Dwarf Fortress

Dwarf Fortress

Fadari Mar 21, 2023 @ 7:23am
Multiplayer on the horizon?
I have a group of six that would love this. I also need a multiplayer game that's good and that we can invest some time working together We all play either as a large group but most evenings people pair up:steamsad:
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Showing 1-15 of 37 comments
Raven7899 Mar 21, 2023 @ 8:49am 
I dont think Is on the Horizon atlest not on the next 5 Years :). for multi player I would recomend : crusader king, civilization,stellaris,Heart of iron, foxhole,Europa universalis
Holyvision Mar 21, 2023 @ 1:49pm 
Probably no.
Naryar Mar 21, 2023 @ 3:16pm 
Multiplayer DF ? How would one play multiplayer ? I mean, community forts are a thing, but having to run two forts at the same time and update ALL the things (150+ dwarves and their feelings, pathfinding, temperature of a roughly 6x3 tile, and sending all the relevant information to the other computer)... That will be hell on FPS.

I don't see any multiplayer being possible other than running two forts on the same world, perhaps, but then again it'll be more SP with a few MP functions (like trade and invasions).

Wrong game to have a multiplayer, really. Maybe for adventurer mode co-op ? Even then I only see that maybe happening in 20 years from now on (maybe we'll reach DF 1.0 ?)
topheron Mar 21, 2023 @ 6:16pm 
This isn't really a multiplayer game. It's a dwarf universe simulator with enormous numbers of complex subsystems that create emergent behavior.

Or it's a story generator.

Have you considered having a fortress that each player plays for one in-game year, then you hand it off to the next ruler?

Read Boatmurdered:

https://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/

A group passed a fortress around and wrote about their experience.

One of the most amazing things I've ever read.

But it's quite the opposite of a group working together in multiplayer.
RadCon One Mar 21, 2023 @ 7:30pm 
Originally posted by Naryar:
Multiplayer DF ? How would one play multiplayer ? I mean, community forts are a thing, but having to run two forts at the same time and update ALL the things (150+ dwarves and their feelings, pathfinding, temperature of a roughly 6x3 tile, and sending all the relevant information to the other computer)... That will be hell on FPS.

I don't see any multiplayer being possible other than running two forts on the same world, perhaps, but then again it'll be more SP with a few MP functions (like trade and invasions).

Wrong game to have a multiplayer, really. Maybe for adventurer mode co-op ? Even then I only see that maybe happening in 20 years from now on (maybe we'll reach DF 1.0 ?)
Though I strongly doubt multiplayer is happening anytime soon, If ever, as there are a number of issues involved including if someone pauses / logs off and how time continues for their fort, the things you outlined above would likely not be one. The other player's forts don't need to know anything about any other players' forts' stats except for disposition and the vague number of dwarves.
Last edited by RadCon One; Mar 21, 2023 @ 7:31pm
Dr0W Mar 21, 2023 @ 8:37pm 
Originally posted by Naryar:
Multiplayer DF ? How would one play multiplayer ?

Exactly the same way I play Rimworld with my wife: We have bases near each other, we often trade items and help each other, if one is going through a famine the other might have extra food that can be sent to their base, if something funny happens we often say "Check this out" for a laugh, if one needs a quest finished soon the other can send extra workers. Often I would say "Send dudes!", "You mean nudes?" "No, I'm about to be attacked by a huge force, send dudes!", and then I could hear the sounds of transport pods arriving to help me in that dire situation.

That's how you could play this game multiplayer too. Play together, share experiences at the same time, trade, perhaps fight together.
Diarmuhnd Mar 21, 2023 @ 10:41pm 
Originally posted by Dr0W:
Originally posted by Naryar:
Multiplayer DF ? How would one play multiplayer ?
...
Exactly the same way I play Rimworld with my wife ...
Hahaha. Thats cute, "send nudes?" hahaha, thanks.

Back on topic, Tynan built Rimworld from the get go to be easily modable. I know why he did that, so modders could fix what he couldn't and add lots of extra content. It was definately a good choice, community mods are the #1 reason I played so much Rimworld since it launched long before Steam.

Bad news is Dwarf Fortress was started as a passion project and changed a few times and well ... its code base is not friendly. Actually it will bite you, spit poison in your eyes and steal your alcohol then call you names.

Co-op Dwarf Fortress would be fun as hell, but I doubt it will happen. If I am proven wrong then I will get a new tattoo of a pink space pony or something else equally 'girlish'.

Cheers :2015cookie::plumphelmet::mead:
Skizmo Mar 22, 2023 @ 9:19am 
The closest thing to multiplayer we have in Dorf Fort is what we call a "succession game" Where one person creates a world, plays first for a set amount of time or until your fortress falls. Then you pass the save game (And whatever mods you used) to a new person for them to play! The best thing is you can basically do whatever you want.
Want to take 50 year turns with your close friends and try to build a single mega fort? you can do that! Or you could have it that each person that plays creates their own fort in a shared world.
the Dwarf Fortress File Depot[dffd.bay12games.com] also has some pregenerated worlds and some community forts for you to play and toy around with.
Dr0W Mar 23, 2023 @ 2:06pm 
Yes, I'm not expecting multiplayer to happen but any time I see a topic about it I can't help but check it out of hope. I've not picked up Steam version yet, but I'm considering playing it with Parsec with my wife. Two computers, but controlling a single fortress at once and I help her to play it.

But if somehow it ever happens, I'll double down and get myself a tattoo of a dwarf riding a pink unicorn, or something like that too.
Last edited by Dr0W; Mar 23, 2023 @ 2:07pm
Diarmuhnd Mar 23, 2023 @ 2:41pm 
Yarp, i'll play the hell out of it too.
Tanagram Mar 23, 2023 @ 9:12pm 
MP DF will be revolutionary but probably at least a decade away
Wirta May 17, 2023 @ 9:41am 
Actually multiplayer for dwarf fortress would be quite easy to do trough steam's "Remote Play Together". Only thing they would need to implement is dual controlling support for local play. https://store.steampowered.com/remoteplay

This has been done really well in plenty of games without needing to develop any server side or other complicated multiplayer logic really.
AlP May 17, 2023 @ 11:36am 
Originally posted by Wirta:
This has been done really well in plenty of games without needing to develop any server side or other complicated multiplayer logic really.
Do those games have constant LOS checks for 150+ dwarves and sending all that data over the internet?
Gunsaremagic May 17, 2023 @ 12:08pm 
ck3 would be better
TREE May 17, 2023 @ 12:25pm 
In rimworld, multiplayer is accomplished by having all randomization seeds of the client match the server - the save file is then transferred from server to client and configuration files set to sync. This is all accomplished with a mod from the steam workshop.

Most of the posts we're seeing about multiplayer are from misinformed people who lack experience and imagination. As one poster pointed out, this could also be accomplished with steam remote play.

To reiterate, technical feasibility is NOT an issue - It's simply a lack of expertise and willpower of someone to start this project.

Perhaps one of you, having read this and now knowing it is technically feasible will go and create this mod.
:MCCLEGENDARY:
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Date Posted: Mar 21, 2023 @ 7:23am
Posts: 37