Developers have to pay more for their title to marquee on front page?
A lot of quality indie games never found on Steam (I have to use Greenman to find most of them) because they are quickly rinsed off the new release list by amateur spam.

Could large development houses be employing spam developers to cull competition with cheaper indie developers since large development houses can pay have to their titles stand out more above all of the smoo?
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Wyświetlanie 1-15 z 18 komentarzy
marijn211 24 marca 2018 o 15:37 
Large gaming companies dont really get compitition from smaller indie games as long as they dont sell much and that happens often as indie games just cant guarenty the same quality
Ostatnio edytowany przez: marijn211; 24 marca 2018 o 15:38
aiusepsi 24 marca 2018 o 15:43 
https://partner.steamgames.com/doc/marketing/visibility#11

Q. Can I pay for my game to show up to more customers?
A. Nope. You focus on making a compelling, interesting, and unique game, and Steam will work out the best places to feature your game based on customers’ interests, preferences, and feedback.
marijn211 24 marca 2018 o 15:44 
Początkowo opublikowane przez aiusepsi:
https://partner.steamgames.com/doc/marketing/visibility#11

Q. Can I pay for my game to show up to more customers?
A. Nope. You focus on making a compelling, interesting, and unique game, and Steam will work out the best places to feature your game based on customers’ interests, preferences, and feedback.
That still gives big developers an advantage
Ostatnio edytowany przez: marijn211; 24 marca 2018 o 15:44
Orange_Tango 24 marca 2018 o 15:44 
Początkowo opublikowane przez marijn211:
Large gaming companies dont really get compitition from smaller indie games as long as they dont sell much and that happens often as indie games just cant guarenty the same quality

Well, that's what it's made to look like
but if the developer of say "Hidden Dragon Legend" want to get his quality indie title noticed
it's buried under a pile of fake games making indies look bad

If all the fake games (made with intention of burying good indie titles) were pulled then there would be massive competition because at the price of a Namco / Bandai AAA title someone could get six quality indie games.
wuddih 24 marca 2018 o 15:46 
nope, you cannot pay Valve for front page space, at all.
everything is automated and just a few spots are curated manually by Valve

dunno what you exactly mean by "marquee" but i assume you mean the "slider" or as they call it "carousel". that box is completely automated and account influenced. you see other stuff then me.

the poopysoft thing is curated, they call this thing "takeover", which is fitting.

poopysoft always sells well, regardless of their reputation and it is in the interest of Valve to elevate that in order to draw more revenue. it makes no real sense to flick niche games or publishers into there.

and again, nobody pays a dime for this.
marijn211 24 marca 2018 o 15:46 
Początkowo opublikowane przez Orange_Tango:
Początkowo opublikowane przez marijn211:
Large gaming companies dont really get compitition from smaller indie games as long as they dont sell much and that happens often as indie games just cant guarenty the same quality

Well, that's what it's made to look like
but if the developer of say "Hidden Dragon Legend" want to get his quality indie title noticed
it's buried under a pile of fake games making indies look bad

If all the fake games (made with intention of burying good indie titles) were pulled then there would be massive competition because at the price of a Namco / Bandai AAA title someone could get six quality indie games.
Thats true, I personaly am getting really tired when searching trough the newly released game by the huge amount of **** games and "visual novels"
Orange_Tango 24 marca 2018 o 15:50 
Początkowo opublikowane przez aiusepsi:
https://partner.steamgames.com/doc/marketing/visibility#11

Q. Can I pay for my game to show up to more customers?
A. Nope. You focus on making a compelling, interesting, and unique game, and Steam will work out the best places to feature your game based on customers’ interests, preferences, and feedback.

And the Uplay splash ad in the background of the store front right now?

Basically indies only have marquee and recently released to get noticed before they get lost forever

If those areas are taken up by 'Nude Cartoon Kids Tower Defence 1 to 29 MMORPG Early Access' then many indies never get their works recongized

and there are games that I'm now discovering that were released four years ago that are really really good
marijn211 24 marca 2018 o 15:51 
Początkowo opublikowane przez Orange_Tango:
Początkowo opublikowane przez aiusepsi:
https://partner.steamgames.com/doc/marketing/visibility#11

And the Uplay splash ad in the background of the store front right now?

Basically indies only have marquee and recently released to get noticed before they get lost forever

If those areas are taken up by 'Nude Cartoon Kids Tower Defence 1 to 29 MMORPG Early Access' then many indies never get their works recongized

and there are games that I'm now discovering that were released four years ago that are really really good
I am now discovering 12 year old games because my computer/laptop cant handle newer ones and I played nearly every game thats less than 12 years old and that my computer can handle
Ostatnio edytowany przez: marijn211; 24 marca 2018 o 15:52
Start_Running 24 marca 2018 o 16:01 
Początkowo opublikowane przez Orange_Tango:
A lot of quality indie games never found on Steam (I have to use Greenman to find most of them) because they are quickly rinsed off the new release list by amateur spam.
That's because all you're doing is searching based on one of the loosest terms. Or rather, it's not so much a term as it is an ordering shift.New Releases is a list of all the games sorted by timestamp of release in descending order. I.e the higher timestamp number will be at the top.

That's it.

You might want to try using Popular/trending new releases which basically is the same though it also factors tyhe sales threshold.

Could large development houses be employing spam developers to cull competition with cheaper indie developers since large development houses can pay have to their titles stand out more above all of the smoo?

Paying doesn't really get your title to stand out on STeam , that's why it's preferred. To get something like a marquee you have to be having a sale or event or a major release and surprise that works for indies too.

Might I suggest just not looking at New Releases and instead search for you know, something based on actual criteria. like genre, keywords, tuser-tags, or user ratings? Trying to be 'the first' really only hurts you.
Darren 24 marca 2018 o 21:10 
Początkowo opublikowane przez Orange_Tango:
Początkowo opublikowane przez aiusepsi:
https://partner.steamgames.com/doc/marketing/visibility#11

And the Uplay splash ad in the background of the store front right now?

Basically indies only have marquee and recently released to get noticed before they get lost forever

If those areas are taken up by 'Nude Cartoon Kids Tower Defence 1 to 29 MMORPG Early Access' then many indies never get their works recongized

and there are games that I'm now discovering that were released four years ago that are really really good

Ubisoft is having a publisher weekend, they do this for pretty much all publisher weekends, but you need to have a few titles on the store first.
Tito Shivan 25 marca 2018 o 7:54 
Początkowo opublikowane przez marijn211:
Początkowo opublikowane przez aiusepsi:
https://partner.steamgames.com/doc/marketing/visibility#11
That still gives big developers an advantage
The opposite actually.

If front page space could be bought out guess who have the money to consistently being able to buy out space on the front page?

It ain't the indies.
marijn211 25 marca 2018 o 7:56 
Początkowo opublikowane przez Tito Shivan:
Początkowo opublikowane przez marijn211:
That still gives big developers an advantage
The opposite actually.

If front page space could be bought out guess who have the money to consistently being able to buy out space on the front page?

It ain't the indies.
Thats actually part of what I meant
Ostatnio edytowany przez: marijn211; 25 marca 2018 o 8:31
marijn211 25 marca 2018 o 7:57 
Początkowo opublikowane przez marijn211:
Początkowo opublikowane przez Tito Shivan:
The opposite actually.

If front page space could be bought out guess who have the money to consistently being able to buy out space on the front page?

It ain't the indies.
Thats actually what I meant
But if it just goes on what sells much the big developers still have a huge adventage as they just have more fans that immediatly buy their games
I have been fascinated by the system for a while now. There is no shortage of good games that cannot break out of the pack, that I can say for sure. I don't think that big Triple-A games are in competition with indies. If anything, it is all of the asset flips, broken games, and other media that instantly push worthwhile games out of the sight. (NO, filters do not do enough to remove those) You could argue that its develope's responsibility to advertise their games but I personally think that Valve has some responsibility as well. These days you can purchase games that are identical clones, do not work or have an empty folder ( as Valve clearly does not inspect anything ) I have to look through about 20 entries in New releases to find a legitimate game. If the game does not have established fanbase, it will not make it out by itself. Having a constant flood of positive reviews is very important if you have no advertisement. (which is why some devs even abuse multiple accounts to do it)

Some people say that if you don't buy bad games you won't see bad games. But a lot of good games with no advertisements are just as good as those broken asset flips, you will never see them because nobody could find them in new releases. They don't have enough positive review for filters to pick them up.
Ostatnio edytowany przez: American Dove Mitten; 25 marca 2018 o 8:24
Start_Running 25 marca 2018 o 9:54 
Początkowo opublikowane przez Sorokonojka:
I have been fascinated by the system for a while now. There is no shortage of good games that cannot break out of the pack, that I can say for sure.

If you're not faster than the pack you won't break from the pack. If you think the game is good and no one's buying it, the game is simply targettinga very small niche that you happen to be a part of.

I don't think that big Triple-A games are in competition with indies. If anything, it is all of the asset flips, broken games, and other media that instantly push worthwhile games out of the sight.
Out of sight?

You could argue that its develope's responsibility to advertise their games but I personally think that Valve has some responsibility as well.
WHen you graduate with a degree do you sit on your ass and wait for companies to send you job offers? Nope you start spamming your resume like crazy. You show up for interviews where you have to stand out againstas many as fifty other people who want that job. There is no part of the world that operates on that level of logic well, unless you're in a YA novel.


These days you can purchase games that are identical clones, do not work or have an empty folder ( as Valve clearly does not inspect anything )
They actually do inspect but the devs still have to configure the depot. Sometimes they goof. Which is something to be expected from new developers pushing out their first game on a platform. In just about every case I've heard of the problem was solved in a week or less.


ANd I've said it beforem, if you can't stand out from a corwd of asset flips and clones, you probably are one of the clones or are less interesting than the clones.

I have to look through about 20 entries in New releases to find a legitimate game.
And some peopl;e find something they like in the first 10, or 5 entries. Not much of a point tho\ugh you do strengthen my long standing argument that the people who have trouble finding stuff they like aren'tr actually searching for stuff they like, they're just looking at whatever is newest.

If the game does not have established fanbase, it will not make it out by itself.
Or if it cannot build an interest base. And yeah that's sort of how the world works. THe guy who shows up for an interview smartly dressed, , shows energy and is prepared to answer the questions, is likely to get th picked for the job over the scruffy guy who came in late, half drunk, and displaying a surly attitude. Those that get ahead are those that put in the extra effort.

Having a constant flood of positive reviews is very important if you have no advertisement. (which is why some devs even abuse multiple accounts to do it)
Which means you have to advertise properly. Target your audience ,. Promote yourself in the places they hang around. Devs that abuse multiple accounts don't really help much due to the way STeam tracks reviews.

Some people say that if you don't buy bad games you won't see bad games. But a lot of good games with no advertisements are just as good as those broken asset flips,
I don't think you thought your statement through there.
If the best you can do is be as good as an asset flip then you didn't make a good game. which is why...

you will never see them because nobody could find them in new releases. They don't have enough positive review for filters to pick them up.

And that show sthe system works.


Look it all boils down to this. You don't win an audition by just showing up and hoping there's not many other people. You win an audition by showing up and outdoing every one else. You win a race by being faster than everyone else. You get ahead by being better. not by being mediocre. Any good game can dig itself out of the slush heap over time.

And its very easy to look for games if you actually search based on a criteria other than 'does it exist'
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