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setting your entire surface to plant gathering/fruit picking zone is really efficient for food too, my fort has 20 dwarves and about 2000 plants in stockpile, most of which are above ground herbalism plants, just not safe if there's dangerous animals up there. some of those plants will need to be milled/baked first though
You need to limit planting to a few high-skill planters to get bigger stacks of plants. If you let everyone plant, the stacks will be very small.
You also need to have a high level brewer and cook to produce drinks and meals faster.
Edit: 197 Dorfs
This has changed in one respect - farming underground plants like plump helmets just under the surface (anywhere that isn't a cavern layer) has had production cut by about 75%. Even a legendary planter routinely gets stacks of 1 or 2 from those plots. You can get around that with more farm tiles, but the efficiency of brewing and cooking is also reduced, so you need more (or faster) cooks, brewers, workshops, pots and stockpile space.
This is a change that I think was made to move food production from "completely trivial" to "you need to pay a little attention". Surface farming and cavern farming are unaffected, but both of those have the additional requirement that you need to spend some effort securing the area.
Getting enough room for a 5x5 plot in the cavern should be pretty easy at least, but it would introduce annoying hauling trips from the cavern to your kitchens and/or dining hall lol
How many farmers do you have tending your crops?
How many of your farmers are actually good at farming?
Do you also grow surface crops?
Are you stripping the surface of all the food you can?
Do you raise livestock? Fish? Hunt?
And lastly, is your food production and storage set up efficiently.
Here's a link for the DwarfFortressWiki farm size calculations page https://dwarffortresswiki.org/index.php/DF2014:Farm_size_calculations
good luck
All my farms are in a cavern layer, z -4, with my sole food production one being 6x4, and a secondary one that's 4x4 that alternates between plump helmets and dimple cups. No surface crops, and little surface harvesting if only because my dwarves keep being eaten by birds and the distance between the surface and my stockpiles/kitchens being about 30 z-levels. There doesn't seem to be anything to hunt above when not dealing with the dwarf-eating giant birds, and I don't want to breach into the caverns surrounding where I fortified my farms to look for things to kill and eat due to a forgotten beast or two I've been ignoring.
As for planters, I have 4; skilled, expert, grand master, and legendary respectively. 5 Brewers that follow basically the same trend, 6 cooks between adequate and adept.
Livestock I've been using for milk/cheese and sheering mostly, with some turkeys I'm moving to a lower z-level and closer to where my production is since I found out they don't need to graze. Would probably be best to move everything below to fungal caverns but I don't trust my very ragtag military to deal with the forgotten beasts wandering around outside my farms.
Seems like I just need my food related dwarves more specialized and skilled than they are at present based on the advice so far, and try to keep at least a squad of archers aboveground for defending gatherers.
I have zero farm plots, I did not enjoy the micromanagement required to keep rotating crops as seeds ran out. I buy some nuts and berries from those vegan elves that keep buying my copper doodads. I have something like 6000 food barreled up, I can't eat it fast enough. Nothing but posh meals for my Dorfs.
If you're REALLY down bad for meat and you have no ready source of fish on your map from a stream or river, I would suggest trying to hold on until your next caravan and requesting Pigs and Chickens under the Pets section (Hen/Rooster, and Sow/Boar respectively. You can also get other animals too, but these are a good place to start). Both pigs and chickens don't need to live on the surface, you can just carve out a room underground and lock them down there and let them breed. Pigs need nothing, chickens need a Nest box (made from a Crafts workshop), and then either you can collect the eggs for food or you can lock them away and let them hatch for tons more chickens. Both can be butchered for meat and will reproduce constantly.
Other than that, if you can't hunt, try placing some cage traps around in strategic areas, the closer to the map edge the better. You may snag some animals.
https://i.imgur.com/6dO8hb3.png
It does sound like you have a good base of farmers, but for 200 I aim at having at least 8 skilled farmers by that time, most times i have 10 good farmers.
I don't plant multiple crops in any of my farm plots. I find rotating crops a bad idea since unharvested plants cut into next seasons grow time for different crop types.
I think you just don't have enough food crops growing for a pop of 200.
More farms for each dwarf crop type, I do at least 3, 5x2 farms for each one. And a little more for plump helmets since dwarves eat those raw leaving the seeds behind.
Also, whenever we have excess alcohol I allow my chefs to use that extra booze for meals for a short while.
And it also looks like you need more meat products every year to have enough ingredients to make those lavish meals. Don't forget, henever you don't have enough ingredients for Lavish switch to making only Fine meals.
One thing I tried in my last fortress was bringing sunlight deep underground, it was a lot of work but it kind of worked. We were able to collect surface herbs at down at -11, but it wasn't a very large area.
good luck
Cooking has been turned off for seeds that aren't surface crops since I first embarked. I'm not wanting for seeds otherwise, as far as I can tell I have lots in storage, in farm plots, and laying around on the floor in dining halls/taverns sometimes.
I'll attempt to make hives to see if that'll help, so far restructuring labour orders to force lots of peasants into exclusively gathering has helped a little and I guess that should improve with their herbalism skill over time. Cages don't seem too likely to help, especially with how constantly I have to deal with groups of agitated giant birds and occasionally lose dwarves gathering or chopping trees on the surface already to them. I haven't seen anything other than those and mundane crows appear on the surface for 4 ingame years anyhow.
There is a single thin brook that goes through the map that doesn't seem to help much. Two Fisherdwarves seems enough to get what little fish end up spawning in it before I get messages saying 'there is nothing to catch' but I've never seen above 60 raw/processed fish in my stocks.
My best guess is that my cooks just aren't skilled enough to manufacture what I need them to quickly or I just need a lot more small farm plots like Diarmuhnd suggested.
No dwarves have starved to death *yet* but seeing how I'm barely managing to stay between 100-200 food and drink even with now ~30 dedicated herbalists is concerning.