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but it is cool you wrote all of this down though, was a bit of help for me
Dang you just reminded me I wrote that.
I still play to this day, tho more as a "game" than a "mental study". I don't think nearly as much, and kinda hop on when I feel like playing something nervous rather than thinking deeply. Though I still try to analyze and improve myself, but am really sloppy on journalling at this point.
---
(That's not especially directed towards you, more like a retrospective. Date : 28/04/2025)
Ngl as the author, that post kinda sucks. Lots of pertinent informations indeed, but I also didn't seem to give a crap about conciseness and understandability, and the journal format really doesn't help with it.
That's ok tho, I'll take that as a lesson.
I'm especially thankful to myself to have kept moments where I lose it, like the 09/05/2024 entry (which by the way, my apologies to Quaver dev and players). While it's always tempting to censor those, looking back and see that I sometimes fked up feels comforting, and I think contribute to a more genuine mood. Like just now, I feel like I progressed a lot since then (about 1 year ago) in terms of writing and organising thoughts
I was also quite dramatic about injuries and stuff, but it's fair I guess.
There's also irrelevant stuff in there.
Typically, the map level in Quaver means nothing without details on the challenge of the map itself (In online lobbies, I'd usually get demolished by others in terms of input-per-second, but would stand on top in maps focused on long notes).
There're also "I changed this, then got better scores", which are not relevant as I didn't come close to make proper studies over multiple days.
At least, I kept a humble and conditional tone.
Tho that kinda reminds me how much I thought about it, and I guess kinda encourages me to keep thinking, as there's still a bunch of stuff that I know I should question more in my gameplay.
--- ABOUT WRISTLESS
In short, I found out about 2 months ago that my gameplay still relies a lot on my wrists.
Since it's kinda hard to play Quaver without looking at the screen, and I'm not yet to the point of handcam or learning maps by heart, I had to focus on it to find out that I was still involving more of my hands than just the root phalanx of each finger.
Notably keyups, and notably for the middle finger (4k).
While I might not be aware of it, my phalanx movement alone would in fact push the key about halfway to the keypress distance, then I'd compensate with my wrist to push al the way down, and mostly use wrist for keyup as well.
It's not bad per say (that might even be the most common method), but when I want to use phalanx for the entirety of my movements, moving the wrist like that causes a variation in the position of the phalanx's axis, which I'd then have to unefficiently adjust to.
As for my keybinds ("Lenovo Preferred Pro II 00XH702". The one with the [Enter] key that's on 2 rows.) uuh so :
- Rotate the keyboard upside down (vertically, so the Func keys are in place of the Space key)
- Keybind : ç=5R (5R for the right hand, and synmetrically for the left)
- Jam both thumbs under the keyboard frame about right under their respective index fingers (I thought that would help to stop using my wrist inconsciently. It does not prevent it at all, but with the way thumbs touch the keyboard and desk, I find it easier to feel when I'm using my wrists that way). Despite how it sounds, I don't find the hand position uncomfortable (might depend on desk height and such)
Also I remember raging and insulting the dev complaining about the Func keys (F3, F4, etc) being perma-bound to functions like "open chat", which is not the case anymore. Thanks for that :D
I guess that didn't help much to develop speed in my fingers (not my wrist), as when I noticed it, my "phalanx only" speed was still pitiful.