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There are three common methods of building down or up into water.
1. Wait for the water to Freeze if you are in a temperate or colder biome, then dig through the ice and build normally. If the water is underground, it will never freeze, so this method becomes impossible.
2. Use magma/water to turn the fluid area into obsidian, which can then be mined through. Controlled magma/water channeling can be used for dams and is fairly reliable, albeit it takes a fair amount of setup resources to work.
3. Brute force the fluid out of the way with Screw Pumps. They will pump fluid away faster than it can flow into a tile naturally. You can use screwpumps this way to create a 'dry' section of the fluid area that you can then build in. The most common example is to use them at a river to completely prevent water from flowing into a section of it. Having the screwpumps feed into channels that lead further down the river, and using secondary screwpumps to prevent it from flowing back into the river section you are building in.
Finally, there are a couple of uncommon methods involving Dwarven Black Magic™, but I have never actually had a reason to use them. One method involves using minecarts to shunt fluids through spacetime chasms and into the void and the other involves magma pistons, although the later is not all that good for moving large quantities of FLOWING water and keeping it from coming back.
Holler if you need the link to the Twiste Logic Gaming youTube channel which has the recent video tutorials on that dwarven mechanical engineering magic.