The Legend of Heroes: Trails of Cold Steel III

The Legend of Heroes: Trails of Cold Steel III

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Mar 10, 2020 @ 3:40pm
Trails of Cold Steel III Demo Update 1.01
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Showing 1-15 of 18 comments
Fairna Mar 10, 2020 @ 3:48pm 
Thanks Durante! you've been doing great work ;3
Lord Ainz Mar 10, 2020 @ 4:02pm 
I can rest easy about the game knowing you are the one doing the porting, Durante. Thank you for the prompt update.
Kite Mar 10, 2020 @ 4:58pm 
Your max settings are mean to my Titan XP OC.
I reduced shadows to high and MSAA to 4x and was able to keep 1440p 120fps most of the time. Only some cut-scenes with lots of trees I saw drops.
I finished the demo and enjoyed it a lot. Thanks for the hard work.
Homer Morisson Mar 10, 2020 @ 5:03pm 
Does the demo also load in your previous series' savegames to reflect your choices there?
Otherwise I'd have to start over with the full game anyways to get that functionality, which is a must.
Hyuver Mar 10, 2020 @ 6:32pm 
Originally posted by Homer Morisson:
Does the demo also load in your previous series' savegames to reflect your choices there?
Otherwise I'd have to start over with the full game anyways to get that functionality, which is a must.
There is no importing save on previous series to this one.
Androzz Mar 10, 2020 @ 7:00pm 
Is it only me or the music sounds really low compared to the SFX and voices even maxed out?
Sholva Mar 10, 2020 @ 8:37pm 
It seems the "Absurd" Shadow Resolution has been removed...I'm going to say It could be due to too many people complaining perhaps, not being able to max the game on mid range GPUs from last generation, and so on :P. Yeah, well, I think it was pretty well explained on the settings description that it was a very expensive setting, so unless there was some other issue with them, I personally would've left them there as an option.

Still, thanks for quickly fixing the other issues, this game is looking great and I'm quite excited to play it when it launches.
Homer Morisson Mar 10, 2020 @ 8:58pm 
Originally posted by Hyuver:
Originally posted by Homer Morisson:
Does the demo also load in your previous series' savegames to reflect your choices there?
Otherwise I'd have to start over with the full game anyways to get that functionality, which is a must.
There is no importing save on previous series to this one.

Not even for the final game?

I can't believe that without some official source, wouldn't make any sense whatsoever with the first two games both building up romance arcs and the second offering the import mostly for this reason, plus importing your two Levels and certain items.

Would be a real letdown if that just all were now declared meaningless.
Last edited by Homer Morisson; Mar 10, 2020 @ 9:08pm
Hyuver Mar 10, 2020 @ 9:23pm 
Originally posted by Homer Morisson:
Originally posted by Hyuver:
There is no importing save on previous series to this one.

Not even for the final game?

I can't believe that without some official source, wouldn't make any sense whatsoever with the first two games both building up romance arcs and the second offering the import mostly for this reason, plus importing your two Levels and certain items.

Would be a real letdown if that just all were now declared meaningless.
Nope, even the japanese version have none, due to the first 2 games being PS VITA and PS3 games, while this one is for PS4 while there is a way to upload your PS3/Vita save to ps4 perhaps the developer feel it's not worth to do it.
Purple Mar 11, 2020 @ 1:34am 
Originally posted by Homer Morisson:
Originally posted by Hyuver:
There is no importing save on previous series to this one.

Not even for the final game?

I can't believe that without some official source, wouldn't make any sense whatsoever with the first two games both building up romance arcs and the second offering the import mostly for this reason, plus importing your two Levels and certain items.

Would be a real letdown if that just all were now declared meaningless.
By final do you mean CS4, you can import save files from CS3 to CS4, but not from CS2 to CS3.
XYZee Mar 11, 2020 @ 1:45am 
thanks durante for your great work
cant wait for full release
Durante  [developer] Mar 11, 2020 @ 1:55am 
Originally posted by Sholva:
It seems the "Absurd" Shadow Resolution has been removed...I'm going to say It could be due to too many people complaining perhaps, not being able to max the game on mid range GPUs from last generation, and so on :P. Yeah, well, I think it was pretty well explained on the settings description that it was a very expensive setting, so unless there was some other issue with them, I personally would've left them there as an option.

Still, thanks for quickly fixing the other issues, this game is looking great and I'm quite excited to play it when it launches.
It's not fully removed, just no longer in the launcher. If you really want it you can edit the settings file directly ;)
Homer Morisson Mar 11, 2020 @ 6:28am 
Originally posted by Durante:
Originally posted by Sholva:
It seems the "Absurd" Shadow Resolution has been removed...I'm going to say It could be due to too many people complaining perhaps, not being able to max the game on mid range GPUs from last generation, and so on :P. Yeah, well, I think it was pretty well explained on the settings description that it was a very expensive setting, so unless there was some other issue with them, I personally would've left them there as an option.

Still, thanks for quickly fixing the other issues, this game is looking great and I'm quite excited to play it when it launches.
It's not fully removed, just no longer in the launcher. If you really want it you can edit the settings file directly ;)

Heya Durante, I have one major criticism of the current UI in Ultrawide mode:

The right "bracket" that has your party is way too far to the center of the screen, positively blocking parts of Supermoves, because to the right of it is the "Buff Display" for Brave Orders.

It would be much better if that small window for the Buffs were to the _left_ of the right "bracket" and the latter in turn fully at the right screen edge to maximise unblocked viewing real estate.

Don't know how hard to fix this is, but I sincerely hope it'll still get fixed... 'cause as it stands, the HUD UI during battles really ruins the fun quite a bit on Ultrawide resolutions (or at least at mine, 3440x1440).

Even better still would be an option to just completely disable that right "bracket" altogether, as so far I didn't need anything it displayed at all... the turn order is to the left, that's all the info I really need directly "in-my-face".... party status would be better suited at the bottom, or better yet, only visible when menus are opened mid-battle.
Last edited by Homer Morisson; Mar 11, 2020 @ 6:29am
Durante  [developer] Mar 11, 2020 @ 9:32am 
I am aware of the UI layout on ultrawide in battles (in fact, I played the entire game on UW ;)). The problem is that there are some difficulties when moving that particular UI since parts of it use different code paths.

It's hard to justify a ton of hours of work on UW-only cosmetic issues. UW UI work already took up a pretty decent chunk of the total PC port development time and the numbers (in terms of users on Steam) don't really justify it -- the main reason I did it is because I really love it.

So sadly I can't guarantee that it will be fixed before release if any more immediate issues remain, though I'll try my best.
Homer Morisson Mar 11, 2020 @ 10:16am 
Originally posted by Durante:
I am aware of the UI layout on ultrawide in battles (in fact, I played the entire game on UW ;)). The problem is that there are some difficulties when moving that particular UI since parts of it use different code paths.

It's hard to justify a ton of hours of work on UW-only cosmetic issues. UW UI work already took up a pretty decent chunk of the total PC port development time and the numbers (in terms of users on Steam) don't really justify it -- the main reason I did it is because I really love it.

So sadly I can't guarantee that it will be fixed before release if any more immediate issues remain, though I'll try my best.

Thanks man, just the fact that you took the time to answer and explain it in detail is very much appreciated!

Wouldn't the option to just toggle off the entire right side of the HUD be easier to implement over restructuring parts of it?

If so, I for one would be happy enough with that option, just as long as such a major view blocker is out of the way.

If said toggle could then even be tied into the menu state during battle, i.e. right side HUD displayed when menu is opened, i.e. in-between turns, but hidden when moves are playing out, that'd be pretty much perfect in my book.

Either way, thanks again for all your hard work; sadly I'm quite literally broke and can only afford the game itself due to funds I got for my birthday (which is happily in March as well), otherwise I'd like to support you that way too – here's hoping you'll get a fair cut of the proceeds at least, you definitely improved the experience a hundredfold! =)
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