Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Guardians of the Galaxy, Life is Strange: True Colors, Bravely Default II and many more released last year.
Forspoken is (yet) scheduled for October the 11th and available for pre-order for the low price of "you serious?!".
Cuz they could make more by selling it steam.
They must know that this behavior is bad for gamers and business, and yet--
I mean they recently released a chocobo racing game that costs 50 dollar and requires in game purchases to unlock main characters and whats not. Its kinda like that Star Wars game where luke and most other characters were locked behind a lootcrate.
The difference is that this game is for the switch and looks like an ugly low quality cellphone game so I doubt anyone cares.
It suggests like usual that they're in a bit of financial situation. As to why, my guess is the company head is too greedy (narcissism). (underpays employees, too controlling, etc.)
A lot of good employees left square too. xd
So they're getting desperate I guess. They use what power they have left (copy right protected icons, names, etc.) and create low quality nonsense or rereleases and hope they get pennies.
I can see them indeed move to the less secure epic platform in the hopes to get a bit more revenue, but... well, if it is too expensive people won't buy into it anyway.
Once the exclusivity period ends they will likely release them in Steam, and the profits will come nonetheless.
Few Steam users will switch to Epic Games just to play the games earlier.
https://store.steampowered.com/app/889750/BABYLONS_FALL/
If Epic offer them big bucks for exclusivity on a single game, they will take it no matter what. Cash upfront and still a chance to sell on Steam down the line at full whack.
X amount of cash up front
and then they also guarantee Y number of units sold during the exclusive period. if they promised to sell 500,000 and only 450,000 sold, Epic will pay the developer for the 50,000 units to make up the difference.
if you were a game developer, you would have a hard time passing that up. a good amount of the hatred Epic is getting is from how they started doing their exclusives.
Epic takes 12.5% per sale, where Steam (valve), Playstore (android/google), iStore (apple), Nintendo eShop (nintendo), Playstation Store (sony), etc. all take 30% per sold item.
So if the price is 10, they take 3. Its quite a lot. Keep in mind that the remaining 7 is bruto. (untaxed)
They still have to pay VAT to the government over the 7 they received. (and of course Steam over the 3 they received). + other forms of taxes.
So if you sell a game on Steam for 50, Steam takes 15 every time the game is bought and gives you 35.
On Epic Games, Epic takes 6.25, so it gives you 43,75.
You can see with .. when you expect your game to sell 100 times at least, or maybe 1000, this becomes a huge difference.
That's not quite true.
Either the VAT is included in the price or added at checkout. In both instances it will only be paid by the customer proxied by the retailer.
If you sell a 10 EUR/60 EUR game in Europe @ 20 % VAT the split is
- VAT: 2 EUR/12 EUR
- Steam: 2.40 EUR/14.40 EUR
- Studio: 5.60 EUR/33.60 EUR
From that 5.60 EUR/33.60 you then have to pay royalties and licensing. From the remainder you have to pay income tax.
The 2.40 EUR/14.40 on the other hand also includes any fees from the payment processor. Something Epic used to raise a surcharge for if it's more than 6 %.