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gamegame44332211 2020년 7월 22일 오전 8시 10분
2
Family sharing, one-game-at-a-time limit doesn't make sense
When the steam library is shared, only one game can be played at the same time.
So if A is play in PC-A then B on PC-B cannot play any other games at the same time.

That doesn't make sense.

If I owned a physical copies of all those games, I should be able to share those games freely with my friends and family. The only limit would be not able to play the same game at the same time.

What happen now is as if I lent one of my game-disc to my friend, then when he/she is playing that single game, all my other game-disc are mysteriously locked, wth?
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Crazy Tiger 2020년 7월 22일 오전 8시 15분 
2
It hasn't changed since it got introduced. When it was introduced, it was meant as a way for people to share games in a household, where it never was supposed to be multiple people alltogether.

It likely will not change due to abuse. The current family sharing already gets abused and opening it up will only support people renting their libraries.

A workaround is that you go in offline mode, then one person can use your library in online mode.

Keep in mind that family sharing is optional for publishers and that they can revoke it any moment, like the Dark Souls 3 devs did not too long ago. Opening it up and costing them money will enhance the chances that they pull out of it.

The comparison with physical discs is useless. You never were actually allowed to lend the games to your friends, it simply could not be enforced. With digital, it *can* be enforced. The EULA's never changed, you ever only actually owned the disc/cartidge/floppy.
ShelLuser 2020년 7월 22일 오전 8시 18분 
gamegame44332211님이 먼저 게시:
That doesn't make sense.

If I owned a physical copies of all those games, I should be able to share those games freely with my friends and family.
It makes perfect sense. Physical copies do not imply the appropriate licenses which actually allow you to play those games.

If Steam would follow your idea I could simply share my library with someone who does't own "multiplayer game X" and then I can play it with them even though my license only allows for 1 person to play that game at any given time.

That's not exactly fair towards the developers.
gamegame44332211 2020년 7월 22일 오전 8시 50분 
Crazy Tiger님이 먼저 게시:
It hasn't changed since it got introduced. When it was introduced, it was meant as a way for people to share games in a household, where it never was supposed to be multiple people alltogether.

It likely will not change due to abuse. The current family sharing already gets abused and opening it up will only support people renting their libraries.

A workaround is that you go in offline mode, then one person can use your library in online mode.

Keep in mind that family sharing is optional for publishers and that they can revoke it any moment, like the Dark Souls 3 devs did not too long ago. Opening it up and costing them money will enhance the chances that they pull out of it.

The comparison with physical discs is useless. You never were actually allowed to lend the games to your friends, it simply could not be enforced. With digital, it *can* be enforced. The EULA's never changed, you ever only actually owned the disc/cartidge/floppy.

They can limit the number of registered-shared-PC within a month,
then people can't rent their account to many different customers.
Or allow like up-to 3 different games to run at the same time.
But apparently that do no good to the business and cause too much trouble, so won't happen.

I don't understand, everyone can freely share owned physical products to whoever they like, why are games so different.
Even other entertainments like music/movie discs are allowed to be shared within a limited degree.
gamegame44332211 님이 마지막으로 수정; 2020년 7월 22일 오전 8시 55분
nullable 2020년 7월 22일 오전 9시 46분 
gamegame44332211님이 먼저 게시:

They can limit the number of registered-shared-PC within a month,
then people can't rent their account to many different customers.
Or allow like up-to 3 different games to run at the same time.
But apparently that do no good to the business and cause too much trouble, so won't happen.

Well a lot of ideas are shot down because they only benefit one party, or harm another. Steam also has to address the concerns of two types of customers. Retail customer like us. And publisher/developer customers. And anything that would make it unnecessary to buy a game is probably not a good selling point to developers and publishers.


gamegame44332211님이 먼저 게시:
I don't understand, everyone can freely share owned physical products to whoever they like, why are games so different.

Physical copies are limited by proximity. Steam accounts are not. I mean that's just one thing off the top of my head. There are differences between digital and physical and those differences can have huge consequences.
Kargor 2020년 7월 22일 오전 9시 52분 
It makes no sense if you compare it with media -- nobody hogs the entire box just to play a single game.

However, family sharing as it is implemented now is basically the same as account sharing, which can't be prevented anyway. As such, it's comparatively easy to sell to publishers.

Telling publishers "you sell one license, and then everyone in a household can use it with very few restrictions" is a pretty hard sell.
Crazy Tiger 2020년 7월 22일 오전 9시 59분 
gamegame44332211님이 먼저 게시:
They can limit the number of registered-shared-PC within a month,
then people can't rent their account to many different customers.
Or allow like up-to 3 different games to run at the same time.
But apparently that do no good to the business and cause too much trouble, so won't happen.
Go search on Ebay and you'll find accounts for sale and rent. Any larger number you do will simply increase that.

As Brockenstein mentions, these ideas all stem from the benefits for consumers. Where are the benefits for the developers/publishers?

The best idea I've seen in this was from Radene, who suggested crossplay (you play one game of mylibrary, I play one of yours).

gamegame44332211님이 먼저 게시:
I don't understand, everyone can freely share owned physical products to whoever they like, why are games so different.
Even other entertainments like music/movie discs are allowed to be shared within a limited degree.
You don't buy an actual physical product. You buy a personal license to access the software. That was now and was also in the past. As said, in the past they couldn't enforce it.

There are reasons why Netflix & co want to cut down on their familysharing in the digital age. It costs money.

Keep in mind that even GoG with its DRM free games has mentioned that they TRUST their customers to not share the games...
Crazy Tiger 님이 마지막으로 수정; 2020년 7월 22일 오전 10시 00분
nullable 2020년 7월 22일 오전 10시 12분 
Kargor님이 먼저 게시:

Telling publishers "you sell one license, and then everyone in a household can use it with very few restrictions" is a pretty hard sell.

Especially when in reality "household" means anyone the user feels like and would be extremely difficult to enforce any restrictions about who a user shares with, even with strict language in the terms.
nullable 님이 마지막으로 수정; 2020년 7월 22일 오전 10시 13분
Daionor 2022년 1월 24일 오전 2시 22분 
Okay all yall, they never said "Everyone can play the same game thereby causing licensing issues". They said "Why can't I play a completely different game if my family/friend is playing Game A?" Yall blew this way out of proportion. And it's a good point. Why am I locked out of even offline games while a friend is playing something from my library? You can't even go offline mode to solve the issue as being in offline mode counts your library as inaccessible to everyone (I know this from experience). So like, what honestly gives? Why is it so limiting? You allow multiple machines, so you obviously anticipated families with multiple gaming machines to be active at the same time, but then punish them for doing just that. I see no logic in this.
Ogami 2022년 1월 24일 오전 2시 40분 
Daionor님이 먼저 게시:
So like, what honestly gives? Why is it so limiting? .

Because this was the condition that nearly all of the publishers, especially the major ones, required of Steam so they would agree to add their games to the Family Share service.

Family Share has to be enabled by the game publisher in their Steam settings, Steam cant force any publisher to add their games to Family Share.
And most publishers demanded heavy restrictions in how their games could be shared.
In the end its about money. They want users to buy the games they want, not play them for free via Family Sharing.
Ogami 님이 마지막으로 수정; 2022년 1월 24일 오전 2시 41분
Nx Machina 2022년 1월 24일 오전 3시 10분 
@ Diaonor

Contact Blizzard, Ubisoft, CDPR, EA, Epic who do not have family sharing and ask why you are been limited on their platforms.

Secondly multiple machines are for your use only with your account.
Nx Machina 님이 마지막으로 수정; 2022년 1월 24일 오전 3시 14분
ReBoot 2022년 1월 24일 오전 3시 12분 
Daionor님이 먼저 게시:
Okay all yall, they never said "Everyone can play the same game thereby causing licensing issues". They said "Why can't I play a completely different game if my family/friend is playing Game A?" Yall blew this way out of proportion. And it's a good point. Why am I locked out of even offline games while a friend is playing something from my library? You can't even go offline mode to solve the issue as being in offline mode counts your library as inaccessible to everyone (I know this from experience). So like, what honestly gives? Why is it so limiting? You allow multiple machines, so you obviously anticipated families with multiple gaming machines to be active at the same time, but then punish them for doing just that. I see no logic in this.
At least, get your facts straight. You aren't locked out when your friend's playing your stuff.
Judgmental Amaterasu 2022년 1월 24일 오전 3시 40분 
Daionor님이 먼저 게시:
Okay all yall, they never said "Everyone can play the same game thereby causing licensing issues". They said "Why can't I play a completely different game if my family/friend is playing Game A?" Yall blew this way out of proportion. And it's a good point. Why am I locked out of even offline games while a friend is playing something from my library? You can't even go offline mode to solve the issue as being in offline mode counts your library as inaccessible to everyone (I know this from experience). So like, what honestly gives? Why is it so limiting? You allow multiple machines, so you obviously anticipated families with multiple gaming machines to be active at the same time, but then punish them for doing just that. I see no logic in this.

Your inability to see the logic doesn't mean it doesn't exist.
crunchyfrog 2022년 1월 24일 오후 12시 04분 
Daionor님이 먼저 게시:
Okay all yall, they never said "Everyone can play the same game thereby causing licensing issues". They said "Why can't I play a completely different game if my family/friend is playing Game A?" Yall blew this way out of proportion. And it's a good point. Why am I locked out of even offline games while a friend is playing something from my library? You can't even go offline mode to solve the issue as being in offline mode counts your library as inaccessible to everyone (I know this from experience). So like, what honestly gives? Why is it so limiting? You allow multiple machines, so you obviously anticipated families with multiple gaming machines to be active at the same time, but then punish them for doing just that. I see no logic in this.

No we didn't at all because it's how it WOULD work. We're pointing out how it would manifest.

If they included another game to play that would mean it would open up for ALL games.

And they simply aren't going to allow that (Not Valve, but the IP owners).

As to why it is limiting, it is simple - because it could be fleeced and abused if it were as you claimed, same as so many suggestions.
IP owners simply woulnd';t let Valve do it.
crunchyfrog 님이 마지막으로 수정; 2022년 1월 24일 오후 12시 05분
Quint the Alligator Snapper 2022년 1월 24일 오후 12시 13분 
Copypasting from my post in another recent thread about this same topic:

It ought to be changed to make it work more like how a family would share physical game media -- each game is separate, and not glued to all other games.

Not to mention that this isn't even airtight. There are multiple ways to get around this (and make your games work more like they would if they were physical media), including using Steam in offline mode, running the game without Steam, or buying every single game on a different Steam account. So all this restriction is doing for actual families is basically just making things a little more annoying.

To be able to play different games in the same collection at the same time, I suggest getting your games in some form that isn't bound to some sort of exclusive-use user account as DRM. Naturally, DRM-free games would work in this regard and would give you more value for your purchase.
76561198407601200 2022년 1월 24일 오후 3시 51분 
Daionor님이 먼저 게시:
Okay all yall, they never said "Everyone can play the same game thereby causing licensing issues". They said "Why can't I play a completely different game if my family/friend is playing Game A?" Yall blew this way out of proportion. And it's a good point. Why am I locked out of even offline games while a friend is playing something from my library? You can't even go offline mode to solve the issue as being in offline mode counts your library as inaccessible to everyone (I know this from experience). So like, what honestly gives? Why is it so limiting? You allow multiple machines, so you obviously anticipated families with multiple gaming machines to be active at the same time, but then punish them for doing just that. I see no logic in this.
It works the same as a console would. You have 1 library of games, ie 1 copy of each game. You would not be able to play another game on that console while another person is already on that console.
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