Space Haven

Space Haven

Beta 2. 0.21.0. Migrating seem flawed
So I finally got around to try migrating to a new asteroid, within the same system as I started in. Not that there was anything wrong with my current rock, but I wanted to try out the feature.

The first thing I noticed is that an infester group that was inbound for my old homesystem, immediately changed course and now started heading for the new location.
That seemed a bit rough, but I figured it would take a few days before they arrived, so enough time to both start a new base, and get some basic defenses up.

I did try to estimate when I would arrive at the new location, but since we don’t really have any good way to measure this, I arrived a little too soon, and hit the tail end of both asteroids and debris fields.
The asteroids are one thing, but after 8 - 10 hours a derelict popped into view. A derelict with a rogue bot spawner.

It’s just not reasonable, that we get hit by the same level enemies, as the old base did, when we are essentially starting over from scratch.
There should be a reset of the threat level when migrating, so we get time to build some defences and basic living conditions.