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VN style is normal for story telling as seen in other games like neptunia.
usually I really hate VN Games (where you 100% click all the time, without exploring in 3D etc.)
but in terms of story telling its fine for me. yes, mostly VN feels uncomfortably too, for me.
death end request is a bit unusual for what i have played so far (Neptunia Games, Monster Monpiece, Mugen Souls)...death end request feels by far more serious.
I have read about, that the game is a good one to have from the PS4 users.
I hope this can help you a bit :)
From the sounds of it, this would not be one for me. Too bad.
Better.
If you're not in 'story mode' (as I like to call it) then you're walking around a 3d area ('dungeon'). There are monsters running around which you can try to avoid, but it's not as if you're in an infested area. Also: the combat itself is turn based, with a twist...
While your character can make their move no one else will run around and 'do' stuff. You can walk around the battle field in any way you'd like to carefully position and plan the attack. As for the attack itself: by default you perform 3 'attack' actions, but you can also customize this if you'd like by using the appropriate menu.
After your done the other party members get their turn and after all that the enemies will perform their attacks, one enemy at a time.
So there is no "time stress", no "I need to quickly evade this attack otherwise I'm done for", none of that. All turn based, but.. with a twist as I said.
Maybe also good to know: if you don't enjoy having to click to continue the story (in 'story mode' as I call it) then no worries: pressing 9 on the numeric keypad will turn the game into 'auto mode', so the story continues automatically (at a decently slow pace) so that all you have to do is read.
Hope this can help.
Is the 3D movement mouse controlled?