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theres a pretty good break down of stress and stuff on the wiki
Well often one is all you need. If one dwarf is complaining about drinking without a cup or eating without a table, you can easily think "Well, I don't have enough cups/tables" and be pretty sure there are other dwarves affected as well.
I had a dwarf with unmet need praying to god so and so, but I had already dedicated a temple to exactly that god already.
Lots of unmet needs about family, where I have no idea how to address them. So breakdown how to meet unmet needs would be very helpful.
Same issue here, have multiple temples and my happiness is plummeting to both unmet prayers and no time with family/friends.
One way to force them to meet their needs is to use burrows. I've adopted the midsummer break strategy where everyone stops working for the mid-summer month. Half the month they're all forced into a temple burrow, so they fill the prayer needs as much as they can and the other half in a tavern burrow so they'll socialize and take care of those needs.
I also just expel any tantrum prone dwarves. It sucks to lower your work force but it's more annoying to deal with tantrum spirals and loaylty cascades. So if you find dwarves whose descriptors are "is quick to anger", "is very quick to anger" or "is in a constant state of internal rage", you know those guys are more likely to tantrum and flip out when they get unhappy.
Not really on its own but if their mood is low enough for long enough they get stressed and will occasionally and potentially permanently become non functional or throw tantrums destroying stuff and potentially killing people.
I'll repost what I wrote, I asked a similar question:
If you want answers this link is excellent: https://dwarffortresswiki.org/index.php/DF2014:Stress
The main idea is that some rare dwarfs will indeed be a pain to keep happy no matter what (those are the dwarfs you'll dispose of)
Some will handle stress very well, compensating your bad decisions.
And most of them just need some "basics", which are:
- generic temple (minimum) + temples for each deity (better?)
- engraved bedrooms with high quality furniture
- luxurious dining hall
- a library
- at least one mist generator somewhere
- a tavern to socialise
- high quality food
- high quality clothes
- variety in food/drink
- training in the military 1/2 months a year
- doing a work that raises a skill
- practising a craft (mass stone cutting for everyone works)
- some down time to make friends/family (this was my main problem)
- dwarfs that don't go outside for a long time may get traumatised when going outside
- dwarfs vulnerable to stress needs to avoid jobs like nobles/military
Not so basic in the end but this covers 95% of the dwarfs.