Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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Gkick Sep 3, 2019 @ 10:56am
Solved: Spyro Slides without touching controls?
Is anyone else having the problem where after you move Spyro (via keyboard, mouse or controller), he will then slide and continue to slide until you touch the controls again...and as soon as you stop or let go of the controls, he will continue to slide?

I wonder if this has anything to do with the framerate (unlocked?) affecting the physics of the game...
Last edited by Gkick; Sep 3, 2019 @ 11:14am
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Showing 1-15 of 20 comments
Nick930 Sep 3, 2019 @ 11:04am 
2
2
Lock your framerate. Game can't handle framerates above 60fps.

https://www.youtube.com/watch?v=SRGh2BuGYUU
Last edited by Nick930; Sep 3, 2019 @ 11:04am
InevitableCheese Sep 3, 2019 @ 11:04am 
I'm personally running 120+ with no issues.
Gkick Sep 3, 2019 @ 11:07am 
UPDATE!!!

I was able to fix the issue with Spyro sliding/slipping across the terrain when not touching the controls.

First, you need to take the Framerate OFF UNLIMITED.

Second, you need to set a framerate cap. A cap at 144 Hz wasn't working as Spyro was still sliding/slipping. I found that a 120 Hz cap worked best and as such, Spyro wouldn't slide/slip across the terrain.

Here are my specs in case you're curious:

i7 9700k
2080 Ti on an ASUS 2k 144 Hz monitor
32gb DDR 4
Last edited by Gkick; Sep 3, 2019 @ 11:07am
Zaxik Sep 3, 2019 @ 11:10am 
Thanks for the tip. I was looking forward to playing at full 144 Hz, but 120 Hz is also sufficient.
MP-ONE Sep 3, 2019 @ 11:11am 
Yeah, set framerate cap to 120 or lower to fix the bug
PhantomLegend Sep 3, 2019 @ 2:41pm 
Originally posted by Nick:
Lock your framerate. Game can't handle framerates above 60fps.

https://www.youtube.com/watch?v=SRGh2BuGYUU

Dark shadows / lighting is bug. Somebody already posted that it happens when you start new game with uncap fps and skipping first cutscenes
Last edited by PhantomLegend; Sep 3, 2019 @ 2:42pm
Carbon Sep 3, 2019 @ 2:44pm 
Just so you know, while movement is fixed from what I can tell at 120FPS, there is a door in Alpine Ridge which does not open unless set to 30FPS.
ONISAIBOT Sep 3, 2019 @ 2:44pm 
Originally posted by MP-ONE:
Yeah, set framerate cap to 120 or lower to fix the bug

This should be pinned, seriously. The sliding at 144hz manipulates your movement and makes the Tree Tops boosting impossible.
Gkick Sep 4, 2019 @ 1:24am 
Originally posted by PhantomLegend:
Originally posted by Nick:
Lock your framerate. Game can't handle framerates above 60fps.

https://www.youtube.com/watch?v=SRGh2BuGYUU

Dark shadows / lighting is bug. Somebody already posted that it happens when you start new game with uncap fps and skipping first cutscenes

I don't see the issue(s) with the lighting as seen in the video you linked. The video makes it look very contrasty (shadows/lighting). The comments in the video mention that the lighting has been fixed in the final release.

Also, one commenter mentioned there are hidden graphics settings:

"One more neat thing: there seems to be a couple of hidden graphics that can be enabled in the config files; user/(username)/appdata/local/Falcon/Saved/Config/WindowsNoEditor/GameUserSettings
Particularly, under the "ScalabilityGroups".
I found that upping the ViewDistance and FoilageQuality to "4" increased the LOD distance of most foliage. Increasing the ShadowQuality to "4" increases shadow resolution, but if you flame near a wall (facing it or away from it), some shadowing artifacts may show up."

The same commenter mentions:

"When I keep my game capped at constant 120FPS (2080 Ti @ 1440P), I have issues with Alpine level, and the wizards lifting some platforms; unless I cap the FPS to 30).


Also, if using a controller (Xbox One for me), the left and right directions on the stick that control the camera is quite laggy (yet oddly enough, much more responsive when moving camera up and down). This is with me having a constant 120FPS @ 1440P."

Hopefully the developer addresses these outstanding issues in a timely manner. Otherwise, this is a beautiful game that brings back the welcome nostalgia of the one thought forgotten Spyro series. :)
Originally posted by Gkick:
UPDATE!!!

I was able to fix the issue with Spyro sliding/slipping across the terrain when not touching the controls.

First, you need to take the Framerate OFF UNLIMITED.

Second, you need to set a framerate cap. A cap at 144 Hz wasn't working as Spyro was still sliding/slipping. I found that a 120 Hz cap worked best and as such, Spyro wouldn't slide/slip across the terrain.

Here are my specs in case you're curious:

i7 9700k
2080 Ti on an ASUS 2k 144 Hz monitor
32gb DDR 4


I dont think u can even run this game with this setup it must b way 2 powerful
how did you solve it?
ONISAIBOT Nov 23, 2019 @ 12:02pm 
how did you solve it?
Set your fps to 120, or anything below to fix the issue.
-DD- Heufneutje Jul 12, 2023 @ 8:54am 
Ran into this bug today and setting the framerate lower did indeed fix it. Kinda makes you wonder why they even put an option for unlimited FPS in the game if it's so broken.
The IDoc Sep 8, 2023 @ 10:39am 
THANK YOU!!! and take my award... wtf man haha 120 fps limit worked
Gkick Sep 10, 2023 @ 4:41pm 
Originally posted by The IDoc:
THANK YOU!!! and take my award... wtf man haha 120 fps limit worked

Glad to help! Enjoy the game!!! 😊
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