lillypad681 Oct 18, 2019 @ 4:32am
How to obtain MANY temporary copies of a game
Hi Everyone,

I am a teacher, and we are learning about city planning. I was thinking a cool way to include technology in the classroom that the students would enjoy would be to have them do a project using the game Cities Skylines. I do own the game- is there any way I can either set up many proxy accounts that can use my copy AT THE SAME TIME or make several accounts that would have temporary access to the game? I am thinking, I would need a minimum of 17 accounts (assuming my students work in pairs), and I simply can't afford to buy 17 copies of the game. Is there anything I can do to get access to the game for a week or two so the students can use it to complete a project?
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Showing 1-9 of 9 comments
SpunkyJones Oct 18, 2019 @ 4:41am 
No.
AmsterdamHeavy Oct 18, 2019 @ 4:42am 
Youd be better off contacting the publisher directly as an educator than asking in an open user forum on Steam.

Steam cannot give away someone else's game for any reason.


EDIT: I did a quick search. Maybe this will help you:

https://www.youtube.com/watch?v=Y6XpY-8XH8M


Last edited by AmsterdamHeavy; Oct 18, 2019 @ 4:44am
Eldin Oct 18, 2019 @ 5:00am 
Log in to your account on all PCs and install the game on them. Then launch Steam in offline mode.

I would also recommend you to disconnect all PCs from the internet just in case some of your students tries to go online and mess with your account while you're not looking.
wuddih Oct 18, 2019 @ 5:14am 
for the game itself, contact the publisher/developer from your school email with references and plans.

the real problem ... the computers you probably want to use, the game is quite the female dog with requirements which school computers mostly do not have.
ElvisDeadly Oct 18, 2019 @ 6:53am 
Originally posted by A no brainer:
Originally posted by lillypad681:
Hi Everyone,

I do own the game

Is where you are already wrong. You own a licence to play the game on one computer at a time.

The publisher/developer owns the game.

^ this

Think of Microsoft Office. A school or workplace doesn't just buy one copy from a shop and then install it on every PC they have do they? They need to purchase a different licence to the one home users have
AmsterdamHeavy Oct 18, 2019 @ 10:54am 
Originally posted by kasmemoro:
"this" is just a manner of speaking. Not all of us are brittish snobs who learned Concise Oxford Thesaurus before said their first word. When i purchaced theHunter today, i got myself a game, not *3000 words long text about non-exclusive software license call my lawyer so she can explain me what does this sh_t mean on common language*.

Simple english.

Normally, youd be right.

In this case, you arent. This is because the OP's request is specifically within the bounds of "what does "owning" a game actually mean?".

The most relevant detail being that you cant distribute copies of said game, whether you "own it" or not, even for education purposes.
Start_Running Oct 18, 2019 @ 12:07pm 
OP. No. That not going to happen and if you're wise enough to be a teacher you will immediately see that this would be an avenue for abuse that no company will allow. A good bet is to actually talk to the developer of the game directly and see if you can work it out with them,. They might allow you to purchase the keys directly frrom them at a discount but mind you the devs/pubs themselves will also be very wary of your story.

Especially since any body can more or lesssay they're running a 'school'. Just like there are 'schools' you can acquire diplomas and certificates from without attending a single class.

My suggestion. TYalk to your school adminsitrator and ask for the funds. Or heck if you want to get the class involved you can maybe work with the admionistration to organize some kind of charity bake sale or such.

You could also as companies to sponsor the purchase. Such an espense would be literal petty cash for them, get them some publicity, and if you're an actual acredited institution, be an added tax write off for the company. A triple win for them for for what could literally be pocket change.

McGillicutti Oct 18, 2019 @ 2:40pm 
To the OP:


Contact the Publisher and Developer to see what can be worked out as a site license. For all you know they may want to have their product used as you're suggesting but in a more professional setting and you could help them debug such a situation while a site license, maybe even something with a cloud relationship and larger than your student base is established. It could be pretty remarkable even if many of the assumptions of the game aren't as objective as they probably should be. I wish you luck with it :)
LinkinPark Oct 19, 2019 @ 12:12pm 
Just teach on the projector.
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Date Posted: Oct 18, 2019 @ 4:32am
Posts: 9