Space Haven

Space Haven

Some form of fire protection/management.
It's space age and concept of sprinklers seem foreign to these astronauts. Okay, water is a problem, how about foam or powder or some gas, anything. Make it hard to get in research tree if you are so hung up on having everyone savescum because one random fire event and your run is pretty much over or at least hampered significantly.
< >
Showing 1-2 of 2 comments
Hi there.

The game is not void of fire protection and management. It's tied to how the ship is designed.

Large open spaces will be at risk of having a fire spread more, while compartmentalization by creating rooms will mitigate fires a lot.

Each door in the game has a vent baked in. When a fire bursts out in a room the game now has an auto-vent feature, that is turned on by default. The vents will close automatically preventing the fire, gases and smoke from spreading. It will be self contained to the area it started in.

At the same time this contained fire will give crew members good time to fetch a spacesuit and go extinguish the fires.

Combine this with some gas scrubbers spread around the ship and fires should not be a big problem. It's not really intended to be, but it depends on how the ship is designed to some degree, which adds depth to the game.

However, maybe we have missed something and we are always open to tweaking but we would need to see the situation where the fire ends the game, and what the reason may be. Screenshots would help there.
in a space environment where death is just on the other side of the door, constantly, you wouldn't use water obviously nor foam or powder, who's cleaning that up?! but halon, same as you'd use in a data center. starve the fire on a molecular level and don't damage very important electronics; this is space, we'll use science, not caveman tactics.

but as was said, the chain-reaction burn down doesn't happen with interior walls; walls have mass yes, but they muffle noise and contain gas and flame dispersion.

don't forget you can surgically take away someone's clumsy nature via augmentation, you can also turn off mechanical engineering skills for certain people whose skills are 1 and they should be doing something else anyway, not holding the wrench upside down and starting fires.

fires for most of us are not an issue that needs a halon suppression system, they're over in seconds, and usually don't even lose 1 machine, just needs some repairing. because you prepare for them, plan accordingly.

now in those first ~2 weeks where you're still scrounging for every hull and infra block you can get, that's when it's the scariest; we can't make compartmentalized rooms yet, and we need every crew to do every job they are even barely qualified for. :-) but that's also the fun!
< >
Showing 1-2 of 2 comments
Per page: 1530 50