Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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Royal Sep 3, 2019 @ 11:12am
Why give an option for 3440x1440 and then have black bars anyway
Thought oh great they actually support ultrawide then oh never mind black bars, time for a refund then.
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Showing 1-15 of 19 comments
InevitableCheese Sep 3, 2019 @ 11:14am 
Buy a normal monitor instead of being the 1% edge market and complaining
Royal Sep 3, 2019 @ 11:15am 
Originally posted by InevitableCheese:
Buy a normal monitor instead of being the 1% edge market and complaining

I mean, it is a normal monitor, not like I'm asking for a triangular shaped resolution is it.
This is what i needed to hear. Its a real shame. I’m sure WSGF will have a fix up really quick. Being an unreal engine game i think there are some standard hex edits that might fix it but i have no idea.
Lone Sep 3, 2019 @ 11:19am 
@inevitableCheese: Wow what? 1% edge market? Way more common than that. 1440 ultrawide is the ideal right now, beneficial over 1080p res AND more view on the sides, all without the heavy performance impact that 4K brings (at a res where you can barely perceive it, usually.). I'd say most people looking for a pc gaming monitor now will be at least heavily considering an ultrawide 1440p.
Royal Sep 3, 2019 @ 11:21am 
Originally posted by Lone:
@inevitableCheese: Wow what? 1% edge market? Way more common than that. 1440 ultrawide is the ideal right now, beneficial over 1080p res AND more view on the sides, all without the heavy performance impact that 4K brings (at a res where you can barely perceive it, usually.). I'd say most people looking for a pc gaming monitor now will be at least heavily considering an ultrawide 1440p.

The dumb part of his view on ultrawide is the fact that it isn't even hard to implement it just means the engine has to render slightly more to each side the resolution is clearly within the game already they just didn't do it properly.

Even early access games get this right yet this ground up remaster hasn't, just annoying as I wanted to play it.
InevitableCheese Sep 3, 2019 @ 11:31am 
dang i am hilarious
SleepSmasher Sep 3, 2019 @ 11:34am 
Originally posted by Keanu Leaves:
Originally posted by Lone:
@inevitableCheese: Wow what? 1% edge market? Way more common than that. 1440 ultrawide is the ideal right now, beneficial over 1080p res AND more view on the sides, all without the heavy performance impact that 4K brings (at a res where you can barely perceive it, usually.). I'd say most people looking for a pc gaming monitor now will be at least heavily considering an ultrawide 1440p.

The dumb part of his view on ultrawide is the fact that it isn't even hard to implement it just means the engine has to render slightly more to each side the resolution is clearly within the game already they just didn't do it properly.

Even early access games get this right yet this ground up remaster hasn't, just annoying as I wanted to play it.
I wouldn't say "slightly". 3440x1400 is roughly 30% more demanding than 1440p.
But yeah, here's hoping the WSGF guys are able to have a look at it soon.
Leaply Sep 3, 2019 @ 11:34am 
same here... :(
Rushnerd Sep 3, 2019 @ 11:36am 
I don't know what the track record for ultrawide U4 games is, but I would assume this is an easy fix.
Royal Sep 3, 2019 @ 11:37am 
Originally posted by SleepSmasher:
Originally posted by Keanu Leaves:

The dumb part of his view on ultrawide is the fact that it isn't even hard to implement it just means the engine has to render slightly more to each side the resolution is clearly within the game already they just didn't do it properly.

Even early access games get this right yet this ground up remaster hasn't, just annoying as I wanted to play it.
I wouldn't say "slightly". 3440x1400 is roughly 30% more demanding than 1440p.
But yeah, here's hoping the WSGF guys are able to have a look at it soon.

Eh I mean demanding if you have ultrawide is subjective, most people if they have ultrawide they probably also have a 1080ti or above so it's not a big hit.

I've just refunded for now, not waiting for official or otherwise for now as crapcom took 6 months with monster hunter and each patch broke the unofficial fix.
InevitableCheese Sep 3, 2019 @ 11:37am 
Honestly dudes just messing around, hopefully it gets added or a community patch comes soon for you
Beethy Sep 3, 2019 @ 11:38am 
It just highlights that devs don't care. The extra work involved is minor. Add black bars for cutscenes, scale the ui correctly and fix the mouse ratio. That's it.

If a game ships without it, it's due to pure laziness. Especially when the engine natively supports 21:9
Royal Sep 3, 2019 @ 11:40am 
Originally posted by Beethy:
It just highlights that devs don't care. The extra work involved is minor. Add black bars for cutscenes, scale the ui correctly and fix the mouse ratio. That's it.

If a game ships without it, it's due to pure laziness. Especially when the engine natively supports 21:9

Pretty much, even early access games as I said before that use UE4 and even ones that don't ... still manage to do ultrawide well, the only big game that came out without it was monster hunter and they took 6 months to add it in with that old AAA studio magic.
TheCrimsonBeast Sep 3, 2019 @ 12:24pm 
There was a patch for CBT I'm sure we will get one here soon too
Nordblut Sep 3, 2019 @ 12:33pm 
Originally posted by InevitableCheese:
Buy a normal monitor instead of being the 1% edge market and complaining

Maybe every publisher should take this as advice and stop making PC versions because, if you like it or not, PC ist not even close as rentable as consoles.
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Date Posted: Sep 3, 2019 @ 11:12am
Posts: 19