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Spyro 1 on the other hand plays it simple but effective: No unnecessary walls, no moneybags, no anything. Just platforming. And all worlds are thematic, which is something all the other Spyro lack, and I simply love.
So yeah, I agree with everything you just said.
In the case of Spyro 2, the levels reset upon revisiting them, and the headbash doesn't even offer that much IMO. I mean, you even have to replay all of Shady Oasis just to defeat enough enemies to activate the invincibility powerup to play the rock bash mini-game which requires the headbash from the next world. None of the challenges requiring the climb ability to access actually use the climb ability for said challenges either.
Besides, I love nearly all of the mini-games and variety in 3 as they usually still tie into the core gameplay of collecting gems and exploring open areas as well as controlling very well and being fun to play from my experience while still offering something new to the table to keep things fresh. Very few games manage to do this successfully in my eyes, and that's what makes them work well for me where many other games, including Spyro 2, fail in this regard.
I appreciate that about Spyro 1 actually. While I still prefer 3 for its sheer variety and ambition brought to the table, as well as fixing a lot of 2's flaws and even returning to a lot of that Spyro 1 design I loved such as going back to enemies dropping gems and removing the spirit particles altogether, Spyro 1 still has that "simple, yet effective" gameplay that no other collect-a-thon has, making for probably the most speedrunning friendly game in the genre even when compared to its sequels.
At least you can still skip the ladder in Glimmer, much as they tried to stop that,
Ultimately though I think it comes down to whether you like the game or not. If you like it then you will gladly take an "unnecessary backtracking" as an excuse to revisit levels for the 100th time. If not then I guess backtracking would feel like a chore to you.
It's just like when you lose your save files in games due to some bug... And then some people get angry at devs because they hate the idea of replaying the game, and others will look at the lost save as an opportunity to replay the game once again.
I agree your point only after get 100% for the first time and try play again the entire game, but you can run some levels and get all missing items later. The only level that I get frustrated when younger is on Fracture Hills where you need do the same task again to get Hunter free. (on PSX was a pain)
For those playing the Reignited Trilogy, just click the right stick (R3) to use the gem finder feature, only now it's available for all 3 games from the start (even if I still greatly prefer having to unlock it for 3).
Oh yeah, that was super frustrating, realising you need the headbash ability after successfully escorting the alchemist to free Hunter only to have to redo the minigame again after coming back. Spyro 3 never pulled anything like this.
My way around it is to ignore the minigame and just reach the level exit then come back after unlocking the headbash move.