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That's because there's no difficulty selection - the game automatically adjusts difficulty as you play according to your skill level, and the game does a surprisingly good job of hiding it.
And yeah, it's not even that hard of a game, but there are cheat codes to set the game to the highest difficulty if you want an extra challenge or the easiest difficulty if you're having a hard time.
Never knew or noticed the original Spyro 3 did it, and I 100% completed it many times back then.
Crash 2 and 3 on PS1 had a similar feature where losing 5 lives in the same stage grants you a free aku aku mask to make your life a bit easier whereas losing even more lives at the same section turns a regular crate into a checkpoint, and that feature got brought back in the N Sane Trilogy even including it for Crash 1.
Even though it does kinda suck that they did not bring this back for the Reignited Trilogy version of Year of the Dragon, I won't let that take away from what is otherwise a mostly good and faithful recreation of the original game.
In crash, it is at least needed as the games are more difficult than spyro. Much more actually.