Xaelath Aug 8, 2018 @ 8:07pm
Steam 30% Cut, is it really a good idea ?
30% is alot just for service, imagine throwing bucks on making games then you got cut 30% again from steam.
I wonder how does other service provider platform like Sony/Nintendo/Microsoft works too?

It make sense why Uplay and Origin exist in the first place.
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Showing 1-15 of 23 comments
Komrade Aug 8, 2018 @ 8:07pm 
It's 15%, not 30%.
Teksura Aug 8, 2018 @ 8:16pm 
Also every retailer takes a cut of every product they sell. How do you think retailers make money?

I'll let you in on a secret, Uplay and Origin also take a cut of every sale. They exist because the companies behind Uplay and Origin wanted to take that cut for themselves.
Last edited by Teksura; Aug 8, 2018 @ 8:17pm
Komrade Aug 8, 2018 @ 8:20pm 
My bad, 5% or 15% depending on the game/item.
Last edited by Komrade; Aug 8, 2018 @ 8:21pm
Chompman Aug 8, 2018 @ 8:21pm 
Originally posted by kennyS:
It's 15%, not 30%.
It's 30%.

If you think that's high go look at the amount they get taken when they sell in retail as that's around a 50% cut after distribution and vendors take their cut.
Spawn of Totoro Aug 8, 2018 @ 8:22pm 
30% in the industry standard for digital distrabution. It was set by Apple with iTunes.

Sony, Nintendo and MS get a flat fee form the sales of boxed copies and a % of the sale from digital (most likley 30% as well).

Retailers get about 60-70% of the retail sale, meaning the developer/publisher only gets 30-40%. If there is a publisher, then the developer often gets 5% of the final sale.

Uplay likes to sell everywherer to get as many sales as it can. They also only sell Uplay games on their site (from what I recall).

Origin is owned by EA, so they get 100% of the sales form their games. They get 30% from the sale of other developer/publisher games that are sold on their site.

Originally posted by Eisberg:
Originally posted by kennyS:
It's 15%, not 30%.

THat is the first I have heard of that. For years it always been 30%, and we found this out because of some developers stating as so.

I think he is confusing the cut from sales with the Community Market.
Komrade Aug 8, 2018 @ 8:22pm 
Sorry, thought you guys were talking about the Market, ignore my post.
Komrade Aug 8, 2018 @ 8:23pm 
Originally posted by Spawn of Totoro:
30% in the industry standard for digital distrabution. It was set by Apple with iTunes.

Sony, Nintendo and MS get a flat fee form the sales of boxed copies and a % of the sale from digital (most likley 30% as well).

Retailers get about 60-70% of the retail sale, meaning the developer/publisher only gets 30-40%. If there is a publisher, then the developer often gets 5% of the final sale.

Uplay likes to sell everywherer to get as many sales as it can. They also only sell Uplay games on their site (from what I recall).

Origin is owned by EA, so they get 100% of the sales form their games. They get 30% from the sale of other developer/publisher games that are sold on their site.

Originally posted by Eisberg:

THat is the first I have heard of that. For years it always been 30%, and we found this out because of some developers stating as so.

I think he is confusing the cut from sales with the Community Market.
Yeah I did.
Komrade Aug 8, 2018 @ 8:24pm 
Originally posted by Eisberg:
Originally posted by kennyS:
Source?

here is Tim Sweeny of Epic stating that Steam could still be profitable at 8% instead of taking 30%

https://www.pcgamesn.com/steam-revenue-cut-tim-sweeney

Steam takes 30% of the cut.
I know.
Satoru Aug 8, 2018 @ 8:31pm 
Here's the thing

If it was even 5% it wouldn't matter

AAA devs are moving off because they want ALL the money. THey can leverage the same platform for their other games. They can create their own ingame currency and money that users can buy directly from them bypassing MS,Sony,Nintendo,Steam

The 30% isnt the problem

ITs ANY % that's the problem

If you produce a good, there are examples where you get 50 cent for it.
The enduser will pay 5 euros. (This may vary).

This is surprising to know.
Because that was for a real world product.

Now, if you create a digital product once and you can sell it a zillion times,
70% of the endprice for you is awesome in contrast. And its already marketed and delivered.
Xaelath Aug 8, 2018 @ 9:23pm 
Originally posted by Spawn of Totoro:
30% in the industry standard for digital distrabution. It was set by Apple with iTunes.

Sony, Nintendo and MS get a flat fee form the sales of boxed copies and a % of the sale from digital (most likley 30% as well).

Retailers get about 60-70% of the retail sale, meaning the developer/publisher only gets 30-40%. If there is a publisher, then the developer often gets 5% of the final sale.

Uplay likes to sell everywherer to get as many sales as it can. They also only sell Uplay games on their site (from what I recall).

Origin is owned by EA, so they get 100% of the sales form their games. They get 30% from the sale of other developer/publisher games that are sold on their site.

Originally posted by Eisberg:

THat is the first I have heard of that. For years it always been 30%, and we found this out because of some developers stating as so.

I think he is confusing the cut from sales with the Community Market.
It is?

Even on consoles?

Then are we going to see place where PC gaming have like tons of platform?
I heard Bethesda going in for some too
Satoru Aug 8, 2018 @ 9:29pm 
Originally posted by Xaelath:
It is?

Even on consoles?

Then are we going to see place where PC gaming have like tons of platform?
I heard Bethesda going in for some too

Yes

That's why they prefer you buy 'digital' versions of their games. ITs better than retail, plus they don't get screwed over by Gamestop reselling their stuff at 500% markup dozens of times
secuda Aug 8, 2018 @ 11:09pm 
Originally posted by Satoru:
Here's the thing

If it was even 5% it wouldn't matter

AAA devs are moving off because they want ALL the money. THey can leverage the same platform for their other games. They can create their own ingame currency and money that users can buy directly from them bypassing MS,Sony,Nintendo,Steam

The 30% isnt the problem

ITs ANY % that's the problem

Its understandable that AAA wants fully paid for their products they are making, when steam basically is doing "nothing" for those revinue.
pizza4life Aug 8, 2018 @ 11:23pm 
Originally posted by Xaelath:
Originally posted by Spawn of Totoro:
30% in the industry standard for digital distrabution. It was set by Apple with iTunes.

Sony, Nintendo and MS get a flat fee form the sales of boxed copies and a % of the sale from digital (most likley 30% as well).

Retailers get about 60-70% of the retail sale, meaning the developer/publisher only gets 30-40%. If there is a publisher, then the developer often gets 5% of the final sale.

Uplay likes to sell everywherer to get as many sales as it can. They also only sell Uplay games on their site (from what I recall).

Origin is owned by EA, so they get 100% of the sales form their games. They get 30% from the sale of other developer/publisher games that are sold on their site.



I think he is confusing the cut from sales with the Community Market.
It is?

Even on consoles?

Then are we going to see place where PC gaming have like tons of platform?
I heard Bethesda going in for some too

30% is indeed the industry standard, including the consoles. And Steam get 0% if you buy Steam key from places like Humble Bundle or G2A, so they are actually better for developers.
The Maddog Aug 9, 2018 @ 12:07am 
Consider how things used to be. Disc's had to be produced, advertisement and distribution had to paid for and retailers took a larger cut (some up to 40%). It's why a lot of developers had publishers.

Steam was a godsend back in the day. For some, it took all the expenses away and minimised how much was taken from the developer. Given the choice would you rather lose 50% or more of your profits (as how it used to be) or would you preffer to give Valve 30%? Hell...some developers chose Steam for eco reasons (no plastic or productions beyond servers).


It's why Steam won in the end. Big developers could afford to go both retail and Steam. Indie devs could not thus Steam grew with it's titles.

Now the market is starting to change again. Certain big devs (EA for example) have left Steam. Others, like Ubisoft, have a partnership going. Valve and Steam wont break but they will most certainly have to bend. Steam is still an excellent choice for many developers. It's just the big studios capable of maintaining their own storefronts (EA, Ubisoft and now Bethseda for example) that are turning away.

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Date Posted: Aug 8, 2018 @ 8:07pm
Posts: 23