Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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< blank > Oct 13, 2019 @ 10:14am
You can literally jump higher at 30fps.
This is so dumb, massive oversight by the developers. A few jumps I couldn't make at 60fps work 100% of the time at 30fps.
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Showing 1-15 of 101 comments
Rykaal Oct 13, 2019 @ 11:43am 
Which jumps in particular are you talking about? I'll go test them myself to see if these claims are true.
< blank > Oct 13, 2019 @ 11:48am 
2:22 in this video, he jumps straight out of the water on to the grassy ledge. I tried multiple times at 60fps and couldn't do it, Spyro was slipping off. At 30 he jumps up every time.

https://www.youtube.com/watch?v=_OfSb5b4tLc
If only I had known sooner, I hated falling into the water there, because I just couldn't get out easily (on unlimited FPS but capped to 60 through VSync).
AWAWA Liz Oct 13, 2019 @ 2:04pm 
Oh hey, I've just had this issue last night myself. Didn't think of changing the fps but I finished the level just fine by jumping onto the little island in the river.
< blank > Oct 13, 2019 @ 2:06pm 
Originally posted by ;2733047810443090417:
Oh hey, I've just had this issue last night myself. Didn't think of changing the fps but I finished the level just fine by jumping onto the little island in the river.

Yeah you can still get out what I would say is the "intended" way, at either the island or the wooden lowered platform. But it's stupid you can only make the jump on the grassy side at 30fps.
AWAWA Liz Oct 13, 2019 @ 4:11pm 
Okay I just tried lowering fps to 30 and I can jump on the ledge, further testing with a higher fps and the chances of jumping onto the ledge get exponentially smaller.


This is ♥♥♥♥♥♥♥♥.
tanman500 Oct 13, 2019 @ 5:11pm 
Originally posted by hog wild:
2:22 in this video, he jumps straight out of the water on to the grassy ledge. I tried multiple times at 60fps and couldn't do it, Spyro was slipping off. At 30 he jumps up every time.

https://www.youtube.com/watch?v=_OfSb5b4tLc

Holy cow! I thought this was an oversight by the developers, or a way to force the player to jump unto the small island. Yeah that's definitely a bug. Fortunately Cheat Engine could easily fix this issue. You just need a way of finding the jump height variable.

I still cleared the level just fine.
Last edited by tanman500; Oct 13, 2019 @ 5:11pm
Draconifors Oct 14, 2019 @ 12:18am 
Wow. I guess I'll be capping my game to 30 fps.
JaredX7 Oct 14, 2019 @ 12:46am 
You can still make all of the jumps at 60.
< blank > Oct 14, 2019 @ 4:34am 
Originally posted by Draconifors:
Wow. I guess I'll be capping my game to 30 fps.

I wouldn't. It looks much better at 60. Usually if I get stuck on a part I cap it to 30 to see if that makes a difference, for some stuff it's easier, but the game works fine at 60 for the most part.
AWAWA Liz Oct 14, 2019 @ 5:37am 
Originally posted by 🌸NoVa🌸:
You can still make all of the jumps at 60.
I've tried and failed multiple times. The time it takes to make the jump is made much smaller since the frames are running so smooth at 60 that by the time you do try to make the jump onto the ledge it simply won't let you.
< blank > Oct 14, 2019 @ 6:28am 
Originally posted by l1z4rdbr34th:
Originally posted by 🌸NoVa🌸:
You can still make all of the jumps at 60.
I've tried and failed multiple times. The time it takes to make the jump is made much smaller since the frames are running so smooth at 60 that by the time you do try to make the jump onto the ledge it simply won't let you.

I think it's an issue with the collision not working at 60 frames. I don't know about this stuff but I assume the engine isn't detecting collision fast enough, so Spyro slips off the ledge before the game think's he is on top of it.
AWAWA Liz Oct 14, 2019 @ 7:26am 
Originally posted by hog wild:
Originally posted by l1z4rdbr34th:
I've tried and failed multiple times. The time it takes to make the jump is made much smaller since the frames are running so smooth at 60 that by the time you do try to make the jump onto the ledge it simply won't let you.

I think it's an issue with the collision not working at 60 frames. I don't know about this stuff but I assume the engine isn't detecting collision fast enough, so Spyro slips off the ledge before the game think's he is on top of it.
Yes. That. The collision simply won't detect it fast enough that I'm trying to jump up onto the ledge.
Seraphita Oct 14, 2019 @ 8:27am 
It's a 30fps intended game they tried to allow for more FPS. The funny thing here is if they didn't include more than 30fps, people would have cried. And since they did and it breaks everything, people complain anyway. Granted, 60fps should have been working but 30fps is where it's at.

In my case, I played the full game at smooth 30fps and found no issues at all with any levels.
< blank > Oct 14, 2019 @ 9:40am 
Originally posted by Sera:
It's a 30fps intended game

In my case, I played the full game at smooth 30fps and found no issues at all with any levels.

Who'd have thought?
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Date Posted: Oct 13, 2019 @ 10:14am
Posts: 101