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Much of this 'history' gets engraved onto walls or put into books to be enjoyed by you and your dwarfs in the library.
-young world have less discoveries. Like dance form, books.... But also you can have a dwarven civ that don't know how to make some armor piece or weapons
-young world have a lot more supernatural beast (they haven't been killed yet)
-some civ tend to disappear (kobold), while other appear after the start and develop from there (necromancer/goblins)
-much less sites. People simply didn't colonize much yet
-much less historical events, artifacts....
then again if you go for long-ass history, like 500 years, there's often werebeasts and vampires with several hundreds of kills and skills so high they might dunk on you with relative ease.
At the beginning there's no necromancers for instance. It takes some time before some dude wants to learn the secret of life and death and sets up shop in a tower.
As it is, necromancers tend to become stronger and stronger as the game runs, it often ends in zombie apocalypse.
On the other hand, the world gets a pool of megabeats at the beginning. Then they gradually die, so they become rarer with each year.
It's kinda different games depending on the age.