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Zgłoś problem z tłumaczeniem
Well, that's what it's made to look like
but if the developer of say "Hidden Dragon Legend" want to get his quality indie title noticed
it's buried under a pile of fake games making indies look bad
If all the fake games (made with intention of burying good indie titles) were pulled then there would be massive competition because at the price of a Namco / Bandai AAA title someone could get six quality indie games.
everything is automated and just a few spots are curated manually by Valve
dunno what you exactly mean by "marquee" but i assume you mean the "slider" or as they call it "carousel". that box is completely automated and account influenced. you see other stuff then me.
the poopysoft thing is curated, they call this thing "takeover", which is fitting.
poopysoft always sells well, regardless of their reputation and it is in the interest of Valve to elevate that in order to draw more revenue. it makes no real sense to flick niche games or publishers into there.
and again, nobody pays a dime for this.
And the Uplay splash ad in the background of the store front right now?
Basically indies only have marquee and recently released to get noticed before they get lost forever
If those areas are taken up by 'Nude Cartoon Kids Tower Defence 1 to 29 MMORPG Early Access' then many indies never get their works recongized
and there are games that I'm now discovering that were released four years ago that are really really good
That's it.
You might want to try using Popular/trending new releases which basically is the same though it also factors tyhe sales threshold.
Paying doesn't really get your title to stand out on STeam , that's why it's preferred. To get something like a marquee you have to be having a sale or event or a major release and surprise that works for indies too.
Might I suggest just not looking at New Releases and instead search for you know, something based on actual criteria. like genre, keywords, tuser-tags, or user ratings? Trying to be 'the first' really only hurts you.
Ubisoft is having a publisher weekend, they do this for pretty much all publisher weekends, but you need to have a few titles on the store first.
If front page space could be bought out guess who have the money to consistently being able to buy out space on the front page?
It ain't the indies.
Some people say that if you don't buy bad games you won't see bad games. But a lot of good games with no advertisements are just as good as those broken asset flips, you will never see them because nobody could find them in new releases. They don't have enough positive review for filters to pick them up.
If you're not faster than the pack you won't break from the pack. If you think the game is good and no one's buying it, the game is simply targettinga very small niche that you happen to be a part of.
Out of sight?
WHen you graduate with a degree do you sit on your ass and wait for companies to send you job offers? Nope you start spamming your resume like crazy. You show up for interviews where you have to stand out againstas many as fifty other people who want that job. There is no part of the world that operates on that level of logic well, unless you're in a YA novel.
They actually do inspect but the devs still have to configure the depot. Sometimes they goof. Which is something to be expected from new developers pushing out their first game on a platform. In just about every case I've heard of the problem was solved in a week or less.
ANd I've said it beforem, if you can't stand out from a corwd of asset flips and clones, you probably are one of the clones or are less interesting than the clones.
And some peopl;e find something they like in the first 10, or 5 entries. Not much of a point tho\ugh you do strengthen my long standing argument that the people who have trouble finding stuff they like aren'tr actually searching for stuff they like, they're just looking at whatever is newest.
Or if it cannot build an interest base. And yeah that's sort of how the world works. THe guy who shows up for an interview smartly dressed, , shows energy and is prepared to answer the questions, is likely to get th picked for the job over the scruffy guy who came in late, half drunk, and displaying a surly attitude. Those that get ahead are those that put in the extra effort.
Which means you have to advertise properly. Target your audience ,. Promote yourself in the places they hang around. Devs that abuse multiple accounts don't really help much due to the way STeam tracks reviews.
I don't think you thought your statement through there.
If the best you can do is be as good as an asset flip then you didn't make a good game. which is why...
And that show sthe system works.
Look it all boils down to this. You don't win an audition by just showing up and hoping there's not many other people. You win an audition by showing up and outdoing every one else. You win a race by being faster than everyone else. You get ahead by being better. not by being mediocre. Any good game can dig itself out of the slush heap over time.
And its very easy to look for games if you actually search based on a criteria other than 'does it exist'