Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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TheCelt990 3/set./2019 às 12:39
Alpine Ridge Bug?
In the level "Alpine Ridge" in the first game, there's a gate that a druid behind it intermittently lifts and lowers that you must fly through while it is lowered. The druid is lifting it, but isn't lowering it, even though I can hear him doing the lift/lower sound, so the gate is remaining in the up position, preventing my progress through the level. I've tried maybe resetting it through dying, backing up, even restarting the level, but I'm still having this issue? Has anyone else run into this? Does anyone have a fix for this?
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AstroAss 8/out./2019 às 1:44 
Escrito originalmente por Devoldo:
Still bugged for me. They need to fix this ♥♥♥♥. Was also a few other bugs running over 60fps on various maps.
Everyone's talking 60fps being bugged when the ONLY bug I've seen so far is spyro sliding when I hit above 144fps... wtf? I've got 120% on Spyro 1, half-way thru Spyro 2 now.
Psyringe 8/out./2019 às 3:09 
Escrito originalmente por xQUATROx:
Escrito originalmente por Devoldo:
Still bugged for me. They need to fix this ♥♥♥♥. Was also a few other bugs running over 60fps on various maps.
Everyone's talking 60fps being bugged when the ONLY bug I've seen so far is spyro sliding when I hit above 144fps... wtf? I've got 120% on Spyro 1, half-way thru Spyro 2 now.
Well - just because you haven't experienced a bug personally, doesn't mean it's not there.

Suggestion: Try to reproduce the bug that several people have been reporting. Go to the Options screen, limit your FPS to 60, set Vsync to "on", then go to Alpine Ridge. Fairly early in the level, there is a mage atop a slide. When you jump on the slide, you slide back down. The mage is supposed to periodically turn the slide into stairs and back. Hopping up the stairs is the only way to progress.

For me and others, under the conditions described above, the stairs never appear. The mage casts his spell and you hear the sound effect, but the slide remains a slide.

Then, when we set FPS to 30, the stairs appear normally.

If you haven't played on 60 FPS yet, then you may not have seen this bug, but it should be easy to reproduce.
AstroAss 8/out./2019 às 3:10 
Escrito originalmente por Psyringe:
Escrito originalmente por xQUATROx:
Everyone's talking 60fps being bugged when the ONLY bug I've seen so far is spyro sliding when I hit above 144fps... wtf? I've got 120% on Spyro 1, half-way thru Spyro 2 now.
Well - just because you haven't experienced a bug personally, doesn't mean it's not there.

Suggestion: Try to reproduce the bug that several people have been reporting. Go to the Options screen, limit your FPS to 60, set Vsync to "on", then go to Alpine Ridge. Fairly early in the level, there is a mage atop a slide. When you jump on the slide, you slide back down. The mage is supposed to periodically turn the slide into stairs and back. Hopping up the stairs is the only way to progress.

For me and others, under the conditions described above, the stairs never appear. The mage casts his spell and you hear the sound effect, but the slide remains a slide.

Then, when we set FPS to 30, the stairs appear normally.

If you haven't played on 60 FPS yet, then you may not have seen this bug, but it should be easy to reproduce.

Stairs? I thought people meant the gate you need to fly through... Or is it now both?
Psyringe 8/out./2019 às 3:11 
Escrito originalmente por xQUATROx:
Stairs? I thought people meant the gate you need to fly through... Or is it now both?
The bug affects both, but the stairs appear earlier in the level, so they are easier to check.

Edit: Checking both the stairs and the gate would be ideal of course, because some people were stuck at the gate and didn't know how to proceed. That implies that they were able to pass the stairs (if I remember the level layout correctly), but not the gate. So it may be possible that the bug affects only one, but not the other, depending on conditions that aren't fully known yet.
Última edição por Psyringe; 8/out./2019 às 3:18
AstroAss 8/out./2019 às 3:17 
Escrito originalmente por Psyringe:
Escrito originalmente por xQUATROx:
Stairs? I thought people meant the gate you need to fly through... Or is it now both?
The bug affects both, but the stairs appear earlier in the level, so they are easier to check.
K, I'll give it a whirl. Certainly didn't notice any such things on my playthrough...
AstroAss 8/out./2019 às 3:45 
Escrito originalmente por Psyringe:
Escrito originalmente por xQUATROx:
Stairs? I thought people meant the gate you need to fly through... Or is it now both?
The bug affects both, but the stairs appear earlier in the level, so they are easier to check.

Edit: Checking both the stairs and the gate would be ideal of course, because some people were stuck at the gate and didn't know how to proceed. That implies that they were able to pass the stairs (if I remember the level layout correctly), but not the gate. So it may be possible that the bug affects only one, but not the other, depending on conditions that aren't fully known yet.

Riiight... So I was messing about with what you said, locking to 60 in-game with v-sync on - BINGO, bug reproduced - all in the video.
HOWEVER, when I unlock the fps - I get around 80-90fps at 5K (also in the video, but no frame meter) or a solid 120 at 4K - I can pass that without issues. The SLI indicator was left there after my testing, apologies for that, didn't think it would get baked into the recording.

Anyway, the bug seems random, but the way I seem to have accidentally avoided it was by playing at stupid high resolutions and not hitting the Spyro sliding threshold.

https://www.youtube.com/watch?v=Lqq9s4_Gspw
Psyringe 8/out./2019 às 3:56 
Escrito originalmente por xQUATROx:
Riiight... So I was messing about with what you said, locking to 60 in-game with v-sync on - BINGO, bug reproduced - all in the video.
HOWEVER, when I unlock the fps - I get around 80-90fps at 5K (also in the video, but no frame meter) or a solid 120 at 4K - I can pass that without issues.
Thanks for checking, and especially for also documenting the bug in a video. This will clarify the situation for people who aren't yet aware of the issue.

It's good to know that reducing the framerate to 30 is not the only workaround. It's definitely odd that the bug appears pretty reliably at 60 FPS, but not at values above or below - yet this is the logical conclusion of the data we currently have.

Nice rig that you must have there, btw, given the resolutions and framerates your machine can achieve. I'm thoroughly envious now. :D
AstroAss 8/out./2019 às 4:17 
Escrito originalmente por Psyringe:
Escrito originalmente por xQUATROx:
Riiight... So I was messing about with what you said, locking to 60 in-game with v-sync on - BINGO, bug reproduced - all in the video.
HOWEVER, when I unlock the fps - I get around 80-90fps at 5K (also in the video, but no frame meter) or a solid 120 at 4K - I can pass that without issues.
Thanks for checking, and especially for also documenting the bug in a video. This will clarify the situation for people who aren't yet aware of the issue.

It's good to know that reducing the framerate to 30 is not the only workaround. It's definitely odd that the bug appears pretty reliably at 60 FPS, but not at values above or below - yet this is the logical conclusion of the data we currently have.

Nice rig that you must have there, btw, given the resolutions and framerates your machine can achieve. I'm thoroughly envious now. :D

From me poking around in the level, it seems the issue is with the frame limiter. I'm not sure, but limiting to 120 also seems to give me an issue, so with SLI on it seems I can't play at less than above 4K, LMAO!

The rig specs are listed in my profile, if you're interested. Old CPU, but the GPUs do the grunt. I use the rig for 3D rendering on CUDA, photogrammetry (also CUDA), some AI processing and photography software acceleration. Gaming comes naturally to the setup :47_thumb_up:
Smellacath 13/out./2019 às 10:01 
This bug is still in the game. Setting your max fps to 50 also works
AWAWA Liz 13/out./2019 às 11:15 
Ah yes! Much better than that god awful 30 fps garbage that appears on screen! I've seen someone mention using RTSS to tweak the fps to be something like 59.7 fps. Just enough to where the bug won't occur but still get almost 60 fps.
SSgt Avenger.at 23/nov./2019 às 6:10 
yep, have the same sitiuation right now. I'm looking for a solution.

EDIT: Never mind, for some reasons the replys didn't show up in big picture mode.
Wow... bugs connected to refresh rate... interesting
Última edição por SSgt Avenger.at; 23/nov./2019 às 6:15
Claytonic 27/nov./2019 às 20:01 
Thank you for this!
ned3and 12/jan./2020 às 3:25 
Well ♥♥♥♥, this bug isn't fixed. Have it now while playing lol :/
megageek2013 14/jan./2020 às 20:48 
Escrito originalmente por borkoran:
Well ♥♥♥♥, this bug isn't fixed. Have it now while playing lol :/
at least there is a way around it
Callum 28/mar./2020 às 11:10 
It is March 28 2020 and this bug has still not been fixed. 6 months after release on PC. What the hell are they playing at? Let's not forget that this is also a kids game (as well as one for nostalgic adults) and that kids are not going to be able to figure this out and come on the forum. They're gonna be left wondering what's wrong and a lot of parents aren't going to be able to help. This is a game breaking bug and they need to fix it.
Última edição por Callum; 28/mar./2020 às 11:12
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