Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
that's OK for any AAA-nowadays
say thanks it is not Ubisoft's Assassin's Creed Odyssey (single-player game) that says openly and boldly that their launcher checks in real-time what third-party software you have opened and if they detect any manipulation with the game (like cheating) then they have a right to cancel your access to the game without a refund, he-he =D
(Though, thinking on it, not as ridiculous as it might've once sounded. I've gotten "old" and ceased to care about the "latest and greatest." I know what I like, and mostly stick to that. Guess I'm stuck in my ways now. Now get off my lawn, you damn kids.)
The concept of an excessively litigious American public is largely exaggerated, propagated in no small part by corporations seeking to discourage and demonize legal action.
But that's got me thinking... In this case, this isn't even "coverage" in the defensive sense.
This is the DOTA thing, wanting to make sure they can seize the rights to their users' creations if they become marketable. And that might actually explain why the broad net, thrown even over a single-player game. Because even here, it's possible to screw around and play the game in a way other than intended that they might want to claim.
Are we playing the same game? There are no leaderboards in Spyro the Dragon: Reignited Trilogy.
That's because companies don't want to sell products, they want to sell "services" even though they're actually not. The way they're doing so is objectively wrong if you ask me because, here's the thing, and what I'm about to say here may be very controversial:
Games are not services, never have been and never will be, they're products and we will treat them as such. Steam, GOG, PSN, eShop and XBL are services and we buy products from these services like games for example. It's expected to enter an agreement before we start using these services, but the actual products we should just be able to enjoy without worry. The problem is, like I said before, most AAA publishers don't want to see it that way.
Furthermore, an online server that is used to host online games is in itself a service, you're being served an online matchmaking system to connect to other players and thus you're expected to abide by the terms of such service. The game itself is the product, you're using the product you own to connect to a service used for matchmaking, leaderboards, etc.
But this game has no online features whatsoever, so all you have in this case is the product that you bought.
It's almost 1983 all over again.
no cap.