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The thing is though, you'll most likely be playing zoomed out all the way and won't really be able to tell aside from a few ability animations and cutscenes. Unless of course you play zoomed in for whatever reason and then ya, they be bouncing like they're in Zero-G.
Specially for a developer/games which selling point is the titillation and fanservice.
I'm glad CH games are getting to a broader audience but come on, check the tags beforehand.
Oh, I'm completely aware. I wouldn't call myself a broader audience by any means. I very much enjoy my waifus and some well executed chest physics. They definitely aren't as wildly bouncy in Neptunia, but you also don't get that many chances to see it in those games. It's just that Death end's implementation looks way overdone to me to the point of being comical instead of "stimulating".
Fair point.
I think, the way the engine works, physics are the same regardless of the size of their bossoms.
so even the flattest of bewbs will still have the effect. Weird yeah, but hardly game breaking.
https://www.youtube.com/watch?v=qr89xoZyE1g
stop complaining
Nah, just kidding. I just now bought this game, it's downloading, new to these forums and for sure I spot this thread. Which I looked into for scientific reasons obviously ;)
Neptune does love her pudding. XD