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I assume you link with the uh... + looking button?
I done that and it says 0 rented rooms and there's people in there, I don't get it .
Won't they overlap?
The meeting hall and the dormitory (or individual Bedrooms) cannot be in the same place, of course. But the tavern. I think it can even include everything spatially separated.
Once you have made a bedroom, click the shield with the + sign on it. You will get a list of available locations. Your tavern will be a shield with a mug on it. Click that and it will assign the bedroom to the tavern.
Your residents and citizens will still move in and occupy the tavern bedrooms, But the primary benefit is that once a person is a resident, before they become a citizen, they will start to do workshop tasks and be available as performers for the Inns/Temples. Also, the monster slayers will move into the fortress instead of wandering around outside which means they will start to patrol your digs the deeper you go, eventually breaking into the caverns they will start to patrol that as well.
I actually don't know if there is a real connection between the bedroom itself and whoever is in it being available to perform and do tasks. What I do know is that eventually those rented rooms become assigned to citizens, maybe because they moved in as residents, I don't know. Maybe it's a good idea to keep making more rentable bedrooms, or at least kicking people out of them periodically to get more visitors. There is a point where your visitors for the inn start to dwindle, but generally your Library/Temples start generating visitors as well. I also don't know if there is a mechanic that linking bedrooms to the library/temple triggers more visitors. I think it's just the Inn.
To get more visitors to the inn though, you actually need a big dance area, 5x5 at least (25 squares).
You can link bedrooms to Temples/Libraries, it's not just the inn, Also guild halls, which, bizarrely, conduct skill training for your populations (so and so is watching a Milking Demonstration). Whether or not actually linking bedrooms to something other than the Inn does anything is something I just don't know. I'll give it a shot, I got some extra beds.
TLDR: Ain't workin'. :)
Last I checked, the Visitors renting rooms attached to the Tavern mechanic does not work. ie: It's bugged/broken or, at the least, has some issues that causes it to not function. (From reading through the old bug-reporting tool, which they have now cleansed and switched away from... :/) It may be due to a Zone issue as some old reports seem to suggest. (One should be able to associate the bedroom zone with the Tavern, but some seem to have suggested they don't actually get used unless the rooms are zoned as part of the Tavern. Citizens will also co-opt them.)
In any case, no money is earned for "Renting" these rooms to Long Term Residents. It simply provides them with a Room. (Not sure that has much meaning for them.)
Ah, found a mention of it in the new bugtracker: https://dwarffortress.mantishub.io/view.php?id=9665
Basically, these rental rooms are just treated by Citizens as normal bedrooms. It will show as "rented" but regular Citizens will trigger that when they decide to claim one of these bedrooms that are supposed to be reserved by Long Term Visitors. (Maybe some exclusion to note an attached bedroom zone as "Long Term Citizen Only" is needed?)
You will see tavern rooms as rented when it is assigned to someone of your fortress.
Guests/visitors will never claim them
Your citizens will take them for themselves without consideration for the tavern room assignment.
You can (have to ? not sure) manually assign rooms for long term residents, so if u want u can store them there manually but that is not usefull.
This is actually a fake feature due to lack of implementation or something never baked to half decent or bug like many others. I'm curious to see where we are at after a few patches.
I made sure all my dorfs were housed and the petition residents I accepted rented them.