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Correct me if necessary, but I assume an achievement stays on Valve's history but it's removed from your profile unless you re-earn it.
Recently I bought two games just to get this huge amount of easy achievements of these games (each appr. 2000 achievements), both games of the same developer.
Now I think: "How stupid you are.... to buy two games, that give you easily so many achievements, naaaah, that's uncool!" So I'd like to get rid of the achievements of these games, mainly for my overall achievement percentage.
Now I installed SAM and reset both games. In my steam stats both games appear now with "0 out of xxx achievements". Fine. But obviously only one of these two games was recalculated in my overall stats. Before SAM I had like 5000 achievements, now I have 3000. But I'd like to see 1000. Does anyone have an idea, why the overall stats only reset one of these two games?
Do games have to be installed when using SAM?
Thanks for helping me out here!
I'm somebody that doesn't cheat to unlock achievements, but I couldn't give a damn if others do. Why would I care, why does it matter to me what other people do? The only thing that matters is what I am doing, if others want to cheat to unlock them, then I don't see how it's any of our business.
The only type of cheating I am against is cheating on online games against other people, because it affects other players directly.
If I wasn't such a chicken, I would use SAM to unlock unobtainable achievements. I'm always afraid that in the future, Valve will suddenly change their stance on this and ban players for using it.
This is a necro'd thread. You're effectively arguing at out of date information posted in an abandoned thread because it was out of date XD
You're in trouble only if in-game prizes are tied to achievements.
What really is annoying is that SAM is so widespread that any bug or achievements at the same time are assumed to be unlocked with SAM. But some "hentai puzzle" and other poorly coded games only give you achievements when you close the game (obviously they will show up as unlocked at the same time) even though you earned them legit. Looks suspicious, so you have to periodically close the game after every level to prevent it.
But my biggest annoyance is CS:GO. Played 1000+ hours between 2012 and 2014, unlocked a ton of achievements. One day went to check the page and every single one is unlocked at the same date and time sometime in 2015. Contacted support, got a standard response that they can't do anything about it. Funny thing is there are many people who had a similar issue, when I went to the various forums.
CS:GO has no built in achievement reset, so even If I wanted to wipe them, I'd have to use dreaded SAM and then CS:GO would just sync all the achievements back because my in-game stats still exist. To this day I don't know what caused it (could be sync bug, could be community server trolling, compromised account very unlikely because they'd unlock all and not 90% of achievements which is my true % for this game, etc..) and there's literally no way to fix it. Some people will say "just tell Valve to code achievement reset". Do you really think they will listen? Rhetorical question.
Bottom line, use SAM if you don't care about achievement communities, developers banning you and potentially affecting other people who played buggy or lazily coded games. Achievement system is very flawed and it seems we won't be getting anything better anytime soon.
edit: here's just one example https://steamcommunity.com/app/730/discussions/0/1741106440029599902/
Oh yes, please do.
It's NOT THE SAME as theft.
It's a termination of a license. And there is no law forbidding that. It happens all the time with other games.
It's perfectly legal. You break the terms of contract, the contract is declared nil. In case of software licensing it means you lose the right to use that software.
As a matter of fact any license can be revoked for any reason following a reasonable time of notice.
Both companies stopped with it because it got increasingly diffcult to identify cheaters without having false positives. I even linked you to Overkill's statement on that before.
It is not a violation of law to prevent someone from playing on protected servers if they have violated the licence. The end user still owns the game regardless.
What?!
The whole point of having acontract is for an agreement to be legally enforceable.
And yes EULAs are legally binding. Again: that's the whole point of them. Ther eare circumstances under which they can be voided either in full or only certain clauses. For the later you have the Salvatorian clause. And it obviously depends on the legislation of each country. Same with any contract.
One example are shrink-wrap licenses where you agree to the terms by opening a box without even seeing these terms beforehand. In the US there have been cases validating them as well as invalidating them.
Also game bans do not render the product useless. They just prevent you from using it in a certain way. You could still play on private servers, access all the assets and have a wank over having it installed.