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Hopefully, they'll listen to player feedback. If the mode is mostly going to stay the same, however, people definitely deserve a refund.
You support the base game too, in case you overlooked it.
I wont pay anymore, unless this game mode will be playable... huge and serious issues rn with this game mode, as if NOONE literally tested it... and no, successful 5/5 1 out of 1000 is not a good rate....
It can and will give you a single anti-camo that costs half your starting gold to put down and has a 5 turn cooldown then spam camos at you
If you can manage to beat phase when he is a stage's final boss, you can get the essence of phase then extract it making it able to be startable.
Essence of phase is "All monkeys see camo, and deal 3x damage to camo. Bloons in the hero's attack range move 30% slower."
Until you get essance of phase some good anti-stealth hero's include:
- Quincy: Starts with a crowsbow dart monkey that can see camo. His default starting artifact pairs extremely well with triple throwing dart monkeys, Monkey aces, and Submarines which all have ways to damage camo with the right upgrade trees,
- Admiral Brickell: Place a few Buccaneers and upgrade it with Camo detection (or eventually get other monkeys that see Camo) then place a bunch of subs that have the upgrade that lets them hit anything in range of other monkeys (This upgrade allows subs to hit Camo Bloons in range of monkeys that see camo.) After a bunch of waves you end up with multiple subs that can hit the entire track (when you space monkeys correctly).
- Magic Monkeys: In my opinion magic monkeys are one of, if not the strongest monkey in this game mode. If you go 3/0/0 you get a monkey that ignores cover and has a big attack range adding 0/0/2 adds a bit more range and detecting Camo. In this game mode your able to stack abunch of bonus attack range from artifacts which combo really well with ignoring cover. Of coarse without going the middle path, the magic monkey is unable to damage lead or purple bloons, but that just means you need to have at least 1 monkey that can. I don't own either Ezili or Corvus, but them being able to start with a magic monkey probably makes them decent to great tier (and their 2nd monkey are both primary that can damage lead, so they can cover for the magic monkey's weakness.)
Granted, a lot of us, if not most of us, already have all heroes and skins unlocked and still have money to spare, but this isn't fair for a new player who would rather spend the whole day playing Legends than base BTD6, add the fact that a playthrough of Legends that doesn't end on the first boss can easily take over 10 hours of your time for absolutely no progression at all, at most you could extract 1 or 2 artifacts that you won't even attempt to use because of a 9 point limit for starter artifacts that basically translates to "just pick Dreadbloon/Phayze essence"
Skilled? I just did a complete 5/5 run with the commonly known (on youtube already) buff "spamming", yet T5 bloonarius easily ended me... i had simply no chance. I had kinda the best monkeys (203 super monkey, hyperbuffed 420 ship, etc as starters....), all the other essences, legendary artifacts for monkey types to benefit for all.... impossible.
Skill is one thing, making something unbeatable is another.
Needless to say, i could have not been able to defeat dreadbloon on stage 3 without the x5 buffs. Simply, we dont get any good tower to beat the bosses....
Also, map picks for bosses is simply ridiculous. Adora's temple vs dreadbloon... good luck with that visibility..., Rake for T5 bloonarius... DDTs literally spawned like half meter before the end of track... RNG is okay, but please, make any sense for bosses at least...
If they fix this issue somehow and dont change the difficulty, they will totally screw up and disgrace all the work they have been doing for quite a few years now.