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Grantorino 2020 年 11 月 19 日 上午 8:04
Is it me or are games becoming way too expensive for what they are?
Edit: I don't care about this thread anymore so just let it fade away please. Thank you.
最后由 Grantorino 编辑于; 2020 年 12 月 1 日 上午 6:42
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正在显示第 226 - 240 条,共 346 条留言
crunchyfrog 2020 年 11 月 25 日 上午 6:02 
引用自 Paratech2008
I agree with those who mentioned Super NES and Sega Genesis games. There were $70 games including Super Street Fighter 2, Mortal Kombat II, Starfox, Phantasy Star IV, Donkey Kong Country, etc...

Now games with DLC are upwards of $100, but patient gamers can wait about six months to a year and get 50% or more off games...

To be perfectly fair, many people lose persepective and get pricing wrong, and they're usually the ones trying to make a narrative that games have either gone up in a certain measure regularly, or they're trying to say they haven't gone up enough.

The sad reality is (for them) that none of it is true. Not least of which because the real reason is ONE thing only - what people are prepared to pay. Not cost of living, nor region, nor anything (though they are integral WITHIN what people are prepared to pay).

I've banged on about this many times but I'm lucky in that I got into gaming VERY early on - in the late 1970s, due to my dad getting me into electronics. The first hobby computer kits were sold through amateu electronics mags, so I jumped on board quickly. Plus, apart from one brief blip, I never sell anything. So I still have all that stuff.

And one of the things I still have are magazines - I have on my wall in my stairway a double page spread of the announcement for Centipede for the Atari VCS (so evem before they started calling it the 2600) £29.99 RRP.

To put this into perspective this is when the average weekly wage for someone of around 21 was just over £100. A THIRD of your weekly wage for one cartridge. And unlike to day, where you rarely find that RRP on the shelf (thanks to supermarkets), these were available at that price. You would be REALLY lucky if you found someone sellling with even a quid off.

Of course, we didn't get the video game crash like America did, though there was some effect - mostly in hardware sales. Companies like Acorn over estimated and it took them down. But even then, game cartirdges held their price and the computer equivalents (mostly on tape) were as a rule of thumb £10 cheaper (so about £19.99).

So, yes, those $70 games did exists indeed, but they were very much outliers - treated with the same sort of approach from consumers as a double album versus a single album (when CDs were £11.99, and double albums between £16.99 and £22.99).

Very few actually bother to check perspective and if they did, they'd realise it's not as it first seems.


The ZX Spectrum had what is essentially a glimmer of how Steam works these days - it had gone long past it's sell by date, and it was rife for "greatest hits" style reissues. Not really done before this. And that made a new price entry point - around £7.95. Often these weren't just single releases either but small compilations.

Those prices largely stuck the same for years. Last game I bought full price on release was Elite II for the Amiga, again £19.99 (but I did get a few quid discount as it was HMV, and I was a DJ). That's early 90s.

Come the PS1 era when I really got back into gaming in a big way (thanks to disability), the new games were coming out at £29.99. No change still. The re-releases and such is where there was some movement - instead of the £7.95 of the early ones, you had either £9.99 or an even cheaper £6. So there was now two tiers of budget priced games.

And every single time a new generation has come around, publishers have tried to test the waters with "ooh games will have to be costlier" and it usually is a blanket £10 increase, and it almost never happens.

cinedine 2020 年 11 月 25 日 上午 7:22 
引用自 Satoru
引用自 cinedine
[
Also this would only hold a candle IF games would actually tick the boxes above. As it stands most of them are rather iterations of the sequels with re-used assets and technology and lots of filler content. Ever wondered why games have warehouse and sewer levels?Also the quality is often lackluster. Recent examples: XII remake, Watch Dogs: Legion

Note that good/bad games have nothing to do with any of the above.

Lets also kinda ignore that a metric ton of WD games require the devs to recreate entire cities from scratch. Almost thing from WD1/2 could even be used in WD:L. So again you cant reuse most of your assets there, you're functionally building a city, entirely from scratch.

Oh yeah ... because the city is the problem with the game. And the city is the only thing the game consits of. There are no mechanics that were re-usable. A game is but its level graphics.

And you ignoring points or rather not understanding them doesn't make them invalid.

Didn't even bother to read the rest, tbh.
Start_Running 2020 年 11 月 25 日 上午 7:30 
引用自 Naota
in a saturated market - They need us more than we need them
Except that saturation works differently in an entertainment market. True saturation is all but impossible to reach. Only cyclical saturation.

true saturation is for example where youu're selling TV's or cars in a given location and you've reached the point whereeveryone has two of your cars in their garage already. Barring an accident.. not one will be buying any cars for a few years yet. Same for TV's, Toasters, Houses, COnsoles, etc. But games/enterttainment work differently.

You can saturate the market with say superhero movies and then turn around and sell the same market Rom-COms, AAnd then turn around and sell it Horro, Thriller, Action, Sci-FI...etc, etc
THe market will generally always buy more, and after while you'll loob back around to SUperhero movies.

I don't need to waste my time or money with anti consumer devs - I just won't buy their product .
The End
DOn't buy what you don't like. Thats good but you don't have to justify it by asserting something thatts not actually true by any objective manner. That the things you like are supported by millions upon millions of consumers who are not you, indicates thats its not about anti-consumer, just anti-you.

omgitsbees 2020 年 11 月 25 日 上午 7:44 
引用自 Grantorino
Money isn't a problem for me but imagine paying £70 pounds for the Demon Souls remaster. How do you even justify that?

All of that extra money goes to the top executives who already make millions of dollars a year for doing virtually nothing. Sometimes they lay off most of the staff that works under them, but otherwise they don't do anything.
Sentinel 08295 2020 年 11 月 25 日 上午 9:35 
Factor in inflation: people make more money than they did in the 90s, particularly adult gamers older than their 30s who may have been kids in the 90s. Meanwhile games can still mostly be had for $60 or less on launch. Digital sales make games even "cheaper". Now if you are in your teens or early 20s now and struggling to find work I get it. I was there once. BUt I don't see how games are more "expensive" now.
WhitePhantom 2020 年 11 月 25 日 上午 9:44 
引用自 nobody
If you're on Steam and you buy anything outside of the sales you're doing it wrong.

Speaking of the Autumn Sale is starting in a few hours.

This. It's amazing how many people will blindly throw full price money at a game, then act all shocked when it's buggy. You're paying to be a beta tester.
There isn't a single game out there that you must play on release. Be patient and pick up the ultimate edition or whatever with all of the problems fixed and the DLC included for less than half of the original price. Pay less, get more.
最后由 WhitePhantom 编辑于; 2020 年 11 月 25 日 上午 9:46
Crazy Tiger 2020 年 11 月 25 日 上午 9:51 
引用自 WhitePhantom
引用自 nobody
If you're on Steam and you buy anything outside of the sales you're doing it wrong.

Speaking of the Autumn Sale is starting in a few hours.

This. It's amazing how many people will blindly throw full price money at a game, then act all shocked when it's buggy. You're paying to be a beta tester.
There isn't a single game out there that you must play on release. Be patient and pick up the ultimate edition or whatever with all of the problems fixed and the DLC included for less than half of the original price. Pay less, get more.
That and bundles on off-Steam sites. I mean, I really like Crusader Kings 2, but I sure as hell won't spend the capital needed for the expansions, even in sales. Humble Bundle had a nice bundle a while ago where you got CK2+all expansions for € 13,-.

Totally worth it to have patience and pick up games whenever the right moment is there.
cinedine 2020 年 11 月 25 日 上午 10:17 
引用自 Sentinel 08295
Factor in inflation: people make more money than they did in the 90s, particularly adult gamers older than their 30s who may have been kids in the 90s. Meanwhile games can still mostly be had for $60 or less on launch. Digital sales make games even "cheaper". Now if you are in your teens or early 20s now and struggling to find work I get it. I was there once. BUt I don't see how games are more "expensive" now.

I hate that talk about inflation. Yes, prices rised everywhere. *Maybe* your wages rised accordingly (most likely it didn't). But even if, there is the catch that with rising wages you usually have a rising standard of living.
The spare money - which is what you use for luxury items like games stayed largely the same. If game prices where rising accordingly, they'd simply priced themselves out of their main market. You can see how this will go with LEGO which will have a serious problem (not they don't already have enough) next generation because they are pricing themselves out of the children budget, so less children will play with LEGO and built fond memories that will lead to sales as AFOL and for their children.

Their are two quotes I like:
One from a acquainted hearth surgeon. "I had too little money as a student, I had too little money as an assistant doctor, and I still have to little money now."
One from a US millionaire asked about his yearly income of some 100s of thousands of dollars: "Once I spend it all, there too is nothing left."
Tito Shivan 2020 年 11 月 25 日 上午 11:36 
引用自 Naota
First of all - of course they're after my money, they are after as much money as they can get
If Activision was 'after as much money they can get' they would deeply discount their games so I (and other cheapstakes) could buy them on sale.

They haven't in more than a decade. They don't want my money.

Not every money is worth getting. Every business know there's customers not worth their money.
IDMooseMan 2020 年 11 月 25 日 上午 11:55 
I'm old enough to remember paying for the boxed/physical games that I wanted to play. Having those boxes on my shelf was a symbol of gamesmanship and a topic of discussion for friends and family. I have no complaints about game prices, but I would prefer having the boxed/physical copies on my shelf again. If those versions ever become available again, just tell me how to setup a Direct Deposit account so I can restart my games collection.
fruit bat 2020 年 11 月 25 日 下午 12:34 
引用自 Grantorino
Money isn't a problem for me
there you go
because people like you that don't care about how much money they pay for a game
the devs kept increasing the price because of the demand
最后由 fruit bat 编辑于; 2020 年 11 月 25 日 下午 12:34
Cellmember 2020 年 11 月 25 日 下午 12:34 
A lot of people still forgetting that these are digital = no hard copies = should be cheaper.
fruit bat 2020 年 11 月 25 日 下午 12:36 
引用自 Ogami
引用自 cinedine

Except they didn't. Licensing costs and marketing has gone through the roof. Development costs have come down thanks to more tools being easily available and easy to use, reusing them across big companies and sadly developers being underpaid while overworked.
And lastly of course by shipping bananaware..


i disagree, development costs for the big AAA titles definitely have exploded.
Red Dead Redemption 2, GTA V, the upcoming Cyberpunk 2077 and so on, some reaching over a 100 million in development costs easily.

There was nothing comparable 10-15 years ago and even less in the 90s.

sure but then the store prices should be different from area to area
if they want to stop piracy then they should lower the prices
80$ for a game is a third or fourth of a monthly income in lots of countries
最后由 fruit bat 编辑于; 2020 年 11 月 25 日 下午 12:37
OddDo 2020 年 11 月 25 日 下午 12:44 
A PS3 remaster is a bad example, though. Full price for a new game is totally expected.
Start_Running 2020 年 11 月 25 日 下午 12:48 
引用自 OddDo
A PS3 remaster is a bad example, though. Full price for a new game is totally expected.
It opractically is a new game. The PS3 was a very different beast from the PS3 and PS4
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发帖日期: 2020 年 11 月 19 日 上午 8:04
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