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I am aware. I only mentioned DLSS because my ADHD brain refuses to provide context when it should XD I mentioned DLSS because I was doing research on what happens when it's enabled; it overrides and disables TAA by default. I will try DLAA and see if there's a major improvement :3
The sharpening won't solve the issue, unfortunately. It will also make everything look like a strange oil painting if maxed out (100%). DLSS, like TAA, blurs the image when the camera moves. From what I have read about DLAA, however, it supposedly keeps the original resolution while providing a clear AA method so I will try that and see if my eyes can handle it XD
Strange. Perhaps I need to add some severe sharpening to it then
you need to edit the Engine.ini file to tweak the TAA settings to make it look better.
refer to this post i made
https://steamcommunity.com/app/990080/discussions/0/3761104682789509843/
in your case i think just copy paste the option 3 where i tell you to, save and dont't forget to put read only.
game will just look much better at no framerate cost. it just tweak the TAA algorithm and add various optimization tweak for the unreal engine.
less blurr, much less ghosting, some tonemapping, some sharpening. and tada. suddenly game looks good.
why devs dont optimize their ♥♥♥♥♥♥ TAA is beyond me when anyone can tweak an ini file in 5min.