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DF doesn't do that.
We all benefit from DF existing and Gn existing (yes, even Rimworld too).
Yeah, no, Gnomoria had a great idea that failed to be fully executed and was abandonned by the dev. Almost no one plays Gnomoria anymore.
Guess I'm done with my comparrison.
Gnormoria had/has catastrophic bugs that can't be fixed.
I played a good bit of that game and it was also never finished. Though, I want to stress that the developer had a lot going on, just changed jobs and had a new baby to take care of, so... I'm not going to jump on the "devs-r-bad" bandwagon. But, the truth hurts - A good many game mechanics were never completed and there are dead-ends left in the game regarding those.
Catastrophic memory issues could arise that are unfixable, requiring a restart due to CPU collisions. (stock/inventory and job bugs) The Wheelbarrow bug still exists. Enabling Bugs in options will doom you to a slideshow if you ever breach a cavern and can not get to their eggs in time.
Most mechanics were never expanded upon from their initial design/intro. The most completed are some of the crafting mechanics, but they don't have a lot of depth.
I truly did like the game, but it was simply never finished and bugfixed properly. (It is what it is and I'm not going to blame a guy for choosing his family, first. It was worth what I paid for it and that's it. :))
Do you want a better "Gnomoria?" Here you go, with the original Gnomoria Developer's permission and entirely free:
https://store.steampowered.com/app/709240/Ingnomia/
Whaaa whaaa... dev v. community drama.
Don't care. Game works. End of story.
I agree that it was unfinished and that is a shame. I'm strictly talking mechanics to mechanics it just seems Gn was a better and more playable DF. No doubt DF has more depth... or minutiae... depending on how you see it. Personally I don't need 457,000 body parts to call something "deep". I just don't really see any depth to having Honey bee anal extract or whatever... that being said the wider world aspect of DF is something I would have loved to see in GN but I'm not sure if that was ever in the GN Dev's plans. I just feel that DF is very rough compared to GN. Make no mistake I'm playing DF as I type this ... just hoping DF eventually gets the smooth look and feel the GN had...
/agreed somewhat
It was a single-dev project. He had a big job change and had a baby born at the same time, which basically... forced a decision. In a "real life" situation like that, given that we all accept single indie-developers often have issues that we wouldn't accept from a "professional development company," I accept it.
Ignomia is done by a separate, highly dedicated, dev who received the Gnomoria dev's blessing and they arranged for the use of the sprites from Gnomoria, as well.
Gnomoria was never really finished. It did have the makings of a pretty good game, but it has huge holes in it in terms of game mechanics and unfinished bits. And, on top of that, it has catastrophic bugs that will make a playthrough unplayable. (Mostly, a wheelbarrow bug, possible inventory bug, and an impossible-to-correct from the player-side, memory logic-loop that will make job orders/logic run in circles, forever, once it hits, which makes any other new orders impossible (No cycles for 'em.. no room. :)) The military system was meant to be improved and expanded, as well as the Raid system. As it is, Raids occur once a month and the Military stuff is very basic.
GN is not even "checkers" to DF's "chess" in terms of... anything. It's very, very, basic for a "game." If it wasn't full of bugs, it would be a somewhat... empty'ish gameplay experience after awhile. It's only good quality being the isometric graphics.
If you don't see the depth in DF, you're just not looking at it correctly, that's all. :)
DF:Steam/Premium has a "functional" UI, but that's about it in terms of UI.
You need to look at DF differently. Start reading what you're Dwarves are doing and thinking about. Start reading the info in your Visitor's cards. Look around the World map and note the civilizations and what they're doing, where artifacts are, what's going on, there.
DF "hides" a lot of its depth and the interactions that occur. You don't see them unless you're looking at them when they happen, but they still happen. Get a feel for Legends mode. That's not just a "text generator." It forms the basis for the world you occupy.
It does, however, take a willingness to roleplay and allow one's imagination to be led. But, even so, if there's a conspiracy to steal your artifact, it's because things evolved that way to establish that conspiracy and it is very "real" in terms of its effect on your gameplay.
As always, if the less one chooses to do and interact with, the less rich of an experience one will have. It's entirely possible to wall oneself away from the world in DF and that's basically... the least desirable gameplay, IMO.
PS: If you don't like it, that's cool too - Some games don't have universal appeal. Imagine that! :)