Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That may not be the case in all circumstances.
So far the signs are not looking good for how well those bets have paid off.
It's because Epic doesn't want gamers to have more choice. They're trying to cement their crappy store by paying companies to *only* sell on Epic. Valve on the other hand doesn't force exclusivity on game publishers/developers. In fact, Valve lets devs/pubs generate their own keys and even sell them on their own websites and through third-parties like humblebundle, fanatical, etc. where they take no commission.
And Epic isn't helping out the little guy. They're only helping out a handful of select developers and publishers that are already well known. This pretty much tells you all you need to know about Epic. They can't even support their own games.
https://www.epicgames.com/fortnite/en-US/forum-sunset
and all for a year of exclusivity on that store of which the majority audience consists of little fortnite kids that make highly questionable purchase decisions with their parents credit card?
that's a win-win-win for quantic, they would be dumb to not get that deal.
You sell at $30 and you'll hit all of the buyers and get $30,000
However. Say you wind up with a sales breakdown like this.
$60 * 50 = 3000
$50 * 150 = 7500
$40 * 300 = 12000
$30 * 500 = 15000
That totals up to $37500 a 25% increase in revenue over the previous one. Just by staggering the prices you have made 25% more money from the same number of sales and lest be honest.
From the publisher perspective. The EGS is essentially the equivalent of another premium price tier. Sure. They know they won'tr make as many sales , but they knbow they will make more from those sales than they would if on steam. Hence why pretty much all these exclusives are timed. The Advances, guaranteed revenue, and upfront payment from Epic are basically icing on the cake.
Of course the plan backfires if...if no one is interested in buying the game a year later.
I used to only buy from Steam
In theory yes, but contrary to popular belief Epic AND Steam are both fighting against this. Epic has been taking a lot of flak for cutting timed exclusive deals with developers. But the fact is that Steam is doing the same thing, but in a much sneakier and underhanded way. Let me break it down for you...
Steam takes a 30% cut of all sales made on the platform. But if you can hit $10 million in sales, then they will reduce their cut to 25%. If you can reach the $50 million sale mark, then they will reduce it to 20%. This all sounds great, but since Steam naturally only tallies sales made on their platform it creates a natural barrier against developers to launch their titles across multiple platforms, since doing that will spread their income and thus reduce their chance to hit those marks. At least until they hit that $50 million mark, and just like that Steam gets at timed exclusive without paying a dime.
Indie developers will never hit either of the marks so they're stuck with the 30% cut for life. Hardly surprising that they're cutting deals with Epic for an instant cash infusion as well as a chance to get more cash per sale before they put it on Steam. It's okay to hate on EGS, but please, don't try to pretend that Steam is some angel because they're pulling the same shady sh!t as Epic, they just aren't paying anyone for it.
Oh well golly gee whiz, the way you put it, it sounds like Valve is mean and greedy and "sneaky and underhanded" like you said. I mean heck, what do indie developers get for that 30% cut anyway besides unlimited global distribution, marketing, promotions, automated patch/update system, online storefront and payment processing, integrated user workshop & mod support, integrated cloud saving, player market, item management system and numerous other features all in a fully integrated social gaming platform. I mean besides that, what do they really get amirite?
I mean heck, what could it possibly cost an indie developer to host unlimited bandwidth to a worldwide audience out of their own pocket?
Not like Epic who obviously super cares about the indie gamedev community, you know, as long as it consists only of the handful of already successful developers and publishers that they have offered these fabulous deals to. Hey, I'm an indie developer, can I get my game on Epic? Nope. I know other indie developers on Steam, can they get their games on Epic? Nope.
And just to reiterate, this is how Epic supports their own games...sad.
https://www.epicgames.com/fortnite/en-US/forum-sunset