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Relatar um problema com a tradução
Suggestion: Try to reproduce the bug that several people have been reporting. Go to the Options screen, limit your FPS to 60, set Vsync to "on", then go to Alpine Ridge. Fairly early in the level, there is a mage atop a slide. When you jump on the slide, you slide back down. The mage is supposed to periodically turn the slide into stairs and back. Hopping up the stairs is the only way to progress.
For me and others, under the conditions described above, the stairs never appear. The mage casts his spell and you hear the sound effect, but the slide remains a slide.
Then, when we set FPS to 30, the stairs appear normally.
If you haven't played on 60 FPS yet, then you may not have seen this bug, but it should be easy to reproduce.
Stairs? I thought people meant the gate you need to fly through... Or is it now both?
Edit: Checking both the stairs and the gate would be ideal of course, because some people were stuck at the gate and didn't know how to proceed. That implies that they were able to pass the stairs (if I remember the level layout correctly), but not the gate. So it may be possible that the bug affects only one, but not the other, depending on conditions that aren't fully known yet.
Riiight... So I was messing about with what you said, locking to 60 in-game with v-sync on - BINGO, bug reproduced - all in the video.
HOWEVER, when I unlock the fps - I get around 80-90fps at 5K (also in the video, but no frame meter) or a solid 120 at 4K - I can pass that without issues. The SLI indicator was left there after my testing, apologies for that, didn't think it would get baked into the recording.
Anyway, the bug seems random, but the way I seem to have accidentally avoided it was by playing at stupid high resolutions and not hitting the Spyro sliding threshold.
https://www.youtube.com/watch?v=Lqq9s4_Gspw
It's good to know that reducing the framerate to 30 is not the only workaround. It's definitely odd that the bug appears pretty reliably at 60 FPS, but not at values above or below - yet this is the logical conclusion of the data we currently have.
Nice rig that you must have there, btw, given the resolutions and framerates your machine can achieve. I'm thoroughly envious now. :D
From me poking around in the level, it seems the issue is with the frame limiter. I'm not sure, but limiting to 120 also seems to give me an issue, so with SLI on it seems I can't play at less than above 4K, LMAO!
The rig specs are listed in my profile, if you're interested. Old CPU, but the GPUs do the grunt. I use the rig for 3D rendering on CUDA, photogrammetry (also CUDA), some AI processing and photography software acceleration. Gaming comes naturally to the setup
EDIT: Never mind, for some reasons the replys didn't show up in big picture mode.
Wow... bugs connected to refresh rate... interesting