Durante
PT   Innsbruck, Tirol, Austria
 
 
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Let me preface this by saying that Atelier has been one of my favourite JRPG franchises for a very long time, basically since Iris on PS2 -- that's A6, this is A17. It was also a primary reason for me to keep consoles around.

For those unfamiliar with the franchise, a succinct way to describe it would be as non-linear, character-driven slice-of-life JRPGs, with a significant focus on alchemy as a gameplay mechanic. Alchemy is basically crafting, but unlike the crafting implementations in most RPGs doesn't suck -- it offers significant player agency, lots of choice and optimization potential, and has a huge impact on everything else you do in the game.

The series is very long-running (as the incredibly terse Steam description indicates), and it has lately been grouped into mostly independent trilogies. As luck would have it, Sophie is the first in a new such trilogy, and as such it is a great point of entry for anyone new to the series!

Other than the gameplay, a main charm of the game (and franchise) are its fantastic character models, that offer an amazingly direct translation from anime-style concept art to in-game 3D representation. Beyond that, as with all games developed by Gust, the soundtrack is fantastic and varied.

When the game was announced for the PC, I was very concerned about its port quality, given some of the previous efforts by Tecmo-Koei. Luckily, while not perfect, this port offers everything I personally really wanted on PC: 4k resolution support, MSAA (which is easily upgraded to SGSSAA with the Nvidia driver), and 60 FPS [Edit: actually, it seems to happily support arbitrary FPS -- good news for owners of high-refresh-rate monitors!]. The biggest issue is probably its lack of mouse support, which makes a controller much preferable for playing the game.

If the idea of a non-linear JRPG with a large focus on (great!) crafting and lack of the usual driven "save-the-world" narrative sounds enticing to you, do give Atelier Sophie a try! You might be surprised at how addictive it turns out to be.
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mroczna_sarna Jul 12 @ 4:35am 
Thanks for accepting, and thanks for all your work with pc ports :ys_excla:
Beer Grills Feb 1 @ 11:01am 
Thanks for accepting my request and your great work on pc ports! I wish all companies would hire capable people like you, so we won't get bad ports anymore.
Nero Evans Jan 22 @ 2:27pm 
Thanks for accepting my friend guest. Also thanks for your work towards trails of cold steel. Can’t wait for sequel. You are true hero.
☮ GD_Anirudh100 ❤ Dec 31, 2017 @ 10:30am 
:2015holly: Happy New Year :2015holly:
Azure Dec 25, 2017 @ 10:58am 
Thanks for accepting my friend request. I'll hope what Cold Steel II coming on PC soon.
shindiggus Dec 24, 2017 @ 10:33pm 
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Thanks for all the extra work you put into games