Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean, it is a normal monitor, not like I'm asking for a triangular shaped resolution is it.
The dumb part of his view on ultrawide is the fact that it isn't even hard to implement it just means the engine has to render slightly more to each side the resolution is clearly within the game already they just didn't do it properly.
Even early access games get this right yet this ground up remaster hasn't, just annoying as I wanted to play it.
But yeah, here's hoping the WSGF guys are able to have a look at it soon.
Eh I mean demanding if you have ultrawide is subjective, most people if they have ultrawide they probably also have a 1080ti or above so it's not a big hit.
I've just refunded for now, not waiting for official or otherwise for now as crapcom took 6 months with monster hunter and each patch broke the unofficial fix.
If a game ships without it, it's due to pure laziness. Especially when the engine natively supports 21:9
Pretty much, even early access games as I said before that use UE4 and even ones that don't ... still manage to do ultrawide well, the only big game that came out without it was monster hunter and they took 6 months to add it in with that old AAA studio magic.
Maybe every publisher should take this as advice and stop making PC versions because, if you like it or not, PC ist not even close as rentable as consoles.