Spyro™ Reignited Trilogy

Spyro™ Reignited Trilogy

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Monica 3 września 2019 o 18:21
Bug: Game Uses Wrong Audio Device (Oculus Rift instead of speakers)
I was wondering why the game was so quiet but I could still kinda hear the sound coming from somewhere. Quickly figured out that it was piping the audio to my Oculus Rift instead of my speakers, despite my speakers (Realtek Audio) being the default audio device.

Even weirder is that audio during FMV cutscenes plays through my speakers like it's supposed to, but during normal gameplay it's all out of the headset. Current solution is to disable the Rift Audio device in sound settings (see screenshot[i.imgur.com]) or unplug the headset, though that's annoying to do every time you want to switch between playing a VR game and playing Spyro.

Hopefully the devs fix this.
Ostatnio edytowany przez: Monica; 3 września 2019 o 18:23
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InevitableCheese 3 września 2019 o 18:23 
The only fix I've found for VR-related issues is to unplug/disable the VR device unfortunately. Hopefully it's patched soon, it looks like the engine is automatically enabling VR support despite being a non-VR game.
Malus Maus 4 września 2020 o 21:20 
A year later and I'm still getting this problem. :(
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Data napisania: 3 września 2019 o 18:21
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