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PS1-wise, it was more rigid in controls I'd say, especially jump-charge combination
Eh, some of them are like the manta ray and the trolley, but others like the skateboarding and the extra playable characters in Year of the Dragon feel like they're putting a spin on the core game mechanics as you're still collecting gems and finding secret areas.
late comer to the series lol lmao cope and seethe
Unlike Spyro 1 where no space in the levels feels wasted for any reason or Spyro 3 which reserves all of its minigames for side areas separated from the main level. Both games were full of secret areas that rewarded discovery and thinking outside the box, whereas 2 only did this sparingly, usually in the HUB areas.
The only Spyro game that ever felt like an alpha version of a finished product was Enter the Dragonfly on PS2/GameCube. All three games in the original trilogy actually felt like finished games; the first game just laid the groundwork that the sequels would expand upon.
I admit the sequels have a lot more depth but the OG has the most soul. The whole vibe is more mystical and less goofy/cartoonish. 2 and 3 are great but 1 is goated. They are perfect sequels in that they just add more content onto the existing skeleton, but as sequels they are necessarily cashing in on the inspired release of the original.
If that doesn't give off the impression of "Don't play this, it sucks", I don't know what does.
I do agree that the bosses are forgettable and easy in the first game, but I could at least see what they were trying to go for by giving them actual levels as opposed to just giant circular arenas the sequels went with.
Idk why you posted this to be honest, other than to troll. It's not like anyone's going to take you seriously if you're using gamerankings and metacritic to back yourself up. And you're not going to change the minds of anyone who's actually played all three games.