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Сообщить о проблеме с переводом
Games are actually much cheaper now with game sale sites like Reddit Game Deals and Cheap Shark. Other than a new release there is no reason to ever pay full price for a game that's been out for at least 60 days. Then again I am not a poor teenager or young adult so I don't have to really budget my game spending, even though I still do out of habit.
Its not qyuite as imple. Investors are basically trying to get the most out of their money. If you invest in a company the return should at least be better than what you'd get from a bank or government paper. And WIth investment for the most part its all about riding that growth curve and figuring the right point to cash out. SO companies generally ahve to maintain growth to keep old investors happy and new investors coming in.
Of course there are ways around this but thats a slow and very risky process.
Nope. The MArket as in the audience might not grow but there's always a matter of making sure more of that audience is buying and playing YOUR games as opposed to someone else's
Oh there is. There's people for example who buy stocks for their growth so they can sell high, and then there's people who buy for the dividends. Dvidends are never going to yield you nearly as much (common idea is that you're break even on the initial investment after 10 years or so) and its very much a long term game.
Then the question becomes. WHat is the consumer sacrificing to purchase the games.
Not really. At that point the game is just about making sure the customer pends their money on your stuff rather thasn the other guys.
Lets take it another way. Say we have a scenario where a gamer has $100 a month for gaming. FOr the publisher/developers their game is to make sure as much of that $100 gets spent on their goods and not their competitors. Thats where marketing comes in.
But that eventually leads to cannibalism between predators. So the companies are growing at each other's expense at one point. I wonder if there is a better and more elaborate system than this primitive "dog-eat-dog" model.
No amount of marketing will make people choose entertainment over bare necessities. Unless a person is a heavy addict.
This doesn't occur in a vacuum. People haven't suddenly got impatient and want things NOW. It's ALWAYS been the case especially for things like games. I recall my first memory of this sort of thing being queues for Christmas shopping in the early 1980s, and some of the desperation to get one of the computers then.
It's ALWAYS been there and to that degree.
And publishers and developers know this. But they also know basic sales data too. They know that increasing the price will generate less sales, so they don't hike it up too much. This new generation attempt at a price hike happens EVERY console generation. Nothing new there.
Why it's perhaps generated more interest is simply down to triple A publishers ballooning costs. It's getting a bit sticky for them, through their own faults, and they publicise this to test the water.
For every one person hired for a job, it means about 3 other people didn't get hired.
For every 1 gold-medal sprinter there are at least 9 others who didn't get gold.
Welcome to the world of business competition. Thats how it has been, and how it will always be in a capitalist free market, at least until we hit the post-scarcity singularity.
Also FYI cannibalism in the business sense is where one of your own products eats into the market share of another of your products.. Or simply put, when you ahve two products competing for the same audience at the same time.
I didn't say this was about eating into necessities. My example is specifies $100 as a budgeted gaming fund. Sure this doesn't apply for everyone the number is going to be different but no matter what your number you can find something to enjoy in your budget. If you have nio leeway to afford games ...well you have problems to sort out and the less time you spend playing games the better.
Games are a *luxury* item. You are not entitled to anything you haven't earned the money to pay for. Thats how the world works. NO matter where you are.
Ah, I see. Well, thanks for the clarification. As for the "entitlement" part... gaming is still hardly the most expensive hobby (as a regular manga buyer, I have first-hand experience). Occasional indie gems are satiating my current gaming needs. Wouldn't want to see them go due to the negative trends in the industry. If they do... c'est la vie. The majority is speaking and it seems to be embracing the mainstream trends. I'll be enjoying my good (gaming) times while they last.
That is up to debate in many countries these days. And thank ♥♥♥♥ for that. I mean, not so long ago, you'd have said something like "You are not entitled to anything unless you own some land".
Entertainment isn't a luxury, by the way. It's needed for a mind to stay functional. Yes, sure, you may entertain yourself in other ways, but gaming is one of the cheapest hobbies with greatest returns per money spent, if you do it with some consideration.
Note that good/bad games have nothing to do with any of the above.
Lets also kinda ignore that a metric ton of WD games require the devs to recreate entire cities from scratch. Almost thing from WD1/2 could even be used in WD:L. So again you cant reuse most of your assets there, you're functionally building a city, entirely from scratch.
https://www.polygon.com/2019/1/15/18184044/nba-2k-license-agreement-take-two
So lets go over that. The licensing deal for 7 years is going to cost them up to 1 billion dollars. Meaning that you have to make 142 million dollars a year, to just cover the LICENSING cost for the next 7 years. Oh btw the previous contract was around 500 million meaning you were only 70 million in the hole at the beginning of each game.
So you're now in charge of a game that has to make upwards of 100 million not to break even but to cover the licensing cost. Here's the reality, when that much money is on the line, people get VERY conservative with creative decisions. No one wants to be 'that guy' who tanked the franchise. Someone has a fun/crazy idea? that's probably gonna get shut down hard unless you can basically prove it will make a metric ton of money. since there are functionally no other basketball games, well you basically have no other metric to measure other than, other NBA games. So producers are going to only make very conservative changes jsut so they can keep their jobs. The risk of doing something 'weird' is not an option.
Licesning NBA is expensive meaning that iterative changes to the franchise are small to avoid any high risk scenario where you can't recoup that extremely expensive licensing cost.
And the ultimate metric. The reality is people keep buying the NBA games. Meaning that the only actual metric of success is previous NBA games. Meaning that consumer behavior has not indicated that this is a problem no matter how much 'gamers' say it is.
Now games with DLC are upwards of $100, but patient gamers can wait about six months to a year and get 50% or more off games...
https://techraptor.net/gaming/features/cost-of-gaming-since-1970s
I'll say it again - I have almost 500 games - at least 200 of those are backlog, and another 100 on wishlist
in a saturated market - They need us more than we need them
I don't need to waste my time or money with anti consumer devs - I just won't buy their product .
The End
Licensing costs would probably go through a nightmare change overnight! The sports franchises would be out of business overnight! We wouldn't have an NBA game for 10 years!
I also think the hobby would be much better off without the gamers and instead just had the consumers, you know those guys who spend the most and are exposed to the actions of the industry most often, versions those gamers who just get maybe one game a year and complain about everything.
Still trying to install it.
Game devs who create lots of DLC are after the people who will purchase them. If you don't want to purchase such games or refuse to purchase the DLCs, then you simply don't fall within the actual target audience.
So yes, they still will like your money, but no, they're not initially after your money. There is a difference there.
And towards those devs, you are not the target audience. It's not your money they're after. They're after the money of the people who do spend their money and time on those games. As said, they would still like your money, but it's not that money they're after.