Spyro™ Reignited Trilogy
Can you play with original graphics?
Yep yep I like the old timer graphics, I need to feel my inner child.
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Сообщения 115 из 18
hello,

moddb and nexus have tons of mods for Spyro, including those that return some original graphics and models. check them out
Alternatively if you have a PSP you can download the original PS1 games onto the PSP.
RANT

I just saw Spyro Trilogy on sale and was about to get it, but seeing as they havent updated the game since they released it 2 years ago I will pass, with much disappointment.

Spyro 2 severely needs updating, the portal animations, autumn plains ugly backgrounds, simplistic summer forest textures that are even less detailed than the original, orb picking (lack of bounce when a character hands it to you) and some other improvements could have been implemented in this time to approximate it to the original one and make it feel less cheap.
Отредактировано Chorizard; 8 мар. 2022 г. в 6:40
@Don Cornetto, all those visuals issues are just small problems. what really grinds my gears is completion glitches, when some gems are left off and you ended up with something like 699/700 gems in one level with no option to fix it anyway. that really hits OCD

needless to say about save corruption

or infamous "30fps bug", which can be fixed with a bit of v-sync fiddling, but, man, it shouldn't be an issue in first place =/
Автор сообщения: ◭ℵate the ℵightmare◮
Yep yep I like the old timer graphics, I need to feel my inner child.

(I'm making this post for others as well, so it will have more depth.)

In addition to what rarestMeow has stated in their first post, I have used mods to improve the visual quality and I removed the tints and fog from levels. It is possible to make other changes to make it feel closer to the originals, so at least you have that option. It's important to mention that these remakes do not rely on the original code of the PS1 games, but for the most part, they have done a decent job simulating the same experience. You may not have the original graphics at default, but you do have a game trying to stay close to its core, meaning that the gameplay of all 3 titles play just like a traditional Spyro game with some small changes to game mechanics. Although, some players will need time to adjust to the new camera system, flight controls, and complete movement of Spyro. Not all character models appear the same way as before or entirely faithful to original in-game models, but the behaviors expressed through Spyro's enemies are the same. This is regarding how they attack, flee, and roam around the environment.

You still have access to a traditional control layout with optional adjustments to be more modern or just like PS1 controls. The D-pad is even an option for movement. Cheat codes are still present and even Stewart Copeland's score from the original versions of the games. You can choose between the original soundtrack and Reignited's remastered versions. Copeland had originally wanted to use a dynamic soundtrack in the PS1 versions of Spyro based on the circumstances of the gameplay and world locations. You have the option to leave the game with dynamic sounds or default to be like the original experience. The remastered music packs a new feeling of charm, but it also carries the soundtrack's original vision with the dynamic portions. However, in regards to bass in most of the tracks, the original soundtrack packs more bass. Reignited lightens that up, but it even offers new sounds of depth based on the pace of the experience. If Spyro is standing around looking at the environment, the music will change pace for that moment to accompany other sounds, while it will shift focus to quickness during Spyro's charge ability.

Music example with Hurricos:

This refers to the bass difference felt and the changes in sounds used.
https://youtu.be/6DgYhOurQMs

In my opinion, I love both the original and Reignited tracks. I'm glad I can use both. The sound quality is amazing coming out of my speakers! Oh, and some of the same sound effects are still present throughout Reignited, such as Spyro's flame ability.

I can tell you as someone that cares deeply about remakes feeling faithful to their prior and original experiences, that Spyro: Reignited remains faithful to playing and feeling like the original Spyro games, even if there are visual or slight gameplay differences. Even the sky boxes and environmental particle effects have something special about them in Reignited because they add to the atmosphere. You can notice this in Cliff Town and Dream Weavers! Also, I grew up with the originals and many hours spent. I think it mostly comes down to being subjective based on the individual's feelings and what they think, but there is a lot that is objectively true in difference from one experience to another.

Regarding the original graphics again, you do lose how it appeared previously in detail, but you gain new visual quality, colors, and effects. You gain some and you lose some, such as with the colors being both richer and more washed out in some areas, which can be adjusted further with mods. Brightness of environments is mostly lighter in Reignited, where the PS1 games more often have darker nights and environmental textures.

To tell you the truth, I was not sure I would love Reignited, but it has a lot more charm in being faithful to the originals. You may not know how to feel about the experience, until playing and observing throughout it for hours. It would be nice to have the original games brought into Reignited as free DLC packages, but I wouldn't get my hopes up. At least someone can emulate their PS1 games on PC, which they can visually improve based on their hardware and features of the emulator. If anyone wants to, they can even play on a CRT monitor for a more classic appeal. You can even use PlayStation gamepads on PC. It can feel just like playing on the console, if that's what you want. :steamhappy:
Отредактировано LordKainofNosgoth19; 8 мар. 2022 г. в 10:32
Автор сообщения: rarestMeow
@Don Cornetto, all those visuals issues are just small problems. what really grinds my gears is completion glitches, when some gems are left off and you ended up with something like 699/700 gems in one level with no option to fix it anyway. that really hits OCD

needless to say about save corruption

or infamous "30fps bug", which can be fixed with a bit of v-sync fiddling, but, man, it shouldn't be an issue in first place =/

That was always odd from what I learned about the save corruption issues. I never experienced it myself yet, but I thought that was fixed in a past patch, and it wasn't? This is why I always back up my saves too, so I can try an older save file. It's just in case something like this happens. Is save corruption more likely to occur in Spyro 2 and 3? I haven't seen it happen in the first game, even after replaying it, nor did I see it yet with Ripto's Rage. I am not sure how to trigger that issue.

I use G-Sync and VSync through the Nvidia control panel, but I leave the game set to unlimited for the fps and frame rate capped to 59 fps using Rivatuner (or config file if you prefer.) This allows me to avoid glitches for 60 fps and above, but still keep a relatively smooth and consistent experience. I avoid the in-game frame cap option because it is more limiting in selections and broken. Unlimited defeats issues like the one on Alpine caused by a higher frame rate.

Yeah, it really shouldn't have been broken like that. We may find a way to workaround or fix it ourselves, but these are issues in games that might take a while to find, or to actually learn that something is broken. Then, someone is wondering why they can't advance to the next area within a level. Thankfully, I remembered how things would work for some areas in the PS1 Spyro, and I could tell that the druids were off in Alpine without 30 fps or unlimited frame rate with VSync.

Thanks also goes PCGamingWiki and those that contributed here. https://www.pcgamingwiki.com/wiki/Spyro_Reignited_Trilogy

For the most part, I could find some things broken and fix them on my own, but this resource has been very helpful for years and makes solving problems easier and faster, so I can get back to playing games.
Отредактировано LordKainofNosgoth19; 8 мар. 2022 г. в 11:37
Автор сообщения: LordKainofNosgoth19
Regarding the original graphics again, you do lose how it appeared previously in detail, but you gain new visual quality, colors, and effects. You gain some and you lose some, such as with the colors being both richer and more washed out in some areas, which can be adjusted further with mods. Brightness of environments is mostly lighter in Reignited, where the PS1 games more often have darker nights and environmental textures.
I love pixel graphics. Even early 3D games from the PS1 era carry a similar level of charm that 2D games from the SNES and Mega Drive as well as many 2D games on the PS1 do. That, in addition to the original's art direction, is exactly why I still find the original graphics so appealing to look at to this day, even (and maybe looks even better) on a 1080p monitor!

Regarding the use of colour in both versions and why the remakes feel a bit washed out at times, I did find an article online explaining the use of what's referred to as colour theory[www.gamasutra.com] to design the environments and general art in the originals and why they look as crisp and vivid as they did.
Автор сообщения: Don Cornetto
RANT

I just saw Spyro Trilogy on sale and was about to get it, but seeing as they havent updated the game since they released it 2 years ago I will pass, with much disappointment.

Spyro 2 severely needs updating, the portal animations, autumn plains ugly backgrounds, simplistic summer forest textures that are even less detailed than the original, orb picking (lack of bounce when a character hands it to you) and some other improvements could have been implemented in this time to approximate it to the original one and make it feel less cheap.

Your complaints/points are not a problem. I could see that about Spyro 2, but even all areas of the games in general. In fact, I agree with almost everything argued from the link below about Spyro 1, except regarding Sparx, which was clearly made to appear more realistic. The extra legs are not a problem in that regard and the glow effect around Sparx wasn't even mentioned. https://imgur.com/a/BZse3

For the most part, very interesting and objective points were made there in comparison, but this is one of those times where I actually enjoy the detail added to many places to make up for what was lost, such as adding additional foliage and particle effects (dust/clouds) to make the atmosphere appear more lively. They also added larger formations (and shorter ones) of structures and rocky mountains. However, skyboxes are missing mountains from the original Spyro games, which could've been replaced by more detailed ones. I will argue that many areas are indeed too bright-looking, and I didn't like some of the filters and fog applied to some places. That's why I made edits in the config files to have it to my liking and used mods for the rest. After adjustments, some of the skyboxes still look engaging with some new colors, even though they are still off with the colors used from the PS1 version. I never expected things to be 1:1.

Changes have a lot of objective points, but whether or not anyone likes some of the changes is subjective. Arguing that they are not faithful is fair, but some changes can be justified for the games being remakes without original code and not just HD remastered ports. For the most part, I still enjoy the remakes for playing with the original Spyro game formula. It's still there but there are definitely things to like and not like about Reignited versus the PS1 versions.

The games still have the original soundtracks and remastered soundtracks. They play and sound just like Spyro games. There is a good chance that after you have made adjustments like I did, you might actually come to enjoy Reignited. I'd say to give it another chance, but it's your decision. Just remember that these are remakes copying older experiences, so there are cases where corners have been cut. That doesn't mean there isn't a lot of quality to explore in these games though.
Отредактировано LordKainofNosgoth19; 8 мар. 2022 г. в 12:50
Автор сообщения: NBOX21
I love pixel graphics. Even early 3D games from the PS1 era carry a similar level of charm that 2D games from the SNES and Mega Drive as well as many 2D games on the PS1 do. That, in addition to the original's art direction, is exactly why I still find the original graphics so appealing to look at to this day, even (and maybe looks even better) on a 1080p monitor!

Regarding the use of colour in both versions and why the remakes feel a bit washed out at times, I did find an article online explaining the use of what's referred to as colour theory[www.gamasutra.com] to design the environments and general art in the originals and why they look as crisp and vivid as they did.

I think many games look great for the time they were released in, and I do continue to appreciate them going forward. As for that article, it is quite an informative piece full of detailed explanations around the nature and appearances of color. Furthermore, a number of Spyro fans have used the same article in arguments against Reignited with points highlighting the differences made from the PS1 versions in comparison. Colors are all over the place with different gradients here and there. It is a bit of a mess, but it's a creative mess for the remake. I think some of the darker uses of colors are nice to gaze at. Other parts of the game are of course washed out or lacking color, and it might be for a realistic effect within a specific area of the game. Although, it doesn't look quite balanced everywhere. The skybox could be an example, but some of the skyboxes have lost a mood effect based on the time of day. There are some areas with a lack of colors and others that are too bright to entirely represent how the time of day should appear in comparison with the PS1 games, especially with nights looking brighter. It all varies from level to level and it all depends on the scene that is being created there.

Although, I think it's amazing to have quite a dedicated Spyro community of fans everywhere that have highlighted a number of differences, such as what can be learned about the visual changes. https://www.reddit.com/r/Spyro/comments/8a5bk0/v_has_legit_complaints_about_the_spyro_remaster/

There are other differences I remember. The dragons breaking out of their crystal form does not have that back and forth rocking impact from the PS1 version of Spyro the Dragon. That and the sound effect for it are both not present in Reignited.

For me, I view the games in Reignited more like new games, but copied based on the originals they drew from. They have improvements but they are definitely cut around the corners for not having all of the previous detail to colors and certain height to structures used in the PS1 games. There are actually many differences, that I actually had a long chat about them with friends of mine that love Spyro and Crash games.

On another topic, I don't normally tell anyone this because I don't think it matters much, but I am educated from a number of courses I have taken with art in the past. In just a few of those examples, that included drawing, digital imaging with Photoshop, and 3DS Max modeling. I have learned about color theory and have improved my ability to observe details. I wouldn't call myself perfect, but there is so much I started to look at as I moved forward. It actually changed the way I looked at the world.
Отредактировано LordKainofNosgoth19; 8 мар. 2022 г. в 13:55
So much text on this thread
Basically.
NO.
@rarestMeow, I agree with you, the 699 gems bug is very annoying, should be patched ASAP. But still, if you really put Spyro 2 remastered under scrutiny you'll realize that its under-developed compared to Spyro 1 remastered in many ways. It hardly even matches the artstyle of the original at times, and certain textures like the distant mountains and skies of Autumn Plains arent even BETA level.
Отредактировано Chorizard; 10 мар. 2022 г. в 9:31
Speaking of Spyro 2, I actually didn't like the Hunter model used in Reignited. He is more block-like and nowhere as rounded as he was in past titles. In A Hero's Tail, he gained more detail to his model, including the white patches of hair, the longer tail fullness, and the more prominent claws on his hands and feet. That model still keeps the rounded body shape Hunter had, especially around his head.

Reignited's version tried to be too creative or just too simple with his body shape (cut corners), that the newer model shifted further from how Hunter would look, if he was at least done to be much closer to his AHT's appearance and the games before that. The white patches are there, but the body shape is very square. Reignited Hunter could pass for Trophy Thomas in Banjo-Kazooie: Nuts and Bolts. Also, the claws are much less noticeable than they were in AHT.

I like Elora's new model for the most part and the fact that she looks more animal than before, such as her face. I just think the hair and legs need work. The legs need a shorter height, a slightly more angled bend, and a bit more width to be more believable. The hair could use more definition and a longer-fuller shape to more closely resemble the PS1 model.

Yeah, I was more annoyed with some model differences versus some other aspects.
Отредактировано LordKainofNosgoth19; 10 мар. 2022 г. в 15:05
Автор сообщения: LordKainofNosgoth19
Speaking of Spyro 2, I actually didn't like the Hunter model used in Reignited. He is more block-like and nowhere as rounded as he was in past titles. In A Hero's Tail, he gained more detail to his model, including the white patches of hair, the longer tail fullness, and the more prominent claws on his hands and feet. That model still keeps the rounded body shape Hunter had, especially around his head.

Reignited's version tried to be too creative or just too simple with his body shape (cut corners), that the newer model shifted further from how Hunter would look, if he was at least done to be much closer to his AHT's appearance and the games before that. The white patches are there, but the body shape is very square. Reignited Hunter could pass for Trophy Thomas in Banjo-Kazooie: Nuts and Bolts. Also, the claws are much less noticeable than they were in AHT.

I like Elora's new model for the most part and the fact that she looks more animal than before, such as her face. I just think the hair and legs need work. The legs need a shorter height, a slightly more angled bend, and a bit more width to be more believable. The hair could use more definition and a longer-fuller shape to more closely resemble the PS1 model.

Yeah, I was more annoyed with some model differences versus some other aspects.
Yeah, my reaction to Spyro 2's character models was something along the lines of "What the heck is this?!" I wasn't really a fan of these designs either, and that's coming from someone that actually likes Shiela's Reignited design. Trouble is, I can't exactly explain why this is, but one glance at them side-by-side should give you an idea of what I mean.

While over time I've grown somewhat accustomed to the new Spyro art style overall and can appreciate it for what it is, PS1 Spyro to me will always be the definitive Spyro.
Автор сообщения: NBOX21
Автор сообщения: LordKainofNosgoth19
Speaking of Spyro 2, I actually didn't like the Hunter model used in Reignited. He is more block-like and nowhere as rounded as he was in past titles. In A Hero's Tail, he gained more detail to his model, including the white patches of hair, the longer tail fullness, and the more prominent claws on his hands and feet. That model still keeps the rounded body shape Hunter had, especially around his head.

Reignited's version tried to be too creative or just too simple with his body shape (cut corners), that the newer model shifted further from how Hunter would look, if he was at least done to be much closer to his AHT's appearance and the games before that. The white patches are there, but the body shape is very square. Reignited Hunter could pass for Trophy Thomas in Banjo-Kazooie: Nuts and Bolts. Also, the claws are much less noticeable than they were in AHT.

I like Elora's new model for the most part and the fact that she looks more animal than before, such as her face. I just think the hair and legs need work. The legs need a shorter height, a slightly more angled bend, and a bit more width to be more believable. The hair could use more definition and a longer-fuller shape to more closely resemble the PS1 model.

Yeah, I was more annoyed with some model differences versus some other aspects.
Yeah, my reaction to Spyro 2's character models was something along the lines of "What the heck is this?!" I wasn't really a fan of these designs either, and that's coming from someone that actually likes Shiela's Reignited design. Trouble is, I can't exactly explain why this is, but one glance at them side-by-side should give you an idea of what I mean.

While over time I've grown somewhat accustomed to the new Spyro art style overall and can appreciate it for what it is, PS1 Spyro to me will always be the definitive Spyro.

I didn't notice rarestMeow's comparison of differences before coming to post here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2551438757

They also describe differences from the PS1 version to Reignited and listed some mods to change certain details to look closer to the original PS1 appearances. Yeah, these other model changes with gnorcs are also something I never liked, and never thought any of them were necessary.

I almost forgot about the censored content of the firearms. I was thrown off by the gameplay of some areas in Gnasty's World due to expecting real firearms and getting guns that fired goo. That is strange but there are mods that make the experience more authentic. In a cartoon world, I couldn't understand why any of that was changed.

As for Sheila, she looks more humanoid and has more detail in her Reignited model. Maybe your eyes adjust better to that new model. I don't mind the new model either, but I would still remove the hair and maybe the clothes because they're unnecessary.
Отредактировано LordKainofNosgoth19; 14 мар. 2022 г. в 11:24
The first game was a little glitchy wasn't it? I recall playing this on a Playstation magazine demo and some of the same glitches were in the real game I think. Anyone, feel free to correct me if I'm wrong.
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