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Phone and tablet mobile ports
Asset flips
Proof of concept / barely playable alphas sold as full games
Abandoned incomplete early access games
Greenlighted detritus that makes it via key offers, vote manipulation, giveaways, etc.. (many wouldnt make it otherwise)
Just a few basic examples off the top of my head.
Not every high school project and amateurish effort is worthy of being sold on the Steam store indistinctly along with actual finished, original, playable games.
There could be exceptions, of course, but by and large these titles shouldnt INDISTINCTLY be sold on Steam. At worst, they should be clearly tagged in a section of the store composed of 10 cent disposable games.
There is a myth in Steam that having more games means more choice and is therefore better for customers. That isn't necessarily totally true.
Steam now has in excess of 10,000 games. To spend one minute each considering 10,000 games would take in excess of 166 hours or in excess of four weeks work. Realistically only the most dedicated of purchasers who don't actually play the games they buy are going to get anywhere near this.
As a result for me like most purchasers the Steam store is no more than 1,000 to 2,000 recognisable games (been a gamer for a LONG time) and a vast pit of unknowns which could range from hidden gems (I was lucky enough to find Castle Crashers after it being promoted on the store front) to Unity asset rip offs and asset flips put together in one short afternoon.
I am exceptionally careful about parting with my money on non AAA games because Steam's virtually complete abdication of any form of responsibility for the quality of games in ITS store means that there is a high risk of being ripped off if you buy any game that hasn't got a high review rating with over one thousand reviews. Even then better check the detail on both positive and negative reviews.
As a result I think there are probably significant numbers of good games that are not selling well solely because customers can't find them. I know you can search by genre but that imposes too tight a limit. How many people knew that we wanted to play a game where you had to mine and collect resources to build the most basic artifacts in a world with really blocky graphics until Nox made "Minecraft" ?
In my view there are OBJECTIVE differences between good games and really awful ones and the company that made the Half Life series, Left four Dead, Portal, and Team Fortress 2 should know the differences between a great game, a good game, a flawed game, an average game, a below average game and one that is a blatant no effort rip off. Indeed most experienced customers do. But since computer games are played often by children many purchases will be made by them or on their behalf not everyone out there comes with a fully updated consumer awareness. Most people shop at stores where the seller takes responsibility for the quality of their products. And at the moment Steam shows no interest in whether they're going to get ripped off or not.
Getting rid of the last category on Steam would be far better for customers, far better for honest and competent developers, and better in the long run for Steam. At the moment Steam has created a market where con merchants can make money just by uploading unity asset rip offs and asst flips onto Steam. In a world where large numbers of people live on less than $5.00 a day how long will Steam be able to keep the gates open and unguarded before organised gangs in Asia start pumping this rubbish into Steam at the rate of hundreds a week ?
S.x.
Why we should not have phone and mobile ports into Steam? Why shouldn't be able to play Hitman or Lara Croft Go on my PC, for example?
Should console ports (GTA V) not be sold on the store too?
We've gone through this time ago. How do we define exactly when an Early Access is 'abandoned'?
(Not to mention an Early access cannot be 'incomplete' since you buy it at the actual status...Stop buying without reading the FAQ)
Also Why is Bethesda even selling games when all their products are so buggy? Skyrim, FO3, FONV, FO4...?
Don't forget Train Simulator. Thats like over two grands on DLC!!!
/sarcasm off
Now seriously. Your post is a shining example of why these kind of 'There should be some sort of 'QA' demands will eventually bite you on the rear no matter what.
This point was specifically adressed during the last Stem Developer Days. The problem with QA is that you cut some bad weeds at the expense of having 'the next big thing' not make it into the store.
This video is worth a watch:
https://www.youtube.com/watch?v=XGCyfEYfLks
None of the aboce is a reason to deny a game's existence on Steam.
And no, if you go to enforce rules about what can and cannot be sold on Steam, there should be no exceptions. Because you'll end with the very same situation you have now.
Sorry to tell you, but Steam is not your elitist's PC master race market place. Never been.
Steam caters to millions of different gamers and some of them use the PC rather causally. I for one play a lot of those mobile ports on my laptop if i have time to kill, because most of the time it's running anyway. But thank you for denying me to buy them on Steam.
How in god's name to you get the idea that a single person will buy all the games on Steam? That's the point about customer's choice. I can buy all the major or ciritcally acclaimed titles that are released. I can buy all the racing games I find, I can buy all indie puzzle platformers, I can buy all Russian indie games, I can buy CS:GO only ... I do not need to buy every single bloody game.
Oh right. THINK OF THE CHILDREN!!!
Ignore the fact that the average gamer is in its thirties. Ignore the fact that a child should not have unsupervised means to buy games on the internet or at all. Ignore the fact that children are quite capabale of knowing what they want. Nervewreckingly so.
And most of the time they do not want the Russian indie game sold for a dollar but rather GTA V with the fancy graphics that everyone in school is talking about.
Have you even played video games as a child? Or come in contact with any?
Crap tablet and phone mobile ports sold as if they were self contained pc games.
An early access title is incomplete by definition.
If the alpha fails to be updated and worked on, it becomes yet another abandoned early access game to join the alpha cemetery.
The faq doesnt absolve unscrupulous developers and publishers from dropping the alpha for the cashgrab and start running and other unsavory individuals and practices.
Again you use a term that has literally no objective criteria at all other than "I don't like it".
We obviously should take Dark Souls entirely off of Steam too because that's "objectivley a crap console port"
My original posts are self explanatory, reread them if you need to.
The OP and others do have a point.
No you do not. Your goal is directly contradictive to the platform holder's goal. You want to limit accessibility for developers while Valve wants a simple distribution platform with as little borders as possible for creators to share their work.
People who want McDonald's to offer haute cuisine also have a point. They're still barking up the wrong tree.
Yes, and that has always been:
If even one person wants to buy a game the developer decided to put on Steam, I see no reason why they should not be able to do so. It doesn't effect me as there is a search and filter available.
So you know all ten thosand games Steam sells in its store then ?
S.x.
Unless you prove otherwise, yes. And be it that it's bought by some of the collectors.
(And vice versa)