Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even with that, I still found Year of the Dragon to be the most ambitious game in the trilogy and really pushed the PS1 to its limits in terms of technical capabilities. The Reignited Trilogy version looked great too, even if that version had some weird glitches not in the original.
I will admit, what was really nice about Year of the Dragon is that just like Banjo Tooie, you start with all your abilities learned from the previous game and don't have to unlock them again, only having to unlock the different characters.
Oh, and about the backtracking, there are ways to get around some of the backtracking issues in 2 and 3 if you play the levels in a certain order, for example, playing Shiela's Alp first will let you play Shiela's section in Sunny Villa without having to go back later. Only three times are you required to backtrack for the other characters, and even then, once you finish a level, a pathway usually opens up that takes you right to the end of the level where your destination awaits.
2's forced backtracking was far worse because of this as you had to play the whole level again when you come back just because you don't have the ability to climb in two levels or headbash in Shady Oasis. And don't even get me started on Fracture Hills... Even having full knowledge of the game's structure can't remedy all of it.
I never really found playing as the other characters unenjoyable or anything as I still found them fun to play as and still kept the same core gameplay of running around and collecting gems, which is also what I can say about the skateboarding.
Even the story I found to be the most interesting of the three. The first game, what story? The second one, Ripto takes over a few castles and does nothing with them. In YotD, Bianca steals the dragon eggs for the Sorceress's evil plans with some interesting plot twists towards the end.
I will say, however, the final boss wasn't that great, relying more on vehicles than actual core gameplay like the other three did. What it should've been was a mix of the two - the first half being core gameplay with the second half being vehicles. The only reason I can beat the final boss first time every time is because I know the game so well after having played it so many times.
Still, the lack of focus is a common complaint I have never understood in my nearly 20 years of playing this game. There is plenty of variety, sure, but the main levels only have you playing as Spyro with the minigames and character sections being their own sections of the levels which in a way allows for much greater focus on interesting level design, at least compared to 2, and at least 2/3 of the game is traditional gameplay in some way.
And believe me, I've played plenty of games with tons of variety and different gameplay styles that end up being a complete disaster and unenjoyable as a result, with Sonic 2006 being the most infamous example of this.
I will admit that I like how each level has their own story and ending to them, but at the same time, I don't really feel connected with the plots of the actual levels as they don't really tie into the main plot in any way other than collecting talismans. YotD, in comparison, has similar plots for each level (rhynocs invade, go stop them) but they all tie into the main story making it feel much more alive from my experience.
I don't mind having extra characters to play as, so long as they're fun to play as (which they are) and don't take up the majority of the game (which they don't). As for variety, really? I always thought 3 had way more variety not just in play styles, but also music, theming and overall design of the main levels than the first two combined.
Sorry for the hard defence of Year of the Dragon from me, but even after all these years I never understood the vast majority of the problems people have with it.
I honestly found the Sorceress to be a much more interesting villain than Ripto thanks to the near end-game plot twists even if the final boss itself is a bit underwhelming. I made an entire discussion explaining why that is, hence why I'm not going to repeat myself here.
I even thought the baby dragons made for an interesting collectible not found in other collect-a-thons and make perfect sense within the story and the lore surrounding it. 3's story is a lot deeper than you may think it is.
Hope your experience with 3 gets a lot better over time - it's one of my personal favourite games ever.
I've completed 2, but lost enthusiasm with 3. I completed all of them when I as a kid. I feel as though Insomiac were just having a lot of fun with 2 and 3 back in the day. They probably did everything (pure Spyro) that there was to do in the first game.
But then they moved on to Ratchet and Clank, which is a brilliant game that I have many fond memories of.