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翻訳の問題を報告
The dark story is probably the main reason why this game has so much fans, because other things are just avarage or bad.
- Combat is repetitive and have no variety, which is bad, because there is a lot of combat. In the first part it is easy, but 2nd gets more challenging fights, but sometimes it is unfair, because enemy has shorter recovery than Spyro, so enemy can catch you in mid combo and do one more attack
- Levels are too muich linear and everything is so slow.
- Voice acting is just bad (3 voice actors for 1 main character?)
- Spyro looks awful (his forehead is too big) and what the hell they have done to Hunter?
3rd part looks more promising because it has more open world, flying, more platforming and
co-op, BUT:
- framerates are bad
- QTE
- comabt hasnt changed much
- this game looks like God of War Spyro edition
- playing solo can be sometimes tough, because Spyro and Cinder are linked, so if one of them will stuck, the second wont be able to go further.
Dark story was a quite nice idea, but the problem was that the main character of this dark story was a sweet dragon known from great platformers based on exploring the world. It couldnt end in a good way.
A New Beginning was below average and while I enjoyed the first half-hour, the rest was just dull and repetitive for me. It had potential, but that quickly dwindled after the first half-hour. As for the Eternal Night, I never want to think about that game ever again. Dawn of the Dragon, however, showed me the true potential that the trilogy had and was everything it could have and should have been, and is still the best looking Spyro game ever made, Reignited Trilogy included, and even brought back the exploration and collection aspects that got me into the series to begin with.
For me, Dawn of the Dragon is easily one of my most underappreciated games of all time, and the ending (I won't spoil it) felt like the perfect way to end the series as a whole and is something every Spyro fan needs to witness in their lives!
Framerate is passable enough on PS2, and doesn't get in the way of my experience too much. Haven't played it on PS3 or 360, maybe it's worse there, but on PS2 it wasn't that big of a deal for me, even if the framerate dropped a lot on PS2 as well.
QTE's were a lot more forgiving than the likes of Resident Evil 4, Bayonetta 1 or even some GoW games, and I never even failed a single one at all.
Only the melee hasn't changed too much - the breath abilities were actually fun to use and had different ways to use them.
It actually really does, but is that by itself a bad thing, especially considering the game as a whole looks way better than the first two?
My AI partner never got stuck in my three 100% playthroughs, which again, might just be on PS2 and could be worse on PS3/360, and you always have the ability to swap characters at the press of a button anyway.
Also, Jak and Daxter started off as a light-hearted platformer yet had no problem becoming dark, edgy and more serious in its sequels and went on to become some of the most beloved platformers on the PS2. I thought the potential was there for Spyro as well, but to me, only Dawn of the Dragon actually showed that potential for me.
That would've actually been a somewhat cool idea, but I can see why it was scrapped - turning a series like Spyro into a series of MMORPGs could forever lose its identity and what it had been known for if the mainline LoS games didn't do that already. Even cooler, and even more depressing, was that there was also going to be a Legend of Spyro movie that also got cancelled possibly due to Skylanders.
At least the series is in a much better place at the moment thanks to the success of the Reignited Trilogy, an excellent remastering of the first three games on modern platforms.
Sorry for such a long post, but I just wanted to get these thoughts off my chest.
You can skip the second one as you're not missing out on anything, but definitely give Dawn of the Dragon a chance like I did. You might actually find a lot to like about it that you never saw before and was definitely missing in the first two, especially the story as it's easily the best story the series has ever had and most likely ever will. Even the gameplay brought back a lot of the exploration and collection elements I loved about the series, even if it's all optional, instead of just being a series of hallways.
If you're interested to continue the discussion, what did you hate about the Eternal Night? I really don't understand why it had worse reception than A New Beginning. For me TEN fixed a lot of the problems I had with New Beginning and was a huge improvement because...
-The fighting areas were more open and fixed the issue of ANBs claustrophobic spaces, where I always struggled to keep up with the enemies, because the camera turned so slowly and would get stuck on walls, trees, stones anything in the environment and it felt enfuriating.
-More variety in enemy types. Even if the amount of new enemies wasn't that much bigger than in ANB, it was already effective to give more variety. Combined with TENs placement of the different enemy types and the mixing of mobs/waves, it was done in a way that I never felt like I had fought the same enemies for too long. In ANB the game often showered you with waves after waves consisting of nothing but the three mandrill types.
-TENs better balance of platforming and combat and the improvement of the platforming sections themselves. Compared to ANBs surface level platforming, in my opinion TEN had way more interesting obstacle course design, thanks to the timebending ability, which was put in really good use.
-TENs more interesting elemental abilities, their usefullness, their varied methods of executing, I had a blast with them. In ANB I used fire 90 percent of the game.
-TENs better story, which is not actually a bash against ANB. I liked ANBs story and it was good for introducing the characters and making a good set up/starting point for the saga, but TEN went a lot darker, more mysterious and more unpredictable, which was achieved with things like Spyro's visions, his disappointment for not finding the Chronicler at the tree, his abduction by the pirates, his bond with Cynder and the will to defy their both destinies because of it, the revelation of the antagonists origins, Spyro's temporary fall to darkness and finally that ending, far from a happy one.
-TEN having actual collectables other than just experience gems and good rewards for collecting them too. I especially liked that the devs decided to include concept art for both ANB and TEN.
There. When I beated TEN I was impressed by how much I felt was improved from the prievous game. Don't get me wrong, I don't hate ANB, but in the future I'd play it more for the story, characters, music and art direction. Now for Dawn of the Dragon, I need to update my thoughts on that game, haven't played it for six years. I do plan to replay it soon, so I can perhaps discuss about it. I loved it when I first beated it, Spyro will have a hard time to reach the same level of epicness in a future game. I'll soon see if my good memories of the game still remain.
Both game's plots I found overall kind of barebones and I actually found Spyro 3's plot to be more interesting despite the Legend trilogy's focus on story, but Dawn of the Dragon actually had a really good plot that resonated with me that was interesting and memorable which made me want to see it through to the end. If the first two games had stories as interesting as this, maybe I'd appreciate them a bit more.
Yes, TEN has collectibles, but in my eyes, they even ruined that simply due to the fact that if you miss one and reach a certain point, you have to replay the entire game again just to go back and get it after realising you missed one in a part of the game you already played. Dawn of the Dragon fixed this by having a chapter select letting you replay chapters you already completed to find what you may have missed, as well as a level total so you know how many collectibles are in each chapter.
Also, the fact that cutscenes replay every time you die (which happened to me a lot) and you always have to watch the first 5 seconds of the cutscene you just saw before you can skip it and give it another go really infuriated me to no end. No other Spyro game had that issue.
I'm sure there's other reasons, but it's been a good while since I played the first two games so I can't exactly remember myself.
Because of the last mentioned, when I reached a certain early fighting area and the game's increased difficulty took me by surprise, I got so tired of Sparx's line "Hey, ugly ape guy! OOH! OOH! OOH!"
Tbh I didn't like Sparx anyway. His jokes rarely made me even smile ("My tail section" was probably his best one) and I also didn't like how he treated the best character Cynder.
I'll also give ANB that it had those nice flying levels, though in pretty small amount, I first thought there was going to be one leading for each one of Spyro's destinations.
I admit that one thing about TEN's pacing which was kinda weird was the long time spent in the sky pirate's ships. I'm glad the pirate levels themselves existed as they were fun gameplay wise and important story events took place there, but comparing with the rest game's overall short lenght, I felt that the pirate levels hurt the pacing a little. Basically I'd fix it by leaving the pirate levels as they were, but adding another level somewhere between some the existing levels making the game longer. On the other hand that solution could hurt the pacing of the story, which was designed to take place through six worlds (or seven if you count the visions), but since it's a game and not a book or a film I wouldn't mind a level, that would be filler story wise, but fun gameplay wise.
First impressions were good for the most part. the awesome elemental attacks, the limited flying ability and enemy grabbing mechanic are as good as I remember. Though one thing I feel lacking compared to the first two Legend games, is the lack of visual feedback from the standard attacks.
But on certain areas the game had pretty bad frame rate drops. One specific happens on Twilight Falls on the higher plain, from which you cross the river the second time to the lower plain where Hunter awaits. Is that a thing of the PS3 version or is my used copy just bad? Anyone with experience on the PS3 version? I'm asking because I'm considering buying the PS2 or X360 version if those are better on the FPS.
As a side note, I don't have the PS3 or 360 versions version, only on PS2. There was a Wii version as well, which I also don't have, so I don't even know if that's any better either.
the second one was unnecessarily difficult in some places ( like the stupid pirate king ape boss)