Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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< blank > 2019 年 10 月 13 日 上午 10:14
You can literally jump higher at 30fps.
This is so dumb, massive oversight by the developers. A few jumps I couldn't make at 60fps work 100% of the time at 30fps.
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正在显示第 46 - 60 条,共 101 条留言
Buttsubushi 2019 年 10 月 16 日 下午 9:13 
引用自 l1z4rdbr34th
I can't get 30 fps to look nice at all with this game engine unless you turn motion blur on, maybe.
I think that is the point. Because this game has to run on low end consoles as well, motion blur + 30fps is enabled by default, and the game's physics are only tested with 30 fps
Duckilous 2019 年 10 月 17 日 上午 3:36 
引用自 Buttsubushi
引用自 Duckilous
NTSC versions run at 30, PAL runs at 25.


I lived in the 2000's, man. I grew up with the PAL version of the Spyro games and even coming back to it as an adult, I still don't mind the 25 FPS.
But this is PC gaming, 60 FPS is a standard here for most PC gamers and the Reignited Trilogy plays fairly well most of the time in 60 FPS but issues like Spyro unable to jump as high as he should is something that should not be overlooked, regardless of your preference of framerate.

I can't believe I grew up with 25 fps on spyro.... You have a source for that?
I mean you can always look for yourself and compare the framerate of the original games to the PC Reignited Trilogy or any other game that runs on 60 or 50 FPS.
If you emulate the games and display a framerate counter, it'll say it runs on 25 FPS.
Play the emulator through the Steam client and the client's built-in FPS counter will always say 25 FPS. FRAPS will say 25 FPS. Afterburner will say 25 FPS.
The original PAL Spyro trilogy have always been locked on 25 FPS while NTSC runs in 30 FPS as demonstrated in these videos:
https://youtu.be/OWvupMCIjR8 https://youtu.be/yJk81RD_784 If you want to know what the original games would be like in 60 FPS, emulate them with the SpyroEdit plugin.[lxshades.github.io] https://youtu.be/Cv0PO8oGWTA https://youtu.be/igj-DujbP_o
最后由 Duckilous 编辑于; 2019 年 10 月 17 日 上午 3:36
Smugass Braixen-Chan 2019 年 10 月 17 日 上午 4:14 
Is there any actual under the hood variable checking evidence that you jump higher at 30fps or just "When the game is running slower because low frame-rate, I can make jumps that I can't make while running the game at full speed, so I must be jumping higher"
Duckilous 2019 年 10 月 17 日 上午 4:25 
Is there any actual under the hood variable checking evidence that you jump higher at 30fps or just "When the game is running slower because low frame-rate, I can make jumps that I can't make while running the game at full speed, so I must be jumping higher"
I have Spyro placed close to a wall with a pattern and there's definitely a slight difference in how high Spyro can jump depending on the framerate.
< blank > 2019 年 10 月 17 日 上午 5:59 
Is there any actual under the hood variable checking evidence that you jump higher at 30fps or just "When the game is running slower because low frame-rate, I can make jumps that I can't make while running the game at full speed, so I must be jumping higher"

Sorry I should have worded the post better, I was annoyed at the time. I think it's more an issue with the game's ledge collision than the jump height. At 30fps Spyro makes the jump each time, whereas at 60 he slips off. I assumed it was an issue with jump height, but then surely a lot of other jumps would be harder/impossible?

So it's my fault.
Smugass Braixen-Chan 2019 年 10 月 17 日 上午 6:41 
引用自 Duckilous
Is there any actual under the hood variable checking evidence that you jump higher at 30fps or just "When the game is running slower because low frame-rate, I can make jumps that I can't make while running the game at full speed, so I must be jumping higher"
I have Spyro placed close to a wall with a pattern and there's definitely a slight difference in how high Spyro can jump depending on the framerate.
I see. That's interesting because I did the exact same thing, including using a wall as a marker, (The height of Spyro's jump matched one of the lines on the wall almost perfectly) and frame-rate made no difference. There was even multiple people watching the stream at the time, and nobody noticed anything different.

I really do want to see somebody hack the game and look at what's going on under the hood to find out whether this is real or not.

--

There really isn't much I hate more than video-game rumors that just hurt players that fall for them. Especially highly persistent ones.

And telling people to gimp their frame rate for a barely noticeable jump height boost seems like one of those "harmful video game rumors" to me
Wimble 2019 年 10 月 17 日 上午 7:48 
This is what happens when incompetent devs tie physics engine to the framerate.
Wingnut Mcmoomoo 2019 年 10 月 17 日 下午 1:47 
if you think 30 looks bad turn off frame smoothing on your display (it really shouldn't be on anyway it's an awful feature that just dupes frames to fake higher fps which is what causes 30 to look so bad)

edit: the main reason people think 60 and above looks so smooth is because frame dips can't be detected, as long as your pc can run spyro at 30 fps with no frame dips it should stay looking smooth as you don't have super robot eyes.
最后由 Wingnut Mcmoomoo 编辑于; 2019 年 10 月 17 日 下午 1:51
Wingnut Mcmoomoo 2019 年 10 月 17 日 下午 1:55 
引用自 Wimble
This is what happens when incompetent devs tie physics engine to the framerate.

Thats... alot of games... like in DOOM 2016 speed runners tank the graphics settings on high end pcs to get absurd frames to mess up the physics so much they can teleport across the map.

I'm not saying it's a good practice but tying physics to fps in some game engines is just standard
Gooubliette 2019 年 10 月 17 日 下午 2:28 
引用自 Wimble
This is what happens when incompetent devs tie physics engine to the framerate.
Comments like this are what happens when ignorant players think they know how games work internally.
最后由 Gooubliette 编辑于; 2019 年 10 月 17 日 下午 2:28
Smugass Braixen-Chan 2019 年 10 月 17 日 下午 4:41 
引用自 Jetset Quasar
引用自 Wimble
This is what happens when incompetent devs tie physics engine to the framerate.
Comments like this are what happens when ignorant players think they know how games work internally.
Haters and fake-fans want something to hate about the game

They see an unverified bit of information about the game

They latch onto it for dear life as a reason to hate the game, and start spreading the rumour like crazy.
Duckilous 2019 年 10 月 17 日 下午 5:45 
引用自 Duckilous
I have Spyro placed close to a wall with a pattern and there's definitely a slight difference in how high Spyro can jump depending on the framerate.
I see. That's interesting because I did the exact same thing, including using a wall as a marker, (The height of Spyro's jump matched one of the lines on the wall almost perfectly) and frame-rate made no difference. There was even multiple people watching the stream at the time, and nobody noticed anything different.

I really do want to see somebody hack the game and look at what's going on under the hood to find out whether this is real or not.

--

There really isn't much I hate more than video-game rumors that just hurt players that fall for them. Especially highly persistent ones.

And telling people to gimp their frame rate for a barely noticeable jump height boost seems like one of those "harmful video game rumors" to me
I'm not making it up, there is a difference on how high Spyro can jump depending on the framerate and like I said, the difference is so slight that it barely affects overall gameplay so gliding and landing between platforms is still mostly fine.
I might upload a video later if you're still not convinced.
Duckilous 2019 年 10 月 17 日 下午 11:44 
引用自 Duckilous
I have Spyro placed close to a wall with a pattern and there's definitely a slight difference in how high Spyro can jump depending on the framerate.
I see. That's interesting because I did the exact same thing, including using a wall as a marker, (The height of Spyro's jump matched one of the lines on the wall almost perfectly) and frame-rate made no difference.
Here's the video I mentioned, pay close attention to Spyro's horns: https://youtu.be/33lSifIT3M0 Again, there really is a difference in Spyro's jump height depending on the framerate but it's so slight that it's not so noticeable.
Bankai9212 2019 年 10 月 18 日 上午 4:16 
引用自 Wingnut Mcmoomoo
if you think 30 looks bad turn off frame smoothing on your display (it really shouldn't be on anyway it's an awful feature that just dupes frames to fake higher fps which is what causes 30 to look so bad)

edit: the main reason people think 60 and above looks so smooth is because frame dips can't be detected, as long as your pc can run spyro at 30 fps with no frame dips it should stay looking smooth as you don't have super robot eyes.
Funnest comment in thread.
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发帖日期: 2019 年 10 月 13 日 上午 10:14
回复数: 101