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回報翻譯問題
Steam requires x2 or x3 the space to download, unpack and install a game. Once fully installed the space required to do this is freed up leaving you with the space taken only by the game.
Other:
Store pages are maintained by the dev, pub and all information is provided by them and if a game has received updates, additional content etc, the game size will increase but unless they update the info on the store page you will always see what the size they initially provided.
It doesn't work like that. Compression isn't a fixed ratio by any means. It varies WILDLY.
And as others have said, Steam works by having files compressed AND encrypted. You should always allow up to THREE TIMES the total file size anyway for it to download and have swap space to sort stuff.
The fact is with a game it changes anyway, so right from the off you have the problem of updates and things being fluid.
The fact that games are also compressed and encrypted alos then compounds it further.
Could it be done? Maybve, but that doesn't change the inherenet problems.
So it seems like the problem is you have limited Internet and often don't know how large the game files are to download because the only information provided is estimates on disk space usage either on the store or the download manager.
I could see how that could be frustrating. And it surely doesn't seem like your data caps are much of a concern for Valve or developers.
NObody shoudl agree to an online focused service with poor internet. That's entirely on them.
Possibly. For some people it's a rock and hard place situation. When I was growing up in rural northern MI there were two options, 56k and 33k. Certainly as the user you have to accept the realities of the circumstances. I couldn't scream at game companies to make games run better on dialup, the problem was the infrastructure and re-purposing primitive systems to let computers communicate. Ultimately I moved a few hundred miles south and that problem went away, but being twenty and having no attachments made that easier. I can't say moving across the state for better Internet is a terribly great solution for everyone.
In this case the user wanting to know how much data they're actually gonna need to use isn't wholly unreasonable. Even if it doesn't appear to be a concern for Valve and developers.
And if the user doesn't really have any other options, claiming the circumstances are "on them" doesn't read that well to me.
At any rate these systems are still evolving and so are user needs and expectations. Our OP is just experiencing some of the symptoms of those growing pains.
The only estimate is for the unpacking and installing process. But that has no bearing on the download size.
To be fair, Valve could simply add the download size to that little pop-up you get before installing, where it lists how much disk space is required for the installed game size.
But the bottom line is that it still falls upon the end user to get a connection or not complain when it doesn't work ewell. That's just aprt of your obligations.
Sucks, but it's how it is.