Bloons TD 6

Bloons TD 6

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Refund for Legends
It's sadly a shame, how bad this thing turned out to be... spending hours just to die at the last map... and of course the "try" mode is also just a pink cloud, showing this off as easy and winnable.
The reality is, there is not a single team that could win even the 1st Stage. And believe me, i tried a few that seemed the most possible.
RNG is the enemy in the game, the chances to get rare and legendary timed relics is way too low compared to the difficulty of the chapters.
Also, the establishment that our monkey knowledge is not beneficial there, is just simply mad.

I complain and ask for a refund, this thing is NOT worth the money at its current state...
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Showing 16-30 of 43 comments
Originally posted by Makoto:
Originally posted by john_9a:
Good Question. I didn't try the demo! But I also trusted Kiwi. I've been happy with the game and assumed that the expansion would be good - because the game is good.
But - i was very wrong.

If you want BTD6 to continue development the way it is, you might want to accept this DLC as a reasonable form of support. NK is kind of relaying on this money after all. We all need our everyday breakfest. If their business model fails, there will be changes made. You choose.

But of course, it's your wallet in the end of the day.
If you want to support the game development so it continues the way it is, you don't want to support this bad mode. You want to support the well thought out content, not the bad content.

Hopefully, they'll listen to player feedback. If the mode is mostly going to stay the same, however, people definitely deserve a refund.
Last edited by themazingness; Feb 7 @ 11:08pm
i still have hope
Makoto Feb 8 @ 7:20am 
Originally posted by themazingness:
If you want to support the game development so it continues the way it is, you don't want to support this bad mode. You want to support the well thought out content, not the bad content.

You support the base game too, in case you overlooked it.
Originally posted by Makoto:
Originally posted by themazingness:
If you want to support the game development so it continues the way it is, you don't want to support this bad mode. You want to support the well thought out content, not the bad content.

You support the base game too, in case you overlooked it.
Yeah, but there's other IAP that support the base game too and are worth it, in case you overlooked them. You don't have to buy garbage to support NK.
Last edited by themazingness; Feb 8 @ 7:34am
Nelly Feb 10 @ 8:11pm 
Originally posted by Toki:
Originally posted by Nelly:
i am stupid and like spamming same stuff every match; i think you're all just kinda bad.

i am bad and don't know how to use different towers effectively. normal humans would prefer gameplay variety and for there to be more "real" choices.

A lot of the choices in the quest mode rewards options for example aren't so good they win the game for me.
And you often need some way to deal with slightly higher hp moabs and camos and RNG may only give you one viable consistent option during the run if i ignore that every single starting team can deal with camo in some way and you can also pick up to three relics and you start next to a campfire that gives you a free monkey you can pick. so you just need to spam it every match.

The problem could be solved by just picking another tower that could see camo at any point instead of blaming the game.
every single millitary, magic, and support monkey has a camo upgrade, and most of those artifacts give you a monkey you can add to your team that, odds are, can see camo. if you can't manage to even beat the first level then maybe you should try a different approach.
Purple Feb 10 @ 9:27pm 
It is definitely possible I beat chimps
Purple Feb 10 @ 9:55pm 
Originally posted by Nelly:
i think you're all just kinda bad.
NGL that's what I was thinking
Originally posted by Purple:
Originally posted by Nelly:
i think you're all just kinda bad.
NGL that's what I was thinking
There wouldn't be this many people saying it needs work if it were only a skill issue.
Originally posted by kisdavid19950905:
If it's gonna be like we get the other stories included with this initial 10eur, then its okay, but if further 10 eur per story, its unfair i guess....
huge balancing needed for sure, as i do not think this was tested thoroughly.
You will have to pay for further DLCs. Not all DLCs will be the same price.
Originally posted by will bark for attention:
You will have to pay for further DLCs. Not all DLCs will be the same price.

I wont pay anymore, unless this game mode will be playable... huge and serious issues rn with this game mode, as if NOONE literally tested it... and no, successful 5/5 1 out of 1000 is not a good rate....
Originally posted by kisdavid19950905:
Originally posted by will bark for attention:
You will have to pay for further DLCs. Not all DLCs will be the same price.

I wont pay anymore, unless this game mode will be playable... huge and serious issues rn with this game mode, as if NOONE literally tested it... and no, successful 5/5 1 out of 1000 is not a good rate....
Maybe the only people who tested it were highly skilled at the game.
Last edited by Revalopod; Feb 11 @ 4:39am
Arc Feb 11 @ 6:20am 
Skill literally even a factor fairly often.
It can and will give you a single anti-camo that costs half your starting gold to put down and has a 5 turn cooldown then spam camos at you
Originally posted by Arc:
Skill literally even a factor fairly often.
It can and will give you a single anti-camo that costs half your starting gold to put down and has a 5 turn cooldown then spam camos at you

If you can manage to beat phase when he is a stage's final boss, you can get the essence of phase then extract it making it able to be startable.

Essence of phase is "All monkeys see camo, and deal 3x damage to camo. Bloons in the hero's attack range move 30% slower."

Until you get essance of phase some good anti-stealth hero's include:

- Quincy: Starts with a crowsbow dart monkey that can see camo. His default starting artifact pairs extremely well with triple throwing dart monkeys, Monkey aces, and Submarines which all have ways to damage camo with the right upgrade trees,

- Admiral Brickell: Place a few Buccaneers and upgrade it with Camo detection (or eventually get other monkeys that see Camo) then place a bunch of subs that have the upgrade that lets them hit anything in range of other monkeys (This upgrade allows subs to hit Camo Bloons in range of monkeys that see camo.) After a bunch of waves you end up with multiple subs that can hit the entire track (when you space monkeys correctly).

- Magic Monkeys: In my opinion magic monkeys are one of, if not the strongest monkey in this game mode. If you go 3/0/0 you get a monkey that ignores cover and has a big attack range adding 0/0/2 adds a bit more range and detecting Camo. In this game mode your able to stack abunch of bonus attack range from artifacts which combo really well with ignoring cover. Of coarse without going the middle path, the magic monkey is unable to damage lead or purple bloons, but that just means you need to have at least 1 monkey that can. I don't own either Ezili or Corvus, but them being able to start with a magic monkey probably makes them decent to great tier (and their 2nd monkey are both primary that can damage lead, so they can cover for the magic monkey's weakness.)
Hansu Feb 11 @ 11:58am 
My biggest complain is that even though NK doesn't want your progress from the base game to share with Legends (I'm talking about Monkey Knowledge), they still made it so that not only every hero, but also every skin is their own different character, yet you don't get rewarded the money to unlock these characters.

Granted, a lot of us, if not most of us, already have all heroes and skins unlocked and still have money to spare, but this isn't fair for a new player who would rather spend the whole day playing Legends than base BTD6, add the fact that a playthrough of Legends that doesn't end on the first boss can easily take over 10 hours of your time for absolutely no progression at all, at most you could extract 1 or 2 artifacts that you won't even attempt to use because of a 9 point limit for starter artifacts that basically translates to "just pick Dreadbloon/Phayze essence"
Originally posted by Revalopod:
Maybe the only people who tested it were highly skilled at the game.

Skilled? I just did a complete 5/5 run with the commonly known (on youtube already) buff "spamming", yet T5 bloonarius easily ended me... i had simply no chance. I had kinda the best monkeys (203 super monkey, hyperbuffed 420 ship, etc as starters....), all the other essences, legendary artifacts for monkey types to benefit for all.... impossible.

Skill is one thing, making something unbeatable is another.

Needless to say, i could have not been able to defeat dreadbloon on stage 3 without the x5 buffs. Simply, we dont get any good tower to beat the bosses....
Also, map picks for bosses is simply ridiculous. Adora's temple vs dreadbloon... good luck with that visibility..., Rake for T5 bloonarius... DDTs literally spawned like half meter before the end of track... RNG is okay, but please, make any sense for bosses at least...

If they fix this issue somehow and dont change the difficulty, they will totally screw up and disgrace all the work they have been doing for quite a few years now.
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