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When you create or update temples, also try to make dedicated temples of deities. Once you can make a dedicated one of deity X, delete the non dedicated one. They have a better happy buff when doing their complete rites in a dedicated temple (enraptured), yet sometimes only go to the undedicated ones if that's an option.
Ah that's what hey may be doing, I have about 18 temples to all the most popular deity's, but the first one I built was one to ''No specific deity'' and that one is always rammed! there is constantly about 20 dudes all chilling in there. Maybe if I delete that one maybe they will go to their specific one. Thanks
Adding a performer to your Temple can also help attract the faithful to come visit.
If thats not it it could be pathing issues, but if your fortress has good access for your citizens then that leaves me with one last possible reason.
So dwarves are just crazy or stupid or foreign agents. Kick them out, or accidently "let" them have an accident. Falling into lava, drowning in a river or even forgotten beast chow. Or you could just kick them out. This gets rid of the troublesome git and lets you find somone new and hopefully better.
Hmmm, never considered there maybe an interloper, spreading fear and doubt amongst my Dwarves..they need to be found and purged! lol
I will try all other no death routes to make my Dwarves happy, then I might make a squad of miserable dwarves and make them fight some horrific monster :)
Ah ok, it seems the 20 odd miserbale dwarfs all moan about their god, just watched another video on temples and my temples may not be up to spec, not quite 2k, so I'll try and boost them up, if that fails. Gona look into mist generators, not got any yet, think 'ill build some any how. :) cheers
Sure, there are glitchy workarounds, but the root of the problem is just the AI/simulation being too simple to work.
And dwarves with many deities, like 8 or more, may never have enough time to pray to all they need.
That's why I sort through each migration wave and expel or send away anyone with 6 or more deities. Even if they manage to pray to each god, that's all time they are not working - which is extremely crucial at the start of a new fort.
However, sending away dwarves with many relatives can be tricky, because it causes negative thoughts on said relatives.
Later in a fort, a dwarf with many gods and relatives can be kept as long as he does not do much work. Be sure he does not haul, for example. Make him a butcher or gem cutter, whatever job you don't need permanently. Or make him a profession you have plenty of.
I try to split my population in half with custom professions: half farmers, half metalworkers.
Some few dedicated specialists without many needs.
That one threw me for a loop. What's more, almost every single migrant I get adheres to the same religion, which at least is making meeting their prayer needs fairly simple thus far.