Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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Phennuc Sep 3, 2019 @ 8:15am
Spyro PC FPS-Related issues inbound
Original post by Elkajaer, a Spyro speedrunner on his discord

"So here is my opinion on Spyro Reignited Trilogy on PC now that I have tried it out in the past days.
Disclaimer: I was given the game for free by Activision to be part of the GDQ event tonight.
I can only talk about the PC version so what I say here have nothing to do with the Switch version. So the game looks good on PC. However it has some massive issues when it comes to framerate. Turns out the lower your fps is the higher you are able to jump, which really ruins a lot of things. This also means some of the jumps we can do on 30 fps is not possible on 60+ fps. Also the game just have a lot weird glitches when you go above 100 fps. One example is Spyro slides around when you are neutral on high fps. The level Alpine Ridge just doesn’t work on 60 fps because the wizards does not move on 60 fps. I have not played Spyro 2 or 3 that much but it also pretty bad there. A lot these things will only effect speedruns so it might not be an issue if you just want a casual playthrough but you have to play on 30 to 50 fps to have the most stable experience and that is not really acceptable imo. So I would say don’t buy the game unless it gets patch or you really love Spyro but then the console version seems a lot better."
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Showing 1-15 of 62 comments
Zy Soua Sep 3, 2019 @ 8:19am 
Yeah, speedrunners, peh. Some people buy this game to enjoy, not to run through it like their ass is on fire.

Though I am concerned about FPS problems, I can live with some glitches until some stability patches.
Last edited by Zy Soua; Sep 3, 2019 @ 8:20am
Phennuc Sep 3, 2019 @ 8:20am 
Originally posted by Zy Soua:
Yeah, speedrunners, peh. Some people buy this game to enjoy, not to run through it like their ass is on fire.
"I am a casual and I'm so above everything else than my own business I can't even read the post"
Here I'll snip it a bit for you:
"The level Alpine Ridge just doesn’t work on 60 fps because the wizards does not move on 60 fps."
Aka, it's not just speedrunners that will be affected.

"Stability patches" do you really think they'll patch out FPS-bound physics? GL with that hope.
Last edited by Phennuc; Sep 3, 2019 @ 8:22am
Zy Soua Sep 3, 2019 @ 8:22am 
Originally posted by Wassabee:
Originally posted by Zy Soua:
Yeah, speedrunners, peh. Some people buy this game to enjoy, not to run through it like their ass is on fire.
"I am a casual and I'm so above everything else than my own business I can't even read the post"
Here I'll snip it a bit for you:
"The level Alpine Ridge just doesn’t work on 60 fps because the wizards does not move on 60 fps."
Aka, it's not just speedrunners that will be affected.
I read that. Don't you worry. I played games that were broken far worse than that.
Doktor Mandrake Sep 3, 2019 @ 8:23am 
Originally posted by Zy Soua:
Originally posted by Wassabee:
"I am a casual and I'm so above everything else than my own business I can't even read the post"
Here I'll snip it a bit for you:
"The level Alpine Ridge just doesn’t work on 60 fps because the wizards does not move on 60 fps."
Aka, it's not just speedrunners that will be affected.
I read that. Don't you worry. I played games that were broken far worse than that.

Dunno it sounds like pretty game-breaking stuff to me
Zy Soua Sep 3, 2019 @ 8:27am 
Originally posted by Doktor Mandrake:
Originally posted by Zy Soua:
I read that. Don't you worry. I played games that were broken far worse than that.

Dunno it sounds like pretty game-breaking stuff to me
We will see. If it is really so broken, then a lot of people will be here on forums complaining. Means, developers WILL HAVE to do something or face consequences. One itty bitty game already had mighty hammer of community land on them before... NMS I look at you before and now.
christofin Sep 3, 2019 @ 8:28am 
Wow, that's really unfortunate. Was really looking forward to playing this at a high framerate. Are there any absolutely game breaking spots where jumping isn't possible for a casual player?
Phennuc Sep 3, 2019 @ 8:32am 
Originally posted by christofin:
Wow, that's really unfortunate. Was really looking forward to playing this at a high framerate. Are there any absolutely game breaking spots where jumping isn't possible for a casual player?

It was said and re-posted already but: "The level Alpine Ridge just doesn’t work on 60 fps because the wizards does not move on 60 fps."
Phennuc Sep 3, 2019 @ 8:34am 
Originally posted by Zy Soua:
Originally posted by Doktor Mandrake:

Dunno it sounds like pretty game-breaking stuff to me
We will see. If it is really so broken, then a lot of people will be here on forums complaining. Means, developers WILL HAVE to do something or face consequences. One itty bitty game already had mighty hammer of community land on them before... NMS I look at you before and now.
Naivity, oh naivity. You think they care about "us peasants who buy their products"? Check out how they "solved" Crash Nitro Fueled slow grind issues- by adding microtransatcions. You think they give one damn to go and re-write half the game's code?
Vladimiś Sep 3, 2019 @ 8:34am 
Did devs learn nothing from likes of Dark Souls where fps were also tied to physics for some odd reason
Snake Sep 3, 2019 @ 8:35am 
Whew, glad I spent my money elsewhere.
Phennuc Sep 3, 2019 @ 8:35am 
Originally posted by Gustavus Anonus:
Did devs learn nothing from likes of Dark Souls where fps were also tied to physics for some odd reason
Good joke. Good joke. Ask fallout76 devs.
Zy Soua Sep 3, 2019 @ 8:36am 
Originally posted by Wassabee:
Originally posted by Zy Soua:
We will see. If it is really so broken, then a lot of people will be here on forums complaining. Means, developers WILL HAVE to do something or face consequences. One itty bitty game already had mighty hammer of community land on them before... NMS I look at you before and now.
Naivity, oh naivity. You think they care about "us peasants who buy their products"? Check out how they "solved" Crash Nitro Fueled slow grind issues- by adding microtransatcions. You think they give one damn to go and re-write half the game's code?
Do one care about money? good question, Mr.Crabs
Soldier 96 Sep 3, 2019 @ 8:36am 
This is concerning, Nick mentioned this last night too, hope to see a fix soon from Iron Galaxy!
Rithm Fluffderg Sep 3, 2019 @ 8:36am 
Originally posted by Wassabee:
Originally posted by Zy Soua:
We will see. If it is really so broken, then a lot of people will be here on forums complaining. Means, developers WILL HAVE to do something or face consequences. One itty bitty game already had mighty hammer of community land on them before... NMS I look at you before and now.
Naivity, oh naivity. You think they care about "us peasants who buy their products"? Check out how they "solved" Crash Nitro Fueled slow grind issues- by adding microtransatcions. You think they give one damn to go and re-write half the game's code?

There's a difference between executives and developers, you know that, right?

Executives wanted to add the microtransactions to Crash Nitro Fueled, and waited until the game had already received high praise to do so.
The developers are the ones that actually want their product to be polished, functional, an enjoyable.
The two have ever been at odds ever since gaming became a mainstream interest (and no, I'm not blaming it on *going* mainstream, I'm blaming the ♥♥♥♥♥♥ executives who do ♥♥♥♥ like underpay workers, force games to be released on a tight schedule and limited budget, etc.)
matthew Sep 3, 2019 @ 8:37am 
Originally posted by Gustavus Anonus:
Did devs learn nothing from likes of Dark Souls where fps were also tied to physics for some odd reason

probably cant do much, not when a lot of the game code has been ported, and a lot of PS1 games from japan / sony etc, always tied framerate to the game logic, so increasing the FPS is hard to impossible
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Date Posted: Sep 3, 2019 @ 8:15am
Posts: 62