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Have you encrusted your trinkets with ivory, bones, shells or cut gems? Dwarfs are not very interested in cheap trinkets, they want $bling$ and many dwarves like specific items only.
Acquire objects (and "be extravagant") can also be satisfied by new clothes. I think it takes a $100 price to hit extravagant, and since masterwork clothes of almost any material hit that even without decoration, I don't normally have to worry much about either need once I have my clothing industry going. I do produce stuff for every slot dwarves can make, so you may have more trouble if you are trying to just give them shirt, trousers, and shoes.
Are your station set to allow a min amount of work order jobs?
1 collect clay (repeat)
2 make clay crafts (repeat)
While normal jobs would often make the same dwarf repeat the work over and over again, collecting clay is a cycle-breaker, and this instead ends up being done by a different dwarf rather than the one who just make clay crafts, subsequently when the craft job is up again, the original dwarf that did it is now not available to take it, and another does it instead.
out of 51 dwarves with labors including pottery, 34 of them are now novice or dabbling potters. (and pottery is not something a dwarf will ever get a strange mood for either!) so it seems to serve the purpose well where a lot of different dwarves get a chance to meet their 'craft object' needs. At the same time, the trickle of crafts will help get dwarves meet 'aquire object' while hauling them, and give me a stockpile of stuff that I can easily drop on the elves.
to actually force it, would require assigning a workshop to a single dwarf, and make it craft anything with highest priority, but you should not rely on doing this for sure.
My embark had no clay unfortunately. Only sand. Is there any alternative? I do have a lot of bone from chickens though.
Yes I did, and I'm not going to assign 50+ dwarves individually to every station. That is madness lol.
Knowing the minimum value helps a lot. I thought they'll claiom anything because I see a lot of people walking around with random trinkets. Does hauling to a trader counts as Acquire item as well?
Sand works for glass, surely. just make green glass. Glassmaker is a moodable skill though .
Is there no clay in any cavern layer either?
Strangely, a freshwater marsh
With default settings you'll have plenty of mostly useless ore (copper, silver) that you can turn into weapons. Even with limited initial metal access, you can always smelt anything that's not masterwork with no side considerations.
Let the "needy" dorfs make some useless weapons. The Urists that aren't highly skilled in any mood-related profession will then end up making you artifact weapons when the mood strikes them (they do need their Weaponsmith higher than any other related skill).
Those are generally worth all the effort.