Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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Suislide Nov 17, 2019 @ 4:50am
This game ♥♥♥♥♥♥♥ sucks!
What a mistake to buy this and the Crash Bandicoot games. Turns out early PS1 era platformers are trash.

The Camera FOV is too low, the boss fights and are annoying and repetitive, jumping has to be pixel perfect. The camera ♥♥♥♥♥ up ALL the time, and in doing so ♥♥♥♥♥ up where Spyro jumps to. They literally added a mechanic to the second game to jolt upwards because the collision with ledges is absolutely broken. You think they would fix it in the reignited series.

I really wish I didn't play enough that I can't refund it anymore.
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Showing 16-30 of 92 comments
Michael Nov 18, 2019 @ 9:43am 
If you're struggling to play this game I'd go and ask your doctor about getting some neurological tests. It might be a symptom of a serious condition.
Deadi†e Nov 19, 2019 @ 10:21am 
A lot of people like the game and I can see why but I for one am on the same boat. I really should of watched youtube before getting this type of game, I'm not a fan of platform jumping and collecting plus I was bored within an hour of playing.
EF_Neo1st Nov 19, 2019 @ 10:36am 
Originally posted by TheZipBon:
Originally posted by EF_Neo1st:
It is a remaster not a remake, what would you expect?
Nope, it's a remake. It was made from scratch in a different engine.
A remake . . plays exactly the same and with the same features (but better graphics, effects and 3D) . . Remake changes everything, Remaster changes very ver little to nothing and keep everything working the same.

Different engine does not mean remake.
Suislide Nov 19, 2019 @ 10:37am 
Originally posted by Zombie:
spryo doesn't have any jumps that are that tight though :benchandler:

If you read the thread, and others, it's because the developers are hack programmers and tied the physics engine to the FPS rate. Unless I want to play at 30FPS, some of the physics are simply ♥♥♥♥♥♥ up at 60FPS or above.

Absolutely ridiculous that this is still done in this day and age. It's only done because it's a cheaper and lazier way to develop the product. Most games DO NOT tie in physics to FPS. Except Bethesda, but that's because they are cheap and lazy.
Suislide Nov 19, 2019 @ 10:39am 
Originally posted by TheHuskyGT:
I mean the controllers do feel oldschool, but to rage about them this way? I play with a generic Xbone controller and I've had zero issues. If anything, back in the PS1, this game was way more tricky to play. I played the first game (demo) with a non-Dualshock controller, as well as the faulty first-gen Dualshock. It was very rough.

As for the camera, it's a bit slow, but nowhere near as bad as many other games. This is the kind of game that you get used so much to playing that you're often doing blind jumps out of instinct and landing them perfectly, even if the camera is not facing your target.

As for the boss battles and such, I mean, what to you expect? A platform game from 20 years ago, aimed at a very young audience...

All these concerns are valid, but really; do you buy a game like this for a modern AAA experience? Nah. They are selling nostalgia. And that is perfectly fine :)

The games don't suck. They are just a product of their time.

I cann't forgive this garbage platforming, these games are a product of their time but they came out AFTER Super Mario 64 which pretty much set the standard.

No I don't buy modern AAA games, I like platformers and adventure games. Rayman Origins and Rayman Legends are both top notch. Super Mario Oddysey or 3D World, Ratchet and Clank, etc.
TheZipBon Nov 19, 2019 @ 10:47am 
Originally posted by EF_Neo1st:
Originally posted by TheZipBon:
Nope, it's a remake. It was made from scratch in a different engine.
A remake . . plays exactly the same
No. There are plenty of gameplay changes. Some examples from Spyro 1 alone:
- Spyro's charge-turning is tighter (or at least appears to be). It feels more like actual turning instead of drifting, like in a karting game.
- Gem detecting unlocked from the start.
- Pressing triangle while gliding makes Spyro retain some momentum, as opposed to falling straight down like in the originals.
- exiting a level near an enemy spawn makes it drop its loot (try entering Misty Bog, then leaving it. The boar will vanish and leave a collectible behind).
Originally posted by EF_Neo1st:
Different engine does not mean remake.
Recreating a game from scratch means remake.
Last edited by TheZipBon; Nov 19, 2019 @ 10:47am
EF_Neo1st Nov 19, 2019 @ 10:57am 
Originally posted by TheZipBon:
Originally posted by EF_Neo1st:
A remake . . plays exactly the same
No. There are plenty of gameplay changes. Some examples from Spyro 1 alone:
- Spyro's charge-turning is tighter (or at least appears to be). It feels more like actual turning instead of drifting, like in a karting game.
- Gem detecting unlocked from the start.
- Pressing triangle while gliding makes Spyro retain some momentum, as opposed to falling straight down like in the originals.
- exiting a level near an enemy spawn makes it drop its loot (try entering Misty Bog, then leaving it. The boar will vanish and leave a collectible behind).
Originally posted by EF_Neo1st:
Different engine does not mean remake.
Recreating a game from scratch means remake.
Resident Evil 1 to RE1 DS, it is a remake from RE1 from PS1.
RE1 Remake is a remake with better graphics and little to no improvements from RE1 from DS.

Graphics change only (or almost) is a remaster not a remake.

It dont have new areas, more features, more and new enemies and mechanics are basically the same, aside from small changes that are not exactly big changes.

RE from nintendo DS plays a lot different from RE form PS1 because a lot of the game is different but the remaster for PC is just a remaster of RE from DS with little changes and improvements at mechanics but mostly just graphics.

OH! BUT THEY REMADE FROM SCRATCH!!!
They remade . . the same exactly game without a change to its core, placements, no changes overall (just one or two changes to mechanics that dont really change the gameplay to its core) and just graphics and 3D improvements . . .

They remade the whole game (3 games) as a remaster.

"They created a tool to bring back the source and didnt even chang the hitboxes or tried to improve upon what was there"
https://www.youtube.com/watch?v=-v0RvdXO0aA
Last edited by EF_Neo1st; Nov 19, 2019 @ 11:07am
TheZipBon Nov 19, 2019 @ 11:10am 
Originally posted by EF_Neo1st:
They remade the whole game (3 games) as a remaster.
That's... not how this works.
Remasters take an existing codebase, tweak it a bit and include new assets to improve the graphics and such.
Remakes work entirely from scratch.
You simply cannot recreate a game from scratch and call it a remaster, that's an incorrect usage of the word.
https://www.thegamer.com/remaster-release-remake-difference/

EDIT, as a response to your edit:
Originally posted by EF_Neo1st:
"They created a tool to bring back the source and didnt even chang the hitboxes or tried to improve upon what was there"
https://www.youtube.com/watch?v=-v0RvdXO0aA
Mind linking something that isn't a YT video?
Last edited by TheZipBon; Nov 19, 2019 @ 11:12am
EF_Neo1st Nov 19, 2019 @ 11:16am 
Originally posted by TheZipBon:
Originally posted by EF_Neo1st:
They remade the whole game (3 games) as a remaster.
That's... not how this works.
Remasters take an existing codebase, tweak it a bit and include new assets to improve the graphics and such.
Remakes work entirely from scratch.
You simply cannot recreate a game from scratch and call it a remaster, that's an incorrect usage of the word.
https://www.thegamer.com/remaster-release-remake-difference/

EDIT, as a response to your edit:
Originally posted by EF_Neo1st:
"They created a tool to bring back the source and didnt even chang the hitboxes or tried to improve upon what was there"
https://www.youtube.com/watch?v=-v0RvdXO0aA
Mind linking something that isn't a YT video?
https://en.wikipedia.org/wiki/Spyro_Reignited_Trilogy
"Spyro Reignited Trilogy is a platform video game developed by Toys for Bob and published by Activision. It is a collection of remasters of the first three games in the Spyro series: Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon."


"Toys for Bob utilized an in-house emulation tool called "Spyro-scope" which showed the schematics of a level's geometry and revealed patterns in enemy pathfinding."

Just remaking the whole game and making it exactly the same dont make it a remake when it is just a remaster of the previous game.


https://www.ign.com/articles/2018/07/27/spyro-reignited-trilogy-devs-on-getting-spyro-right-how-they-rebuilt-the-original-games
"“We basically had the entire game running, then simultaneously this [tool] is pulling numbers and data on everything: coordinates for the level mesh, the placements for every single character, for every single gem, the value of what those gems are,” Paul Yan, Toys for Bob co-studio head said.

Spyro Scope allowed Toys for Bob to track countless little variables about the worlds of Spyro, piecing them back together from this unique tool as a foundation on which to build the Reignited Trilogy. And in rebuilding those levels, Toys for Bob did put its own spin on the worlds, expanding on the storytelling of the original games with aesthetic details modern design allows for."
Last edited by EF_Neo1st; Nov 19, 2019 @ 11:20am
TheZipBon Nov 19, 2019 @ 11:26am 
Originally posted by EF_Neo1st:
"Spyro Reignited Trilogy is a platform video game developed by Toys for Bob and published by Activision. It is a collection of remasters of the first three games in the Spyro series: Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon."
I believe Activision uses the term "remaster" in promotional material, because it sounds better than remake (similarly to how Ducktales remake was titled "Remastered", and that one was not only remade from scratch as well, but included stuff like 2 new levels), hence Wikipedia picking this term.

Originally posted by EF_Neo1st:
"Toys for Bob utilized an in-house emulation tool called "Spyro-scope" which showed the schematics of a level's geometry and revealed patterns in enemy pathfinding."
That would mean they used previous codebases as a reference point, not directly included that base in the new games. Note how the line before outright says they couldn't get the original source code, so they had to use the already-compiled games.

Originally posted by EF_Neo1st:
Just remaking the whole game and making it exactly the same dont make it a remake when it is just a remaster of the previous game.
Remaking a game does in fact make it a remake, especially since I already pointed out some gameplay differences in Spyro 1.
EF_Neo1st Nov 19, 2019 @ 11:29am 
Originally posted by TheZipBon:
Originally posted by EF_Neo1st:
"Spyro Reignited Trilogy is a platform video game developed by Toys for Bob and published by Activision. It is a collection of remasters of the first three games in the Spyro series: Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon."
I believe Activision uses the term "remaster" in promotional material, because it sounds better than remake (similarly to how Ducktales remake was titled "Remastered", and that one was not only remade from scratch as well, but included stuff like 2 new levels), hence Wikipedia picking this term.

Originally posted by EF_Neo1st:
"Toys for Bob utilized an in-house emulation tool called "Spyro-scope" which showed the schematics of a level's geometry and revealed patterns in enemy pathfinding."
That would mean they used previous codebases as a reference point, not directly included that base in the new games. Note how the line before outright says they couldn't get the original source code, so they had to use the already-compiled games.

Originally posted by EF_Neo1st:
Just remaking the whole game and making it exactly the same dont make it a remake when it is just a remaster of the previous game.
Remaking a game does in fact make it a remake, especially since I already pointed out some gameplay differences in Spyro 1.
The gameplay you pointed out changes basically nothing the overall gameplay.

- Spyro's charge-turning is tighter (or at least appears to be). It feels more like actual turning instead of drifting, like in a karting game.
(no, it is not, it is the same turning while using charge of when used the arrows instead of the analog stick)

- Gem detecting unlocked from the start.
I guess it is due to the fly following you, not unlocking.

- Pressing triangle while gliding makes Spyro retain some momentum, as opposed to falling straight down like in the originals.
You fall off to ground by pressing square.

- exiting a level near an enemy spawn makes it drop its loot (try entering Misty Bog, then leaving it. The boar will vanish and leave a collectible behind).
EF_Neo1st Nov 19, 2019 @ 11:30am 
You will continue to call it a remake, I will continue to call it a remaster, and the game will remain the same for both be it a remake or a remaster.

They remade the game as a remaster of the original games and used tools to make it so ... so, u want to call it remake, ok,l I will call it remaster and move on :)
Last edited by EF_Neo1st; Nov 19, 2019 @ 11:30am
TheZipBon Nov 19, 2019 @ 11:31am 
Originally posted by EF_Neo1st:
They remade the game as a remaster of the original games and used tools to make it so ... so, u want to call it remake, ok,l I will call it remaster and move on :)
So agree to disagree? Fine by me.
TheHuskyGT Nov 19, 2019 @ 11:43am 
Originally posted by Suislide:
Originally posted by TheHuskyGT:
I mean the controllers do feel oldschool, but to rage about them this way? I play with a generic Xbone controller and I've had zero issues. If anything, back in the PS1, this game was way more tricky to play. I played the first game (demo) with a non-Dualshock controller, as well as the faulty first-gen Dualshock. It was very rough.

As for the camera, it's a bit slow, but nowhere near as bad as many other games. This is the kind of game that you get used so much to playing that you're often doing blind jumps out of instinct and landing them perfectly, even if the camera is not facing your target.

As for the boss battles and such, I mean, what to you expect? A platform game from 20 years ago, aimed at a very young audience...

All these concerns are valid, but really; do you buy a game like this for a modern AAA experience? Nah. They are selling nostalgia. And that is perfectly fine :)

The games don't suck. They are just a product of their time.

I cann't forgive this garbage platforming, these games are a product of their time but they came out AFTER Super Mario 64 which pretty much set the standard.

No I don't buy modern AAA games, I like platformers and adventure games. Rayman Origins and Rayman Legends are both top notch. Super Mario Oddysey or 3D World, Ratchet and Clank, etc.

Mario 64 set the bar really high for its competitors. Back in the day, Sony was still trying to compete in the mascot platform genre, and it was not until this same company did Ratchet and Clank that they got it right. Spyro was a decent first try, but it fell a bit short. It was still a very decent entry, compared to the much more simplistic Crash Bandicoot.

You gotta give them credit through. They could've just remaster the original games, but they went full remake. Yes, the old mechanics does hurt the game when compared to modern standards, but they even went as far as not selling this at AAA price.
TommyEV Nov 19, 2019 @ 12:59pm 
Originally posted by Deadi†e:
A lot of people like the game and I can see why but I for one am on the same boat. I really should of watched youtube before getting this type of game, I'm not a fan of platform jumping and collecting plus I was bored within an hour of playing.
So if you dont like platforming and you knew nothing about the game... why did you buy it exactly?
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