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Een vertaalprobleem melden
That is the answer, weather you want to accept that or not.
You be shock it take some people that long to "think" about it, and figure it out.
You use your two cents, research the game before you buy there YouTube, twitch, etc, and if you can't figure out on your own, how do you expect someone to think for you?
Refund system not meant for demo, abusing it can only lead to possibly getting black listed.
Which is a good thing, since there has to be a limit. And dynamic limits like OP wants are a mess, both for consumers and the support staff.
Refunds aren't designed to be used to "make up your mind". That's not their purpose.
Regardless, since it's a digital product we do not have a legal right of return. So it's a voluntary service provided by Valve, not one we've got a legal claim to under US law (or EU consumer laws either. When we buy the game we sign off on the normal right of return and that's entirely within EU laws to have that provision).
That is just nonsense.
Be thankful steam allows two hours.
2. A variable refund timer could only cause customer confusion
3. The actual limit is a balance between allowing enough time to request a refund and not allowing people to abuse the feature by fully playing small games.
3. The actual system still allows for refunds over the limits, on a case-per-case scenario.
For completeness sake:
In the EU you can be asked to waive your right of withdrawal, which is the 14-day no-questions-asked window within which you can withdraw from any distance sale. Most digital services, including Steam, do this.
What you cannot waive is your right to a correctly working product. The seller is liable for all cases of such non-conformity (where the product does not conform to contract and what the consumer may reasonably expect) and is required to ensure conformity is maintained.
(Strange as it may sound to people from other parts of the world like the US, within the EU it's actually Valve which is liable and responsible to make sure the games you purchase are in working order. Not the developer; not the publisher. Those are deemed as part of the supply chain, and anything they do such as issuing an update is deemed as them acting as an agent of the seller.)
This period of liability may be no shorter than 2 years and during the first 6 months there is inverse burden of proof, i.e. the seller has to prove any defect is due to the consumer's own fault.
As of Jan 2022 this will change under influence of a new EU directive. Liability for digital content that is in continuous supply - as is the case on Steam - extends for as long as supply lasts, i.e. until you close your Steam account; Valve terminates your account; or Steam goes under. Burden of proof shall also be inversed for the entirety of that period.
(Also iirc, most of the legal rights and obligations from this new directive are grandfathered in to any prior purchases that are still in continuous supply at that point.)
What if said contract involves a 'broken' product?
Do you regularly go about buying a product of which the seller explicitly tells you: "The thing I'm selling you is broken for any normal use," or can we agree that that scenario basically doesn't happen because it's not a viable sales strategy?
And you actually believe that the EU would set up a law which would prevent any of this from happening? In this time and age where they even promote using second hand items to "help save the environment" (sic)?
Sorry to say, but you really don't seem to understand what you're talking about with regards to the legal implementations of this whole thing. Needless to say: you're wrong.