timon 2019 年 11 月 13 日 上午 6:19
If VR flops, what's next for Valve?
It's no news that Valve has been investing tens of millions(if not billions) in the VR industry, however we have to see any breakthroughs in the development of VRs that makes them more consumer friendly(like remember when everyone had a PSP or a Nintendo DS?).

So if VR is really just empty hype and Valve has essentially been pouring cash into a bottomless pit, what do you think the future holds for Valve and Steam?
Almost every Valve game hasn't received any major update in months or even years in the case of TF2, and with the increasing competition from other publishing companies things aren't looking so bright for this old platform.

/discuss
最后由 timon 编辑于; 2019 年 11 月 13 日 上午 6:20
< >
正在显示第 16 - 30 条,共 32 条留言
KillahInstinct 2019 年 11 月 15 日 上午 7:32 
VR is a completely new market, while the glasses might fail, it opens the door for AR and a lot more things we can't even fathom right now - the technique behind it is the same (creating actual 3D models).

The hardware is barely able to keep up with the demand, and we will see breakthrough in those regards before there is even a remote chance of it being as mainstream as say a Wii - which was a multitude of levels more of low barrier (price and knowledge wise).

I don't think any investments in this area are futile per say, although there are definitely some actors who try to corner the market out of greed and in the process hurt the VR ecosystem - because who else to please than shareholders? ;)

I think Valve is fairly comfortable with VR failing, but considering they haven't really even tried yet (Index is just released, the games aren't out yet and it's still in it's infancy in a whole, especially the hardware to power it).

Looking at actual revolutionizing things, like for example cars, there was about 20 (!) years before it became mainstream. Computers itself took about 100 years to become mainstream. Gaming I feel is still in the process of becoing mainstream, while it has been around for 40 years.
Lunacy 2019 年 11 月 15 日 上午 7:55 
VR is great and has great potential
it's just extremely expensive and has a small library of dedicated VR games. Right now it's mostly a gimmick addition to games, and the games made for VR are amazing.
IFIYGD 2019 年 11 月 15 日 上午 7:58 
引用自 meh
引用自 Tito Shivan
This.
Looking at VR development from a purely gaming/entertainment prism is like trying to look into a room through a keyhole. You're missing out lots.
VR applications go way beyond playing games. It's a tech which -amongst other fields- it can be used for gaming. Like computers (which in the case of personal computers were not originally developed as a gaming device, but as working tools... And look where we are now)
What other practical use is there for VR other than games/sims?

One article... Google is your friend, you can lots of other uses just by Googling "Uses for VR besides gaming"...

https://www.livescience.com/53392-virtual-reality-tech-uses-beyond-gaming.html
Arkham99 2019 年 11 月 15 日 上午 8:21 
引用自 IFIYGD
VR/AR reaches far beyond gaming. VR/AR is used for training surgeons in delicate surgical procedures, it's used for training drivers, pilots, sailors. VR is being used with stroke and dementia patients, to help them regain memory functions, as well as physical movement and balance

I remember hearing the same claims about the XBOX Kinect... people don't talk about that device much anymore, do they?...:-)
cinedine 2019 年 11 月 15 日 上午 8:30 
引用自 Arkham99
引用自 IFIYGD
VR/AR reaches far beyond gaming. VR/AR is used for training surgeons in delicate surgical procedures, it's used for training drivers, pilots, sailors. VR is being used with stroke and dementia patients, to help them regain memory functions, as well as physical movement and balance

I remember hearing the same claims about the XBOX Kinect... people don't talk about that device much anymore, do they?...:-)

And Kinect paved the way for the Wii and VR controllers. Motion control is all but dead. As is voice control.

VR is widely spread already if you look outside of the home gaming specific devices. But even there PS VR sold pretty well and as prices for capable hardware and the devices themselves go down the market still has room to grow.

Once the porn industry figures out how to make VR porn not creepy sales ill surge like crazy. "Can I use it for porn?", afterall is a very easy an reliable measurement for potential success for new technology
IFIYGD 2019 年 11 月 15 日 上午 8:30 
引用自 Arkham99
引用自 IFIYGD
VR/AR reaches far beyond gaming. VR/AR is used for training surgeons in delicate surgical procedures, it's used for training drivers, pilots, sailors. VR is being used with stroke and dementia patients, to help them regain memory functions, as well as physical movement and balance

I remember hearing the same claims about the XBOX Kinect... people don't talk about that device much anymore, do they?...:-)
No, but they actually use VR for training surgeons, letting them practice delicate surgeries on a virtual model of the actual patient using 3D scans. And the military actually uses VR. And Stroke and dementia patients are actually being helped with VR to regain memory and re-learn physical tasks, in a safe environment. And it is being used for yoga and meditation. And it is being used by Law Enforcement for firearms and tactical training. And the list goes on. It is actually being used for these things, currently.
It was "talked about" with Kinect, and "talked about" with the Wii as well. But VR/AR proved to be more useful, efficient and effective. And they are still moving forward with more uses for it.
Arkham99 2019 年 11 月 15 日 上午 9:25 
引用自 IFIYGD
the military actually uses VR

bad idea... the "superpowers" all ready rely far too much on technology... it's one of their glaring weaknesses... eventually we will HAVE TO utilize those skills which do not rely on the latest technology... watch how things play out when that happens...:-)
IFIYGD 2019 年 11 月 15 日 上午 9:31 
引用自 Arkham99
引用自 IFIYGD
the military actually uses VR

bad idea... the "superpowers" all ready rely far too much on technology... it's one of their glaring weaknesses... eventually we will HAVE TO utilize those skills which do not rely on the latest technology... watch how things play out when that happens...:-)
Your opinion, fair enough. I think it is good that they use it for training, without putting new recruits in high-risk situations right away.Same with training surgeons. If I ever have to go have brain surgery, or have a delicate heart surgery needed, I would much refer the surgeon gets to practice and screw up on a 3D model of my brain or heart, rather than my actual brain or heart.
Practice things in VR/AR that could get people killed IRL if you make the wrong moves, so that making the right moves can become muscle memory. They aren't playing cs:go.
Arkham99 2019 年 11 月 15 日 上午 9:43 
getting back to gaming... this is just the latest attempt by developers to make their games appear to be "more realistic"... very few games anymore are actually very good games, despite how good or "realistic" they may appear... more resources are spent on making them look good while masking the fact that there's very little substance to them... I put VR into the same bin as Kinect & 3-D glasses... they're gimmicks, in my opinion...

a good game doesn't need to look good... take 'Minecraft' for example, is it not the single biggest seller of all-time?... or... look at the game of chess... it doesn't need to be played on a marble chessboard with ivory figures... it's a great game, period... VR is just a new way of sugarcoating the turds that developers are churning out these days... it's a gimmick that while it may find better uses for the medical, military, etc. applications, it won't last in the gaming industry...

as for the suggestions that vALVE is putting endless resources into a "gimmick"... those other uses for the technology allow for them to do this as their patents will bring in a nice return once sold off to the highest bidder once they see decline on their own end...:-)
B✪✪tsy 2019 年 11 月 16 日 上午 3:56 
VR = niche, the 1% that actually buys and uses it. Fact is that these headsets are still huge clunky pieces of plastic on your head that is not suited for daily gaming use, but only suited for some games and for some of your gaming time. Plus that a VR headset also requires a more beefy PC to run well.
Doom 2019 年 11 月 16 日 上午 5:43 
引用自 TiMoN
If VR flops, what's next for Valve?

<snip>
Porn.

Steam makes a great marketplace for selling adult game titles and doesn't quite have a potential competitor for that. When the dust settles and if they valve plays cards right, they'll be able to milk this angle for decades.

引用自 meh
What other practical use is there for VR other than games/sims?
Automotive and aviation engineering, architecture, medicine, robotics. VR allows you to create a "tele presence" robot synced with your helmet, and it also allow you to look at the insides of the things that do not yet exist. The greatest potential of VR therefore does not lie with games, but with industry. Unfortunately this stuff does not quite fit with valve's business model, although I suppose they could spice up Valve Index with higher specs and offer it at 100k/seat to someone like Ford, for example.
最后由 Doom 编辑于; 2019 年 11 月 16 日 上午 5:44
IFIYGD 2019 年 11 月 16 日 上午 6:20 
引用自 meh

Also, I am a VR user and on the most part I welcome it as a worthy addition in the gaming industry.
Also, I am also a VR user. We own a Vive and a Rift. No Index. Yet.

And did you not notice the date on that article? Many of the "proposed" uses for VR in it are already being used, practically, in the real world. And it is very much on target for the thread topic. The OP did not specify "gaming only" uses.

引用自 TiMoN
It's no news that Valve has been investing tens of millions(if not billions) in the VR industry, however we have to see any breakthroughs in the development of VRs that makes them more consumer friendly(like remember when everyone had a PSP or a Nintendo DS?).

So if VR is really just empty hype and Valve has essentially been pouring cash into a bottomless pit, what do you think the future holds for Valve and Steam?
Almost every Valve game hasn't received any major update in months or even years in the case of TF2, and with the increasing competition from other publishing companies things aren't looking so bright for this old platform.

/discuss
They spoke of the "VR Industry", and icluded gaming in with it (overlooking the fact that Valve does have games in development... perhaps they are tired of working on TF2?). Which includes many other things, beside just video games. Some of us are discussing some of those uses. And some, like yourself seem to only want to discuss VR use for gaming. As a technology and industry, VR has many, many, many more uses than just gaming. Many that are being used in the real world, at a consumer level. VR is also used currently, and has been for years, to help people with fear of flying, or claustrophobia, try t overcome their phobias, using behavioral therapy techniques, in a safe environment, using VR headsets, controllers/wands/gloves/EEG feedback/vests and other components. That's just one, more common use, in many first world countries right now. And it is progressing.Some people and companies ar now using Virtual desktops to improve efficiency, and allow some workers with certain disabilities and limitations to perform complex office work, and graphic design.

https://www.freethink.com/articles/is-the-future-of-therapy-virtual-a-look-into-virtual-reality-therapy

Sorry if it bothers you that your beloved VR tech has actual practical uses outside of gaming, that may be financially profitable to Valve and other companies developing the technology. It's 2019. Get with the times, friend. The tech will keep growing and being developed, in gaming and in other industries and professions. It's still on toddler legs, but it will mature, as time goes on, and more uses are found, and more investment and research is put into the VR Industry.

I welcome more uses for VR and AR in everyday life, and in bigger industries, and governmental uses. If VR gaming Tanks, it doesn't matter what Valve's current or past business model is or has been. Business models change, all of the time. And smart company leaders know they need to be flexible, and change with the times. VR, outside of gaming, can offer Valve some great possibilities to expand their tech division, while their gaming and client.launcher divisions can keep doing whatever they do (including giving us horrible new Library UIs...).
最后由 IFIYGD 编辑于; 2019 年 11 月 16 日 下午 4:21
Hosscatt 2019 年 11 月 16 日 下午 12:35 
VR/AR is getting a following in the education circle. It's great for engaging students in lessons, allowing them to see and interact with things they wouldn't normally be able to. Love how its being used for STEM teaching.
cSg|mc-Hotsauce 2019 年 11 月 16 日 下午 1:31 
引用自 TiMoN
If VR flops, what's next for Valve?

Game streaming...?

[Rumor at the moment]

https://www.extremetech.com/gaming/301873-valve-might-be-working-on-a-steam-cloud-gaming-service

:qr:
HaŦŦrick ✓ 🛠 🗽 2019 年 11 月 16 日 下午 2:08 
引用自 Zureiya
Don't worry, Valve is in it for the long haul.

LOL time to start worrying.
< >
正在显示第 16 - 30 条,共 32 条留言
每页显示数: 1530 50

发帖日期: 2019 年 11 月 13 日 上午 6:19
回复数: 32