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Ein Übersetzungsproblem melden
Right.
People who think that those stuff is illegal gambling are the issue.
Nothing will be solved by "banning" that stuff out of videogames.....it is more a placebo so that people say "see they do something" (at least right now.....probably most of the stuff is forgotten by them in around 8 weeks and nothing will be done) without solving the issues at the root.
this will not happen in 6 months, even when they rule it, it will not have immediate effect. china already ruled a year ago that lootboxes have to display the odds for each item ... still not done.
china is ignorable for the most part .. belgium is not, the eu commision is in the building on the other side of the street.
"However, developers are increasingly using systems to get players to real money once they have purchased a game. The Gaming Commission is talking about:
Emotional response at possibility of profit: uncertainty from loot box is linked to possibility of profit gain;
A player may think that the purchase of a loot box gives them an advantage, which is not always the case
Confusion of fiction and reality: well-known real people promote the most expensive loot boxes;
Use your own currency system: for a real amount, players can buy in-game coins;
Apparently infinite methods to deposit money on player accounts;
RNG or opaque odds for the game of chance
To speak of a game of chance, the Gaming Commission uses four parameters. If there is a game element, a bet can lead to profit or loss and chance has a role in the game. In the case of FIFA 18, Overwatch and Counter Strike: Global Offensive, the Gaming Commission considers that the system of loot boxes is a game of chance that is subject to Belgian gaming law. The developer of Star Wars Battlefront II made some adjustments shortly after the launch, so that the system of loot boxes in that game no longer technically forms a game of chance."
Excerpt from Belgium's Gaming Commission Official Statement:
https://www.koengeens.be/news/2018/04/25/loot-boxen-in-drie-videogames-in-strijd-met-kansspelwetgeving
It needs to be lawful, for adults only, taxed appropriately and be treated for what it is.
Not being introduced surreptitiously into online games and being called something else.
It is a virtual slot machine, a paid game of chance with items of money worth...without question. Hence, gambling.
And, at the moment, quite illegal as it skirts limitations, regulations and opportunistically constitutes predatory monetization which takes advantage of minors, people at risk and the gaming populace at large.
As far as i read last (or was it earlier this?) week in the 4 games which the dutch goverment want to change you can sell/trade the stuff you get too.
Thats why they proclaim it "illegal gambling" and the games where you can not sell/trade the stuff out of the boxes are save for now.
So yes, it is still the same.
I dont mean legislation will be in place in 6 months.
I mean that the EU as a whole will hopefully be looking into creating legislation for it (hopefully in 6 months - coming year) and giving it the appropriate scrutiny it merits.
Slowly but surely gets it done.
Theyve gone on long enough without scrutiny.
It was time.
The difference in that is....in slot machines etc. you can lose everything you put into it.
Never saw a game where you can pay for boxes and get nothing in return (aka can lose your money).
In fact, every time you put money in there (Virtual Slot Machine / Loot Box Gambling) you lose it.
Even if you cash out, you lose significant percentages through each step of the way.
You buy a $2 USD key and use that to open a crate.
The item resulting from the opening may be valued as less, more or same than the key you paid for.
That is a paid game of chance, where you stand to lose, win or stay the same.
Hence, the key crate loot box gamble.
And it is all with real money too, Steam Wallet...redeemable for hardware, games, subscriptions of real world worth.
Well you can't stop something from having a monetary value can you?
As in there is literally nothing you can do to prevent that. People will assign a monetary value (consciously or subconsciously) to just about everything around them. Even if it had no monetary value before. If someone came up to you and said, 'I'll give you $20 for that gum you're chewing' How do you stop that?
I suppose the clever side step would simply be to make any item gained via the boxes , purchaseble directly, which would have the effect of fixing the value. No one's going to pay anothe player $200 for something they can buy in the item store for $4. Or simply making the items non-tradeable or marketable. But then again, doesn't that technically override the right to sell one's property and one's discretion.
Of course we don't know which off those 10 games were the ones found compliant. WHich, is rather problematic and renders the whole statement click-baity. 4 out of 10. And since we don't know which ones failed, we can't discuss what factors result in the difference.
WHat surprises me is that none of this Came up when Diablo 3 did it.
So technically all they have to do is rase the age restriction on the games in those country's hmm?
I wonder how old you have to be to buy a pack of M:TG cards in Belgium
You might want to question the Belgian and Dutch Authorities directly on that and see if they share your opinion of that then.
So what you're saying is, that the mechanic can be safeely ignored by those who do not want to participate in it, rendering it an act of human choice.
I am saying that illegal gambling should be addressed.
If you want to gamble, go to a casino.
This window entry stealth virtual slot gambling on otherwise functional games has been quite the racket from the start.
A racket that affects minors and other populations at risk and doesnt even have the decency to be appropriately announced for those that could actually stand to legally gamble.
Glad its finally being called out for what it is.
And acknowledged both for its predatory opportunistic character and the potential pernicious and detrimental effects stemming from it.