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Fordítási probléma jelentése
Yes, but there would be no need for the market part, only the untradable/unmarketable part.
The loot boxes would still exist as well as the keys needed to unlock them. By just removing the transfering, it then complies with Dutch law.
See what I mean by the loot boxes don't seem to be the real issue with this?
it seemed pretty clear to me that the "untradable" argument was used specifically to render the items gained from loot boxes as "real enough" to be considered a problem. If loot boxes hadn't been the real issue, this approach to dealing with them would not be required.
That is a major understatement.
Now companies can make direct primary revenue from gambling with the added feature that consumers can no longer try to save a part of their money back by reselling unwanted stuff.
In other words, it became for them worse than TCG, where you buy packs of cards and sells the ones you don’t want, as it’s the most common practice for any TCG worldwide. Now the dutch says: no, you can’t sell anymore, only buy.
More profit for companies, more junk for the consumer.
It’s all business to them.
I mean how many players out there open lootboxs in hope to get some rare item not so they can keep it, but so they can sale it?
If that selling is gone, how many users will really keep trying for this really rare items when they know their money will not come back from it except as an item?
Companies goes to great extends to ensure they cultivate a young herd with gambling addictions in mobile gacha games like Aura Kingdom and many other games. Things are accentuated with those “Special Rate Up Summon week”, now instead of having a 0.01% chance to pull the card you want, you have a “fantastic” double rate to pull.
If those things, summed with the concept that you can’t sell what you buy for, isn’t the ultimate gambling scam, then I don’t know what it is. It’s a plain “legal” crime that companies are pulling to maximize profits with very low effort/development and the young people have no clue about that, they only think it’s “shiny” and they want the rare stuff. Companies know this and profit from it.
Now the dutch is transforming steam loot boxes into mobile gacha games for maximum profit and ultimate scam of the consumer. It will make stuff even more rare to obtain and that’s where the young fall victim of the scam.
I disagree.
Loot Boxes are either gambling or not. Trading items is not the issues.
Removel of trading now means those users can not trade trading cards during the sales or even complete them with out sending money on games.
If the issue was loot boxes, then that could have been dealt with directly. Instead it is shutting down a whole section that users use and effects users who don't even use loot boxes.
It is a case of people wanting one thing, but getting another. Loot boxes are still a thing, can still be purchased by minors AND they now have more of a reason to purchase those loot boxes as it is the only way to get the random skin that they want. It encourages the issue, not resolves it.
It does, however, prevent selling on 3rd party sites (or cashing out) but the physiological aspect of gambling is still intact.
Exactly. It does more harm then good when it comes to that issue.
"I want a knife!" Either spend a bit in the market for a cheap one or keep spending $2.49 on keys and keep hopping you get lucky.
The market, at least, helped alleviate some of the issue by making them accessible and guaranteed purchase. It feel that 3rd party sites were the main issue and now it is too late to deal with them about it.
This type of stringent, nanny-state regulation, that the vehemently anti-lootbox crowd wants, would be disasterous for many different businesses. Magic: The Gathering and all other TCGs would have to completely change their business model or be declared gambling. In fact, just about anything that involves a randomized reward would be under scrutiny, if the above-quoted "definition" of gambling werre enforced.
First off, if you want to make a point about something, perhaps YOU should look up the info to bolster your claims and then provide it. As for the ability to do so, you would have to look at volume of trades and do some wild speculating. Valve is a private company and doesn't have to publicly disclose where they get their money nor how much they get. While I'm sure Valve does make a nice chunk of money from their Marketplace fees, I'd be willing to bet that it pales in comparison to selling keys, let alone games from the Steam store.
What do you want Valve to do? Completely redesign the loot system of their games (TF2, DOTA2 and CS:GO all have lootboxes) and to do it solely for the Dutch market? What's the trade-off value for that? Is it worth the time and energy for Valve to even do that? Would it be better and easier for them to simply not have their F2P games available in the Netherlands?
Online games like gacha games/overwatch etc - that's the scam. You buy, but you are not the owner. They sell to you something that it's not yours. It's just absurd.
Beside that I am not saying its going to stop, what I am saying is that I think it may drop the amount of buys from it
I mean sure they keep buying stuff, but how many will buy something they cant trade away compere to how many will do it when they can
It does seem to me that the target of this legislation were third party sites, yeah. And I think we can agree none of us is going to weep for them if they get craked down on like this.