Maybe the "developers" of those jigsaw & shovelware should have game limit/cooldown
I am not sure if Steam already has some in place, but I see like 8 anime jigsaw games 3x3 from the same person (multiple that by several devs)

Like nobody makes 8 games in one day. If Valve does not want to curate, fine, I guess that will never change. But can we at least have some cooldowns so you can't have 1 smart guy posting several games that hide the good games (that he probably recycled from another software).

Maybe we can have a 90 day cooldown if you publish more than 2 games. You can always reduce the cooldown for established developers that publish successful projects. Maybe we would not have the same people spamming the store.


Here is an example:

Lets say there are 40 games that were made in one day by several developers and published on steam. Also, 1 developer made a good game that took 2+ years. Now those 41 games occupy the same space in New Realses, competing for attention.

I am just saying, it happens a lot these days.

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Showing 1-9 of 9 comments
Originally posted by Miss Ann Thrope:
I think Valve should just increase the fee which developers have to pay to get their games on the store. Raise it from $100 per game to $1000.

That is pretty extreme lol. Would kill a lot of good indie games too. But I think a good developer would not have many new games, at least the cooldown would reduce how often you see those shovelware projects. Well, I guess they could always make more accounts, but that is a lot of hassle to put new info and different payment on each ( I would think )
ReBoot Sep 5, 2018 @ 8:56am 
Originally posted by Miss Ann Thrope:
I think Valve should just increase the fee which developers have to pay to get their games on the store. Raise it from $100 per game to $1000.
Is the fee even per-game or per-company?
wuddih Sep 5, 2018 @ 9:59am 
it $100 per appid. recoupable if it generated $1000 revenue.
most of the "fake games" would not reach even reach $100 if people wouldn't give them promotion by mentioning them as such.

the store page for each game has to be up for 4 weeks before you can put a pricetag on it and sell it. that time is enough for the customer to notice it and ignore it from their mind.

these games shouldn't be a problem if people wouldn't make a problem out of them.

they can not even really lure with achievements now as a buy motiviation since that was limited to 100, instead of 5000.
trading cards is gone, game counter is gone, many achievements is gone ... i see no reason to buy this stuff but then there come the artificial reasons. some of these games are always on the brink of getting removed from Store because most of the devs are shady pieces of garbage that will make a mistake someday that forces Valve to kick them off and that incentivises the collection of removed games.

either way, the best way to get rid of such games is just to completely ignore them. if no one buys them there is no reason to release them. Valve can not really block them off as they just can use the data of another person and continue.
Paratech2008 Sep 5, 2018 @ 3:19pm 
Never underestimate how well exaggerated pictures of naked boobies of teenage animated girls will sell. How many Sakura games are there?

cSg|mc-Hotsauce Sep 5, 2018 @ 3:27pm 
The date of release and the date the store page went active are 2 different things. For all you know, they submitted the games for release weeks or months apart and they all went active at the same time.

:qr:
The problem lays in that unless a developer stoops to incredibly low levels and/or violates the law Valve will do next to nothing. Valve has all but given up on curating anything. Even a simply programing it so games below a certain threshold become hidden is too much for them. Developer's spamming the store with reskins, and asset flips is nothing new, and was even a problem back when Greenlight was a thing. There was even a developer that 173 asset flips on the store, but that wasn't the reason they were banned. It was only after they had made many clear violations of the Valves TOS Valve took notice.

Heck most "new" games are just asset flips. I've given up buying anything I dodn't already know about from the store. Too much trash to sift through. Several hunderd everyday with maybe 10 legitmate games with mostly original art.
cSg|mc-Hotsauce Sep 6, 2018 @ 4:45am 
Originally posted by =7cav=SPC.Binks.J:
Valve has all but given up on curating anything.

They never did in the first place.

:qr:
Originally posted by cSg|mc-Hotsauce:
Originally posted by =7cav=SPC.Binks.J:
Valve has all but given up on curating anything.

They never did in the first place.

:qr:

Yeah they did. Back when a indie game making it on Steam meant something, and was considered an achievement. Where now it is as trivial as $100 US.

Hell they don't check to make sure the .exe for the game is actually uploaded before publishing it to the store. It's becoming almost common for that to happen.
cSg|mc-Hotsauce Sep 6, 2018 @ 5:09am 
Originally posted by =7cav=SPC.Binks.J:
Originally posted by cSg|mc-Hotsauce:

They never did in the first place.

:qr:

Yeah they did. Back when a indie game making it on Steam meant something, and was considered an achievement. Where now it is as trivial as $100 US.

Hell they don't check to make sure the .exe for the game is actually uploaded before publishing it to the store. It's becoming almost common for that to happen.

They really didn't, ever.



The first indie game on Steam was the first non-Valve title to be listed on the store.

:qr:
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Date Posted: Sep 5, 2018 @ 7:27am
Posts: 9