Space Haven

Space Haven

Combat robots on enemy ship and it jumps
Little long winded, sorry for that....

So was fighting two pirate ships, one gunship and one crew heavy boarding ship with no guns. I sent my combat robots over to the boarding ship to whittle down the crew and stop it from trying to board me while I traded potshots with the gunship.

I was holding my own when they decided to flee, both ships, and all my combat robots were onboard when they jumped.

Not a huge deal, I made more robots, but two sectors later the ships jumped into the system I was in, in the exact condition they ran away in, AND, ALL MY ORIGINAL ROBOTS WERE STILL THERE and moving around.

They cleared the rest of the ship but when they returned to they base stations on my ship, well that is where it got weird. Now there were TWO robots trying to use the same base station, and eventually one ran out of power and is not moving and is on the deck in front of the station.

Eventually.... the second robot gets blow up, and the station won't make another because it thinks the first is still there.

Dismantling and remaking the station does not make a difference. Robot still just sits there. I can draft a dude and pick up the robot and put it down, but cannot get it to recharge.

Anyone had this happen? Is it a bug?
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Showing 1-1 of 1 comments
old problem, exists since player bots where implemented, back than it happened when you needed to flee a sector and your scavenger bots again stayed on the derelic instead of coming home. later you came back and tehy scuttled home while you made new bots in teh meantime, thinking the old where lost. we already demanded back than that there must be an option to scrap the extra bots, the call was never answered.
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